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Commit Graph

46 Commits

Author SHA1 Message Date
a4ef45c4f8 Move list of war machines in war machine factory to config 2024-11-16 15:32:52 +00:00
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
c0f5c7c0ea Replace pointer with reference in pack apply functions 2024-10-07 14:59:46 +00:00
39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
6179521364 Merge pull request #4556 from IvanSavenko/town_building_visit
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
44fdb71933 Machine Factory and Refugee Camp can't be owned 2024-09-04 19:46:58 +00:00
b09d9d501b Pass pointer to actual caller in showBlockingDialog callWith
Fixes activation of all rewardable buildings in town on blocking dialog
answer
2024-09-04 15:14:56 +00:00
d49a61645c All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
a481f07daf PlayerState now stores all objects owned by player 2024-08-28 12:51:27 +00:00
2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
ffaaa7da15 blockingDialog functions: the answer parameter can be negative 2024-08-09 00:28:28 +02:00
b7391f49f6 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-08-05 10:36:10 +00:00
8ce6bcdf3b Right-clicking dwellings will now show recruitable creatures (but not
their number) for all players
2024-08-02 15:03:25 +00:00
b6c22b2053 Fix typo 2024-07-29 17:13:31 +00:00
4aa73b40c9 Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
ffec4b9154 Explicitly ban 'large' dwellings from random selection
Old code was relying on specific sorting order leading to easy to break
logic
2024-04-22 12:35:55 +03:00
19453aab41 Add handling for yes/no dialogs that can be safely skipped by player 2024-04-17 01:08:27 +02:00
e67e4430ba Removed most of non-const static fields in lib. Reduced header includes. 2024-01-19 13:55:22 +02:00
a15366f5a5 Make IObjectInterface::cb non-static 2024-01-19 13:55:21 +02:00
51b7de4b98 Fix double off-by-one bug with CREATURE_GROWTH bonus 2024-01-05 16:57:44 +02:00
d187309eed Fixed typo - different type was used to select ID and subID 2023-12-16 13:46:29 +02:00
34338f4eaa Remove few more implicit conversions 2023-11-15 15:55:19 +02:00
6b81012f31 Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
86a3806bec MetaString refactor to eliminate integer usage for identifiers
- entity names are now stored and serialized as text ID's
- added helper methods for convenience to get entities names to
metastring
2023-11-07 22:47:10 +02:00
1ebb151b41 Show available creatures in owned dwellings on right-click 2023-11-06 20:37:07 +02:00
184f5a72cc Use toEntity/toXXX methods in Identifier instead VLC objects access 2023-11-03 16:03:29 +02:00
8d5fa41a19 Minor fixes 2023-11-03 16:03:29 +02:00
3634fb2158 Remove int <=> Identifier comparisons 2023-11-03 16:03:29 +02:00
2b9c362d5b Explicitly convert identifier to underlying enumeration 2023-11-03 16:03:29 +02:00
b42f073f0c Stabilization 2023-11-01 18:26:57 +02:00
7a09646009 Cleaned up dwelling randomization 2023-11-01 14:43:20 +02:00
dcb8f4fc7b Moved object type randomization to object class 2023-11-01 14:43:20 +02:00
03e1169781 Reduced number of accesses to CGObjectInstance::subID 2023-11-01 14:43:20 +02:00
b88a8da4e8 Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
39a92cdde3 Add query for dwellings dialog 2023-10-04 17:47:12 +03:00
898733eed7 Added Query to track visit duration for Taverns and Markets 2023-10-04 17:47:12 +03:00
62cd8b12d4 Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
8a92941681 Allow merging stack on recruitment to give place for recruited unit 2023-07-15 16:09:44 +03:00
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
56d69e790b Renamed MetaString methods to more logical names 2023-06-20 19:37:27 +03:00
d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
421bbab1cc Split CGTownInstance file 2023-04-28 05:30:49 +04:00