397f4cf8b6
Workaround for TFF font glitches under cursor in pregame
2014-07-03 14:10:15 +04:00
c948891fc6
Fix threaded handlers initialization, cleanup
2014-07-03 12:26:15 +04:00
cc8d484775
Refacoring, tweaks.
2014-07-03 09:39:26 +02:00
328944e111
Fixed levelling up of commander
2014-07-03 01:00:16 +03:00
dbb7526040
fix uninitialized flag
2014-07-02 23:53:49 +04:00
5a029c88d1
cleanup
2014-07-02 23:53:23 +04:00
9437bc52c1
Merge remote-tracking branch 'remotes/origin/develop' into SDL2
2014-07-02 22:42:10 +04:00
3e4e810888
More ColorKey cleanup
2014-07-02 22:41:11 +04:00
b58bbcbdd8
Leveling up commander skills seems to be working. Optimized some png's to decrease size
2014-07-02 21:38:38 +03:00
617ea79d3c
Button overlays are now more generic (not necessarily text), removed old version of creature window
2014-07-02 21:38:38 +03:00
7a9547bb44
New creature window made without use of H3 graphics
...
This is import of ancient unfinished branch from svn. As of now window is largely finished but commander-related elements are still TODO.
Note that I also uploading graphical content - this is intended and necessary for final goal - to make VCMI functional without any additional graphical pack.
2014-07-02 21:38:38 +03:00
638dac90af
centralize key color management
2014-07-02 22:20:54 +04:00
150933d1a1
Updated WoG files to 0.96
...
- converted remaining bank configs to object format
- implemented missing dwellings from wog, fixes #1819
2014-07-02 20:57:57 +03:00
082c9a506e
Fix battle absolute obstactes rendering
2014-07-02 21:38:15 +04:00
7b75b19d1a
Fix hero flags rendering
2014-07-02 21:09:49 +04:00
9606aed4a3
Using int3 for color is weird
2014-07-02 20:12:15 +04:00
e57dbbde15
Extract startTextInput & stopTextInput
...
(*) these functions do nothing with SDL1 - this is by design - less ifdef`s
2014-07-02 19:41:30 +04:00
9797372dbe
Implement Unicode support for ingame console
2014-07-02 19:16:05 +04:00
195eae48ca
Merge branch 'develop' into SDL2
...
Conflicts:
client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
4441bd12db
(linux) version set to 0.96
0.96
2014-07-01 21:02:03 +03:00
abd6fe73dd
Version 0.96 release.
2014-07-01 19:32:31 +02:00
cc294b3ae7
Version 0.96 release.
2014-07-01 19:30:31 +02:00
cc349fa64f
Fixed Faerie Ring bonus, removed unused code
2014-07-01 18:19:51 +03:00
c956b3f02a
Fixed #1820 , better detection of object below cursor that uses same logic as renderer
2014-07-01 17:19:08 +03:00
bae9f2083f
Workaround for hero & town issue. Game still crashes elsewhere, though.
2014-07-01 12:07:53 +02:00
dc98f14884
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-07-01 09:13:42 +02:00
bf567c9e50
Fixed crash caused by hiding tiles around AI heroes.
2014-07-01 09:13:19 +02:00
54390ea81c
Merge branch 'develop' into RMG
2014-07-01 08:25:53 +02:00
e3303326fc
Merge branch 'develop' into RMG
2014-07-01 07:52:58 +02:00
bda71bed83
Uploading misc tweaks.
2014-07-01 07:07:40 +02:00
db221829aa
Modding-related bugfixes:
...
- hero classes will be loaded correctly
- objects without index will have correctly assigned ID's
2014-06-30 17:13:01 +03:00
50dfe05cd1
[C::B] Small projects fix
2014-06-30 11:19:55 +04:00
a556ef64e9
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-30 06:45:35 +02:00
a1fff864e6
Fixed missing names for dwellings and creature banks
2014-06-30 00:16:45 +03:00
f01ab0d48f
Fixed rest of reported on forums bugs in rewardables
2014-06-29 20:13:25 +03:00
1157111fcf
More bugfixing:
...
- Fixed compile in VCAI (precompiled headers should not include VCMI headers)
- Fixed crash on visiting observatories, including shroud of darkness
2014-06-29 17:23:06 +03:00
7dbe2f5c40
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-28 16:31:06 +02:00
917b1ffca8
Bugfixing:
...
- Added missing types for serialization
- Fixed possible crash in removable objects (campfire)
- Fixed typo in bank config
2014-06-28 17:21:38 +03:00
920f56969b
Create random obstacles that match terrain.
2014-06-28 09:46:32 +02:00
7aa8213cd5
Tweaked templates to allow all map sizes.
...
To be released as 0.95c.
2014-06-27 21:48:17 +02:00
90b72a7856
Workaround with Obelisks. Kill me later.
2014-06-27 20:28:21 +02:00
05d172ccb8
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-27 20:07:08 +02:00
0f5826802d
Defined templates for objects with incorrect info in objects.txt:
...
- random arts
- random resources
- random creatures
- spell scroll
2014-06-27 20:36:50 +03:00
383280f72a
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-27 18:26:43 +02:00
52b17334a0
Added object for scrolls and hero placeholders. Typo fix
2014-06-27 19:15:47 +03:00
f01e30a3b1
Added random objects to configs. For now as separate "random handlers", should be merged into main handlers later
2014-06-27 19:15:47 +03:00
f63b1256d3
[ERM] Fix build
...
* update project
2014-06-27 12:12:45 +04:00
ccb475b699
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-27 06:24:05 +02:00
bac83d8bd0
Compatiblity for last version of Cove (and likely any other town mods)
2014-06-27 00:07:09 +03:00
57fa905a2b
Something that compiles.
2014-06-26 22:05:27 +02:00