01c5bc25e5
Move TTeleportExitsList to CObjectHandler.h
...
Not a perfect solution, but this is the best location for now.
2015-12-05 01:14:03 +03:00
c83f15e413
Merge branch 'develop' into feature/tavernRumors
...
Conflicts:
lib/CGameState.h
2015-12-05 01:01:26 +03:00
d856fde73f
Rumors: use enum instead of magic numbers and avoid potential crash
2015-12-04 22:58:14 +03:00
82c4c2f859
Patrol: update changelog
2015-12-04 21:36:45 +03:00
bdc369ffba
Patrol: use manhattan distance for getting tiles in radius
2015-12-04 21:08:09 +03:00
2a63ba148a
Thieves Guild: fix tavern map object, lvl 0 when no taverns owned
...
We also now check not number of towns, but only towns that has tavern built. Also according to original mechanics all taverns always display information based on your number of taverns and not number of taverns of object owner.
2015-12-04 18:38:57 +03:00
3b3c49420f
Thieves Guild: correct number of taverns to access information
2015-12-04 17:52:30 +03:00
eced16945e
getVisibleTeleportObjects: use getObj as not verbose
...
We checking visibility in this function so there no need to send information about that into errorStream.
2015-12-04 05:43:55 +03:00
791d1e7ab4
VCAI: finish fixing of teleport probing for whirlpools
2015-12-04 05:30:43 +03:00
faa7cbff18
Fixed gcc/clang warnings
2015-12-04 01:17:43 +02:00
3800bd45b7
Movement: initialize destinationTeleportPos with invalid int3 position
2015-12-04 01:54:25 +03:00
c2f4991e99
Replaced barrier with mutex due to data races:
...
Destruction of barrier while one of the threads is still in barrier.wait() is illegal. This may happen if caller thread reaches wait() after helper thread and immediately return's from the function destroying barrier which is still in use by helper thread
2015-12-04 00:12:49 +02:00
f02e553b70
Fixed another uninitialized field possiblity causing issues with StupidAI
2015-12-04 00:11:44 +02:00
2e56b547ee
replaced references to SectorMap with shared_ptr to avoid data races in AI code
2015-12-04 00:10:51 +02:00
73b4188fab
Fixed access to unitialized memory causing StupidAI to act stupid
2015-12-03 21:28:01 +02:00
ee08749743
VCAI: more work on teleport exit probing
2015-12-03 21:18:40 +03:00
2f9ca778b2
VCAI: add channel probing support for teleporters with multiple exits
2015-12-03 17:20:03 +03:00
90dfe3e782
reduced visibility for members of Mine and Dwellings
2015-12-02 22:34:13 +02:00
7189a12df2
removed few more includes from headers
2015-12-02 22:10:46 +02:00
7b5a7f43ad
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
c3ce4b25df
Removed all #include's of CMap.h from headers.
...
To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
bef7048460
minimized visibility of members of teleportation-related classes
2015-12-02 21:01:43 +02:00
f9d9a38e53
Fixed gcc warnings
2015-12-02 20:59:38 +02:00
eb9f29e368
VCAI: restoring teleport probing feature for updated mechanics
2015-12-02 19:26:24 +03:00
b5100bee94
Teleport: rework code to support exit point selection for whirlpools
2015-12-02 17:56:26 +03:00
a62ee65d72
Rumors: implement income checking via statsHLP::getIncome
...
This also fix income ranking in Thieves' Guild
2015-12-01 06:28:08 +03:00
ffcc5ccdd2
Rumors: implement support for grail terrain rumor
2015-12-01 04:57:52 +03:00
c5485ceede
Rumors: update changelog
2015-12-01 02:23:43 +03:00
15273ac0f7
Rumors: avoid repeating of same rumor twice in a row
...
Multiple rumors of same type can go in a row, but not identical rumors.
2015-12-01 02:14:11 +03:00
98582d628c
Rumors: move code into CGameState and add backward compatability
2015-12-01 00:44:58 +03:00
879eaa47f8
Rumors: client-side proof of concept implementation
...
Actually information about this week rumor should be stored in gamestate and updated weekly
2015-11-30 20:52:15 +03:00
6704ea0cff
Rumors: rename getTavernGossip to getTavernRumor for consistency
...
Original game used "Rumors" and not "Gossips" and we already using rumor in CMap.
2015-11-30 17:51:28 +03:00
f55bfe41d6
Digging: implement digging status on right click. Fix issue 401
...
This is also fix possibility to dig on some non-blockable objects like event.
2015-11-29 12:34:23 +03:00
f940e3ed42
Fix issue 2239. Pillarbox when restored after alt-tab in fullscreen
...
This isn't best solution and all SDL-related code need refactoring, but it's works.
2015-11-29 01:56:18 +03:00
ce5b7c73be
CGEvent: avoid permanent event removal after visit. Fix issue 2339
2015-11-28 23:03:26 +03:00
6bb205b15b
CPathfinder: patrol support using getTilesInRange
...
For now we use getTilesInRange which isn't really correct for patrol, but good enough for first version.
2015-11-28 20:34:50 +03:00
56c6785bd0
Add backward compatability for patrol and bump save format version
2015-11-28 17:58:59 +03:00
f6de3f94ca
Teleports: use TTeleportExitsList typedef for exits list
...
There is several ideas that teleportation code have to be shared between object/spells and this way we can avoid changing showTeleportDialog declaration every time.
2015-11-28 02:41:30 +03:00
d6a142ca3d
CMapLoaderH3M: support for patrol initialPos in readHero
2015-11-27 11:34:03 +03:00
5d2e47faba
CGHeroInstance::Patrol: add initialPos
2015-11-27 11:04:01 +03:00
c45cd1f4c2
CGHeroInstance::getOutOffsets: temporary fix for boat summoning
...
Appropriate fix would require to get rid of convertPosition everywhere. Check issue 515 for more details.
2015-11-26 10:55:02 +03:00
64c6d3c950
CGCreature::takenAction: add neverFlee check. Fix issue 2242
2015-11-25 09:34:49 +03:00
3d8f67f864
getFreeTiles: filter ROCK tiles. Fix issue 1870
2015-11-25 09:12:09 +03:00
745ab7c7df
One more fix for options
2015-11-25 07:40:35 +03:00
2276af70dc
PreGame: avoid crashing on random map options
...
Options is still broken, but at least we shouldn't crash there.
2015-11-25 07:25:44 +03:00
45d183289d
Merge pull request #142 from edeksumo/Fix-Defence-Ani
...
Fix crash
2015-11-24 21:37:32 +01:00
aab5a05036
Fix crash during auto battle
2015-11-24 20:55:11 +01:00
0b9a9ab26d
Add description of new pathfinder features into changelog
2015-11-24 13:36:51 +03:00
a851062891
Merge pull request #133 from vcmi/feature/pathfinderLayers
...
Pathfinder layers and related changes: fly and water walking implemented
2015-11-24 13:09:06 +03:00
ac57eaf61d
Merge pull request #141 from vcmi/fix/oneWeekTurnsRemain
...
Bonus system: add turnsRemain support for ONE_WEEK duration
2015-11-24 13:08:03 +03:00