Laserlicht
07621f795c
fix serialisation
2025-11-09 06:41:06 +01:00
Laserlicht
34af1433e6
remove optional and add serializer
2025-11-09 05:55:44 +01:00
Laserlicht
cfc0438468
implement skill, artifact, warmachine, spellbook
2025-11-08 19:05:57 +01:00
Laserlicht
48e2d43c97
colorize & bugfix
2025-10-26 01:02:51 +02:00
Laserlicht
189acf9be4
refactor types
2025-10-25 23:08:08 +02:00
Laserlicht
05ea43438e
ui update
2025-10-25 21:44:13 +02:00
Laserlicht
66f377f14e
netpackages
2025-10-25 20:41:39 +02:00
Ivan Savenko
3ea2c8bff0
Cleanup, remove unnecessary changes
2025-07-19 18:04:20 +03:00
Ivan Savenko
52da332640
GameHandler now uses GameConnectionID instead of connection pointers
2025-07-19 18:04:20 +03:00
Ivan Savenko
c279da0798
Minimize hardcoded logic for campaigns. Support for hota h3c's
2025-06-15 17:01:29 +03:00
Ivan Savenko
645b95ba02
Renamed LibClasses * VLC to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
Ivan Savenko
56ee307b3a
Extend AI garrison troop removal logic to all RoE campaigns to emulate
...
H3 logic
2024-11-17 17:38:54 +00:00
Ivan Savenko
10ad0fc760
Split CHeroHandler.cpp/.h into 1 file per class
...
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Laserlicht
3e5df61946
code review
2024-07-29 22:54:42 +02:00
Laserlicht
ec005593d3
growth handicap
2024-07-25 23:04:59 +02:00
Laserlicht
268e0c8c44
change data structure
2024-07-25 00:28:49 +02:00
Laserlicht
832e1531fc
handycap percent
2024-07-25 00:28:49 +02:00
Laserlicht
8edf77afcc
basic handicap support
2024-07-25 00:28:01 +02:00
Ivan Savenko
4aa73b40c9
Split CTownHandler into smaller chunks
2024-07-21 18:21:48 +00:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
...
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
1840666327
Implemented join room dialog
2024-04-23 17:15:59 +03:00
Ivan Savenko
438ec08d72
AI will only ignore garrisons in 'Steadwick Fall' mission (H3 logic)
2024-04-22 11:14:58 +03:00
Ivan Savenko
388ca6e776
Added list of active accounts and rooms to UI. Added room creation logic
2024-01-26 16:32:36 +02:00
Ivan Savenko
fc4ae3bd8c
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-01-20 23:01:49 +02:00
Ivan Savenko
0a1153e1c6
Switch client-server communication to new API
2024-01-19 23:49:59 +02:00
Ivan Savenko
ffd604c114
Removed unnecessary access to IHandler::objects
2024-01-19 13:56:06 +02:00
Ivan Savenko
f9e6d1467f
Do not select random towns as starting faction for player
2023-11-17 15:57:46 +02:00
Ivan Savenko
037efdf5fc
Improvements to type safety of Identifier class
...
- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
nordsoft
03c099d4fd
First steps
2023-09-27 22:53:13 +02:00
nordsoft
dce1ac1538
Redesign mod incompatibility message
2023-09-23 00:32:48 +02:00
nordsoft
a05f8339ae
Proper mod compatibility check system
2023-09-21 04:31:08 +02:00
Ivan Savenko
f8541d0ae4
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
Ivan Savenko
935a18f077
Use error messages from H3
2023-09-12 21:34:58 +03:00
Ivan Savenko
86a7f5f5cd
Removed getStr(bool), replaced with similar toString()
2023-09-04 22:21:02 +03:00
Ivan Savenko
ce20d913e0
Fix checking PlayerColor's for validness
2023-08-27 01:35:38 +03:00
Ivan Savenko
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
Ivan Savenko
c524caee5c
Fixed possible uncaught exception on starting map
2023-08-06 17:46:49 +03:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
...
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
8efa7911b7
Implemented "Allied Adventure Map AI" option
2023-07-03 14:34:53 +03:00
Ivan Savenko
96eab03b16
Fix UI updates
2023-06-27 14:09:04 +03:00
Ivan Savenko
f6b2f58da9
Use inheritance instead of composition for campaign header
2023-06-26 17:15:59 +03:00
Ivan Savenko
a08fe09517
Added encapsulation for CampaignState class
2023-06-26 17:15:59 +03:00
Ivan Savenko
8420a90aa4
Reorganization of campaigns code
2023-06-26 17:15:59 +03:00
Ivan Savenko
d1e5a347ff
Refactoring of campaign handler: rename types and use strong typing
2023-06-26 17:15:59 +03:00
Ivan Savenko
acac42291e
Remove excessive CMap.h includes
2023-05-31 23:18:38 +03:00
Ivan Savenko
62595cb039
Split massive CMap.h a bit
2023-05-31 23:01:57 +03:00
nordsoft
954a2abb71
Verifying mods before starting map
2023-04-16 15:38:13 +04:00
Konstantin
4c4498b22a
vcmi: modernize rest of lib
2023-03-16 17:55:20 +03:00
Ivan Savenko
4260726e4b
Provide encoding information to maps & campaigns loaders
2023-03-05 17:39:27 +02:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
...
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00