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Commit Graph

121 Commits

Author SHA1 Message Date
Xilmi 769268cfe3 Eternal Garrison
Fixed an issue that caused heroes to stay garrisoned for ever when hero-cap was reached.
2024-09-29 01:15:09 +02:00
Xilmi d87f195bc7 Update AINodeStorage.cpp
Nodes along the path are now also considered for how dangerous it is.
2024-09-23 18:39:18 +02:00
Xilmi 9ef2c6f8a0 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-22 23:43:29 +02:00
Andrii Danylchenko ce0f51672a NKAI: replace hardcoded pandora with more flexible solution 2024-09-20 16:05:57 +03:00
Xilmi 1495ec56f6 Update AINodeStorage.cpp
The node of a disembark-action can no longer be part of a hero-chain since sea-to-land-trade isn't possible and landing first eats up all movement-points.
2024-09-15 20:46:17 +02:00
Xilmi b83a214763 Merge remote-tracking branch 'upstream/develop' into develop 2024-07-24 14:59:24 +02:00
Andrii Danylchenko 683c363946 NKAI: whirlpool 2024-07-21 17:20:54 +03:00
Xilmi f0f40660c4 reverse getTotalArmyLoss()-change
Due to a recent fix in army-loss calculations this method should now work correctly the way it was.
2024-07-19 15:59:57 +02:00
Xilmi fa2f883361 Merge remote-tracking branch 'upstream/develop' into develop 2024-07-19 15:26:31 +02:00
Andrii Danylchenko 37dc2a38e8 NKAI: reduce double army loss cases 2024-07-18 13:38:25 +03:00
Xilmi 83ffbdff2b Fix for double army-loss
Fixed that army loss was taken into account both for the path and the target-object. In certain cases, like a hero defending a town, this could lead to armyloss being twice as high as it should be.
2024-07-15 17:35:54 +02:00
Ivan Savenko 04a81fee87 Reduce size of CGPathNode and AIPathNode 2024-07-15 07:49:04 +00:00
Ivan Savenko 6b8f94e6e7 Merge remote-tracking branch 'vcmi/master' into develop 2024-07-11 17:43:44 +00:00
Ivan Savenko 40f17d654d Use containers with pre-allocations to improve pathfinding speed 2024-07-03 18:06:56 +00:00
Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Alexander Wilms 820b1b446e Fix typo: TowmPortalFinder -> TownPortalFinder 2024-06-23 22:40:15 +02:00
Ivan Savenko 431b2865a4 Review fixes 2024-06-17 09:43:22 +00:00
Ivan Savenko e699941a39 Disable logic that seems to be leading to thread races 2024-06-12 18:17:23 +00:00
Andrii Danylchenko 157443c1df #3876 - allow to embark after battle for AI pathfinder 2024-05-05 13:52:57 +03:00
Andrii Danylchenko 6e641dbdea #3824 - fix empty army with only commander issues 2024-04-26 23:18:20 +03:00
Andrii Danylchenko 728f673763 NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
Andrii Danylchenko 30d9daf62c NKAI: improve boat handling by object graph, a set of fixes 2024-03-28 13:39:15 +02:00
Andrii Danylchenko adfcb650e2 NKAI: object graph fixes 2024-03-25 21:04:08 +02:00
Andrii Danylchenko 3820f6f78b NKAI: fix headless and compilation 2024-03-24 13:16:46 +02:00
Andrii Danylchenko 419d6a648b NKAI: optimize clusterization and pathfinding for object graph 2024-03-24 09:32:54 +02:00
Andrii Danylchenko 017fb204a1 NKAI: remove 5th dimension 2024-03-24 09:32:54 +02:00
Andrii Danylchenko b236384356 NKAI: graph add battle layer 2024-03-02 15:54:05 +02:00
Alexander Wilms 2ea78a5883 Fix float comparisons
Replace this "==" with a more tolerant comparison operation.
Floating point numbers should not be tested for equality cpp:S1244
2024-02-14 23:30:29 +01:00
Ivan Savenko 4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr 2024-02-12 13:49:45 +02:00
Ivan Savenko c577ea3e8d Fix potentially uninitialized values 2024-02-12 12:31:27 +02:00
Andrii Danylchenko bf54a6a7d3 Merge pull request #3537 from vcmi/nkai-fix-pathfinder-commited-tiles
NKAI: avoid writing to commited tiles when calculating hero chain
2024-01-21 14:51:33 +02:00
Andrii Danylchenko 708e0d1107 NKAI: avoid writing to commited tiles when calculating hero chain 2024-01-21 10:18:39 +02:00
Andrii Danylchenko 1db43a509e NKAI: fix casting FLY several times during path calculation 2024-01-20 22:55:28 +02:00
Ivan Savenko 20ef3a69e7 Fix most of memleaks discovered by valgrind 2023-11-13 16:27:15 +02:00
Ivan Savenko 910ad50417 Fix client & server compilation 2023-10-22 16:54:48 +03:00
Ivan Savenko 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any
other identifier inside it
2023-10-22 16:54:43 +03:00
Andrii Danylchenko ebe155fa95 NKAI: mana recovery 2023-09-30 10:37:36 +03:00
Evgeniy Meshcheryakov ecf9b1aa2f Fix NKAI compilation with NKAI_PATHFINDER_TRACE_LEVEL>=2 2023-09-04 10:08:56 +03:00
Andrii Danylchenko fb7477047a NKAI: loosen gold presure on build system. 2023-07-31 22:01:12 +03:00
Andrii Danylchenko b19ac01bf9 Fuzzy rework, added more defence and gather army routines 2023-07-31 22:01:10 +03:00
Andrii Danylchenko b1ca663eb6 Fuzzy rework 2023-07-31 22:01:10 +03:00
Andrii Danylchenko 38a98387e4 Temp fix for blocked in garrison ai. 2023-07-31 22:01:10 +03:00
Ivan Savenko 08cfbe79cf Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
Ivan Savenko ebc7a82c2e Converted pathfinder enum's to enum class 2023-06-21 15:38:57 +03:00
Ivan Savenko bd4d2788ed Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00
Andrii Danylchenko 0829593356 NKAI: composite pathfinder actions and fix for guarded bordergate 2023-05-07 09:15:37 +03:00
Andrii Danylchenko d347db4c16 Fix hero count calculation for resourceful ai mod 2023-04-22 14:47:31 +03:00
nordsoft 0a28262c15 Merge remote-tracking branch 'upstream/develop' into boats
# Conflicts:
#	AI/VCAI/Pathfinding/AINodeStorage.cpp
2023-04-19 02:22:19 +04:00
nordsoft 37027ad17f Fix AI boat logic 2023-04-18 18:33:44 +04:00
Konstantin 7a5775a9f9 vcmi: use std::optional 2023-04-17 00:43:13 +03:00