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Commit Graph

172 Commits

Author SHA1 Message Date
81af66d35b Move visit query to a separate class, remove no longer needed Cast.h 2024-09-04 14:32:36 +00:00
327ff01471 Implemented explicitly visitable town buildings, e.g. hota mana vortex
Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.

This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
2e3e6b1553 market->getObjInstanceID() 2024-08-21 01:01:23 +03:00
58bb2b58e3 IMarket suggestions
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
cd7ebea9e3 cleanup unused code 2024-08-20 18:49:47 +03:00
072af5bd6d basic support for bank 2024-08-04 15:44:57 +02:00
8b861fc58f Do not check for guards when teleporting using means other than DD 2024-05-07 20:05:23 +00:00
ac11a0e639 Blocked most of incoming network packs during turns of other players 2024-04-30 17:51:31 +03:00
ce9d2d8ab8 Switching costume 2024-04-27 21:35:37 +03:00
25dea7e364 Saving costume 2024-04-27 21:35:37 +03:00
d5a2ad1be8 Allow sending requests to move across multiple tiles at once 2024-04-20 12:28:50 +03:00
9f688e6fb7 MoveArtifact, BulkMoveArtifacts PlayerColor player field 2024-03-07 22:28:56 +02:00
b1f52eec41 ManageBackpackArtifacts 2024-03-07 18:16:22 +02:00
c23953eac5 Remove custom casts 2024-02-14 12:56:37 +02:00
80fc2bb695 Merge remote-tracking branch 'vcmi/develop' into lobby 2024-02-03 21:11:34 +02:00
a42b60feb9 suggested changes 2024-02-01 13:28:08 +02:00
c6ca6ad835 sacrifice routine 2024-01-27 23:01:57 +02:00
652f009181 arts altar - arts holder 2024-01-27 15:28:21 +02:00
322c5faf63 Merge remote-tracking branch 'vcmi/develop' into lobby 2024-01-26 16:52:23 +02:00
4d0c0f10a9 Merge pull request #3530 from Laserlicht/tavern
Invite hero
2024-01-26 13:12:55 +02:00
24d25730ad Changed checks for null with checks for hasValue 2024-01-20 16:41:10 +02:00
346beea49c invite hero backend 2024-01-20 01:09:55 +01:00
0a1153e1c6 Switch client-server communication to new API 2024-01-19 23:49:59 +02:00
6b81012f31 Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
ab2f6abb87 ArtifactLocation now use ID for artHolder identification part2 2023-10-29 17:46:13 +02:00
a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
d7d435dcb7 Add game pause 2023-10-08 16:03:57 +02:00
97097c20ad Merge pull request #2874 from SoundSSGood/exchange-window-update
Exchange window update
2023-09-27 15:50:52 +03:00
42d9ba6c82 Merge pull request #2877 from IvanSavenko/simturn_fixes
Changes for simturns support
2023-09-20 22:09:25 +03:00
8c0d78f1d9 Added initiator-player to packs that add/remove/move objects 2023-09-19 19:24:34 +03:00
9cc623c981 Fixed move checks. Backpack buttons. 2023-09-19 13:31:59 +03:00
a83f290e13 bulk move artifacts only equipped, only backpack 2023-09-19 13:31:42 +03:00
3d04e9c9ed Cleaned up and fixed ownership checks for market netpack 2023-09-18 17:22:30 +03:00
587be4c7d5 Merge pull request #2767 from IvanSavenko/dwelling_recruit_fix
Fixes ownership checks for creature recruitment
2023-09-07 15:09:55 +03:00
3a88180494 Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
fc4dfda00f Added support for concurrent battles to gamestate and server 2023-09-06 16:03:02 +03:00
b159d8a028 Fixes ownership checks for creature recruitment 2023-09-05 23:12:57 +03:00
1586c6c6a0 Merge pull request #2668 from IvanSavenko/remove_current_player
Remove "currentPlayer" from gamestate
2023-08-28 17:10:28 +04:00
ce20d913e0 Fix checking PlayerColor's for validness 2023-08-27 01:35:38 +03:00
edd029c79c Replace "currentPlayer" from gamestate with "activePlayers"
- Allows multiple active players at once, e.g. simturns
- Cleared up validation of netpacks by server, e.g. always check for
pack sender
2023-08-25 18:56:15 +03:00
a19cdb57ba Fix handling of turn order in case of player defeat 2023-08-24 23:34:33 +03:00
d83aa828f6 Fix turn ending 2023-08-24 23:34:33 +03:00
c4bc6840ea Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
d50edc28ab Merge remote-tracking branch 'upstream/develop' into turn-timer
# Conflicts:
#	server/CGameHandler.cpp
#	server/CGameHandler.h
2023-08-22 00:54:38 +04:00
c516b5a64e Fixes for several discovered edge cases 2023-08-21 17:55:49 +03:00
6297140bf5 Start of stabilization - battles now start correctly 2023-08-21 17:55:49 +03:00
5c78060a07 Moved battle netpack validation to battle processor 2023-08-21 17:55:48 +03:00
323772fc2e Split CQuery file into multiple files 2023-08-21 17:55:07 +03:00
629ca3f13e Created directory structure for server files 2023-08-21 17:55:07 +03:00
c217d7717a server queries is now stored as unique_ptr 2023-08-21 17:55:07 +03:00