DjWarmonger
93b44de63c
Handling "terrain type" and "match terrain to town" options.
2014-06-14 17:14:59 +02:00
Ivan Savenko
216ce3f588
Merge pull request #18 from Haryaalcar/develop
...
Fix for "0001766: Disassembling artifacts in hero and hero meeting screen doesn't work."
2014-06-14 17:50:38 +03:00
Haryaalcar
fee9f0c1a0
"0001766: Disassembling artifacts in hero and hero meeting screen doesn't work." fix
2014-06-14 16:52:30 +03:00
DjWarmonger
6cbcfbf0a9
Sealed-off treasure piles will be discarded and filled with obstacles.
2014-06-13 12:04:17 +02:00
DjWarmonger
edd46d87c1
Treasure pile entrance/guard will always be aimed at the center of the zone.
2014-06-13 08:00:26 +02:00
DjWarmonger
2c1001f8e0
Making sure that treasure piles and other objects will always be accessible from the center of zone.
2014-06-12 21:51:16 +02:00
DjWarmonger
236b3ec807
Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields.
2014-06-12 21:10:43 +02:00
DjWarmonger
e468e8453b
Merge pull request #17 from Haryaalcar/develop
...
sorting by filename implemented for save and load screens
2014-06-11 13:10:28 +02:00
Haryaalcar
11955605b5
sorting by filename implemented for save and load screens
2014-06-11 00:03:08 +03:00
DjWarmonger
110aebc5b1
Merge pull request #16 from Haryaalcar/develop
...
crash in VCAI::completeGoal() fixed
2014-06-09 15:43:49 +02:00
Haryaalcar
2ee139977f
crash in VCAI::completeGoal() fixed
2014-06-09 11:24:17 +03:00
DjWarmonger
1a34297c33
Rearranged treasure pile info.
2014-06-08 14:35:41 +02:00
DjWarmonger
c82bfd0f3e
- Fixed guard generation
...
- Added Jebus template for comparison
2014-06-08 08:42:29 +02:00
DjWarmonger
fed2821a94
Fixed behaviour with extreme treasure values.
2014-06-07 22:27:36 +02:00
stopiccot
145df56126
different data file locations for different iso files
2014-06-07 17:29:16 +03:00
DjWarmonger
81a64a8e67
Templates can now use multiple configurations of treasure piles.
2014-06-07 15:51:03 +02:00
DjWarmonger
b3a39f4920
Misc improvements & tests.
2014-06-07 14:02:57 +02:00
DjWarmonger
dd5c94fa1e
Fixed overlaping of treasure piles.
2014-06-07 10:47:38 +02:00
DjWarmonger
b68f16e89e
Make sure that non-removable objects have their visitable tile accessible.
2014-06-07 10:13:59 +02:00
DjWarmonger
743d8dcf9f
Treasure piles won't be placed at free tiles.
2014-06-07 09:09:50 +02:00
Ivan Savenko
44742814cd
More cleanup:
...
- moved SoundBase.h to lib since it contains shared data
- added RMG info to object format. Note that data is not yet imported in
configs
- slightly updated API of object handlers
2014-06-05 23:51:24 +03:00
DjWarmonger
e4ea6727b7
Treasure piles should always be accessible.
...
Boosted treasure value for better overview.
2014-06-05 21:37:39 +02:00
DjWarmonger
1746ab8c12
Added spell scrolls to the mix.
2014-06-05 20:19:42 +02:00
Ivan Savenko
b2e8c92383
Cleanup:
...
- removed commented-out #includ'es
- renamed some files to match name of class
2014-06-05 20:26:50 +03:00
Ivan Savenko
76bf5351c6
Line endings are now unix-style
2014-06-05 19:57:43 +03:00
Ivan Savenko
652ceb2bde
Finally shattered CObjectHandler.cpp into tiny bits
...
- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
2014-06-05 19:52:14 +03:00
DjWarmonger
e54c816c92
Treasure piles can now cover several tiles.
2014-06-05 17:19:11 +02:00
Ivan Savenko
0afdfa529c
Moved all object-related files to lib/mapObjects directory.
...
Renamed some classes to more readable names
2014-06-05 14:19:47 +03:00
Ivan Savenko
1d5d4e3248
Fixed broken in some cases behavior of "base" entries.
...
Maps with new objects seems to be working correctly now, objects are
correctly initialized with base values even with null input
2014-06-04 22:59:28 +03:00
DjWarmonger
c470b9606b
Obstacles won't be generated around unguarded objects.
2014-06-04 20:59:01 +02:00
stopiccot
a091398027
different iso files have different data1.cab location
2014-06-04 21:40:33 +03:00
Ivan Savenko
971a93b4f1
Fixed missing serialization of new types
2014-06-04 20:43:54 +03:00
DjWarmonger
464ffc4afa
Implemented (hopefully) original treasure randomization algorithm.
2014-06-04 19:08:04 +02:00
DjWarmonger
fe05de9aff
Fixed copying zone settings.
2014-06-04 15:41:32 +02:00
stopiccot
e425c319c3
remove useless __MACOSX folder after downloading dependencies on OS X
2014-06-04 16:36:00 +03:00
DjWarmonger
fdb81f4d5c
Reading treasure values from config.
2014-06-04 15:16:23 +02:00
Ivan Savenko
e9b41cd3c6
Minor fixes, no more missing objects & templates
2014-06-04 14:15:58 +03:00
Ivan Savenko
7e057b6df8
Bugfixing, game can finally load to main menu without crash
2014-06-04 11:25:13 +03:00
DjWarmonger
62e9f13b08
- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
...
- Some primitive way to randomize treasures
2014-06-04 10:16:08 +02:00
Ivan Savenko
32b6568b65
Merged changes from upstream and fixed compilation caused by API changes
2014-06-03 22:45:18 +03:00
Ivan Savenko
dc7f820161
Implemented object schema. Commiting current progress before sync with
...
upstream.
2014-06-03 21:43:33 +03:00
DjWarmonger
6221f4ac2c
- Corrected guard types
...
- Corrected town positions
2014-06-03 08:57:20 +02:00
beegee1
a94b7e0986
- updated changelog
2014-06-02 20:34:09 +02:00
DjWarmonger
9972d233a6
Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
2014-06-02 15:39:20 +02:00
DjWarmonger
2aa53e9568
Corrected guard calculation to match OH3.
2014-06-02 15:38:42 +02:00
DjWarmonger
252e78acc2
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-01 21:55:07 +02:00
DjWarmonger
7a1e12e1df
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-01 21:54:35 +02:00
DjWarmonger
7db06e6bd0
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-01 21:53:00 +02:00
DjWarmonger
37463a3e45
Zone position will be moved to its center of mass.
2014-06-01 21:01:18 +02:00
beegee1
a87363c0f1
- fixed mantis #783 - play sound when entering message in chat box
2014-06-01 18:48:40 +02:00