AlexVinS
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4c4ad480c5
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added experimental usage of roads
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2015-04-03 05:47:01 +03:00 |
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Ivan Savenko
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eef45b5ae8
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Fixed warnings
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2015-03-31 00:55:37 +03:00 |
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DjWarmonger
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ed33d99ac7
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Silenced some more logs.
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2015-03-28 22:17:45 +01:00 |
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DjWarmonger
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a0f534146c
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Fixed underground Lava terrain.
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2015-03-28 22:03:38 +01:00 |
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DjWarmonger
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a0d9ae4849
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Refactoring - create underground rock for whole level at once.
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2015-03-28 18:56:28 +01:00 |
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beegee1
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e9b7044c9b
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Fix mantis #1859, unknown pattern in underground
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2015-03-28 16:41:26 +01:00 |
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DjWarmonger
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a1da08f802
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Disabled Seer Huts for 0.97c.
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2015-03-12 10:45:24 +01:00 |
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DjWarmonger
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a832b7efee
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Fixed #2026
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2015-03-12 10:08:10 +01:00 |
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DjWarmonger
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f894abe494
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Unified interface for object template.
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2015-03-12 08:31:30 +01:00 |
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DjWarmonger
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cf74969603
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Fixes, logging for Seer Huts
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2015-03-11 22:17:35 +01:00 |
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DjWarmonger
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61071c46e1
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Fixed monster amounts in Pandora Box.
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2015-03-11 19:21:58 +01:00 |
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DjWarmonger
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3cc9705bfe
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Minor tweak.
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2015-03-11 16:54:42 +01:00 |
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DjWarmonger
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01390e0c2c
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Optimization for random treasures.
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2015-03-11 16:19:03 +01:00 |
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DjWarmonger
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f32849a73e
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Attempt to compile refactored spells in MSVS.
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2015-03-09 19:24:45 +01:00 |
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DjWarmonger
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6ace53d8b9
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Functional RMG Seer Huts, still there are some mysterious bugs.
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2015-03-01 13:26:54 +01:00 |
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DjWarmonger
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9453250e0f
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Spawn quest arts in nearby zones.
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2015-03-01 10:20:49 +01:00 |
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DjWarmonger
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67ab90616d
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Seer Huts with exp / gold rewards.
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2015-03-01 09:46:09 +01:00 |
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DjWarmonger
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dd887eb929
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Fixes for Seer Huts.
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2015-03-01 09:07:43 +01:00 |
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DjWarmonger
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4f1d96e5e8
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Seer Huts part 2.
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2015-02-28 22:37:04 +01:00 |
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DjWarmonger
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607375a9bc
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Generate Seer Huts with creature rewards
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2015-02-28 21:14:45 +01:00 |
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AlexVinS
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685deddac1
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Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
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2015-02-26 08:39:48 +03:00 |
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AlexVinS
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a3f2667376
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Remove some deprecated fields from CSpell
* now only new SpellScholl API is used
(!) untested
|
2015-02-26 08:39:43 +03:00 |
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DjWarmonger
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c5e772eb78
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Fixed issue which created large empty areas on two-level maps.
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2015-02-25 19:34:02 +01:00 |
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DjWarmonger
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0acae7a708
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Additional adjustment of zone positions to ensure balanced zone sizes.
|
2015-01-16 19:28:27 +01:00 |
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DjWarmonger
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ba604f4e43
|
Implemented "junction" zone type.
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2015-01-16 17:39:16 +01:00 |
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DjWarmonger
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b7386250e9
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Fixed fractalized paths inside zones.
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2015-01-16 09:40:11 +01:00 |
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DjWarmonger
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fe180335de
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Important fix that prevents treasures from sealing off, adding too many blocked tiles.
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2015-01-15 11:21:29 +01:00 |
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DjWarmonger
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9f05f53e65
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Corrected monster agressiveness #2034
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2015-01-10 10:23:58 +01:00 |
|
DjWarmonger
|
7055357996
|
Fixed spell scroll generation #2024
|
2015-01-02 23:01:14 +01:00 |
|
DjWarmonger
|
fdd392e47c
|
Add some space around unguarded treasures.
|
2014-12-26 21:13:13 +01:00 |
|
DjWarmonger
|
53c39f7d05
|
Treasure density and quality now matches OH3.
|
2014-12-26 19:35:45 +01:00 |
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DjWarmonger
|
f5f0f61076
|
Density does not depend on zone size.
|
2014-12-26 17:13:41 +01:00 |
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DjWarmonger
|
5fbd856a4c
|
New rule for placement of unguarded treasures
|
2014-12-26 16:17:39 +01:00 |
|
DjWarmonger
|
121c39a994
|
Fixed Jebus and CoD templates.
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2014-12-26 15:14:22 +01:00 |
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DjWarmonger
|
51495381ef
|
Better obstacle shapes inside zones.
|
2014-12-25 10:24:48 +01:00 |
|
DjWarmonger
|
b208ebbee9
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Increase treasure density to match OH3.
|
2014-12-24 14:01:05 +01:00 |
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DjWarmonger
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fee2184996
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Wood & ore mines will be placed close to zone center.
|
2014-12-20 22:13:10 +01:00 |
|
DjWarmonger
|
50dc22fa1b
|
Tuned density.
|
2014-12-20 14:52:01 +01:00 |
|
DjWarmonger
|
3886a19771
|
More balanced treasure pile distribution.
|
2014-12-20 14:01:48 +01:00 |
|
DjWarmonger
|
9e5cc2d1b1
|
Treasure piles will prefer to grow upwards to make space for object accessible from bottom.
|
2014-11-22 14:17:53 +01:00 |
|
DjWarmonger
|
91d89add7c
|
Reverted RMG bug introduced in 6da79d01d7
|
2014-11-22 13:01:28 +01:00 |
|
KroArtem
|
6da79d01d7
|
reverted changes back
|
2014-11-20 15:33:22 +03:00 |
|
KroArtem
|
305ce5b53d
|
fixed else statement
|
2014-11-20 15:14:16 +03:00 |
|
KroArtem
|
e73c60740c
|
corrected text in vcmibuilder, corrected errors and warnings from cppcheck
|
2014-11-16 20:48:29 +03:00 |
|
AlexVinS
|
4e9cff3403
|
spelling fix
|
2014-11-06 15:06:16 +03:00 |
|
DjWarmonger
|
d280b0ac9f
|
Cleaned some logs.
|
2014-11-01 09:52:56 +01:00 |
|
DjWarmonger
|
b61b79b458
|
For 0.97 release: generate full underground to avoid many issues
|
2014-10-31 18:47:10 +01:00 |
|
DjWarmonger
|
9eeea7299a
|
- Removed unecessary includes
- Fixed town types configured from RMG templates
|
2014-10-31 17:09:34 +01:00 |
|
DjWarmonger
|
ce83db0f43
|
- Option to configure monster types spawning in a zone
- 25% chance to get neutral faction in zone with no town
|
2014-10-30 13:03:53 +01:00 |
|
DjWarmonger
|
530a3e69bf
|
Option to allow / ban certain types of town in a template.
|
2014-10-30 10:00:29 +01:00 |
|