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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
Commit Graph

73 Commits

Author SHA1 Message Date
godric3
025ad58561 map editor: check hero artifacts during mod assessment 2024-12-03 21:17:04 +01:00
Ivan Savenko
ba9e3dca9d Mod management rework, part 1
- Replaced CModInfo class with constant ModDescription class
- Simplified mod loading logic
- Extracted some functionality from ModHandler into separate classes for
future reuse by Launcher
2024-11-26 13:55:46 +00:00
Ivan Savenko
08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC 2024-10-30 16:22:11 +00:00
Ivan Savenko
c2e49bd10a
Merge pull request #4821 from IvanSavenko/flaggable
Basic support for configurable flaggable objects
2024-10-27 21:19:22 +02:00
godric3
152962354d Don't paste objects that cannot be placed, show warning only if error occurred 2024-10-26 12:20:13 +02:00
Ivan Savenko
8a5ac73438 Basic support for configurable flaggable objects
Converted CGLighthouse class into FlaggableMapObject

Bonus provided by Lighthouse/Flaggable is now defined in config and is
accessible to mods.
2024-10-25 16:48:10 +00:00
Ivan Savenko
604e3b5c67
Merge pull request #4763 from IvanSavenko/herohandler_split
Split CHeroHandler.cpp/.h into 1 file per class
2024-10-14 19:05:48 +03:00
Ivan Savenko
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko
31095248ab Removed typeName and subtypeName properties from CGObjectInstance 2024-10-13 13:05:50 +00:00
Ivan Savenko
4bdc503186 Workaround for prison hero reset on loading map in editor 2024-10-13 08:28:37 +00:00
Ivan Savenko
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
SoundSSGood
30fa2846aa ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified 2024-09-04 21:25:55 +03:00
Ivan Savenko
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
IMarket refactoring
2024-08-26 22:48:23 +03:00
MichalZr6
0be5a1a2ad Code review followup with additional refactor
Changes following review
2024-08-23 10:43:48 +02:00
SoundSSGood
58bb2b58e3 IMarket suggestions
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
godric3
78aa376d50 introduce getModScope into AObjectTypeHandler 2024-08-12 13:58:03 +02:00
godric3
c34956e912 introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
godric3
18e96171de map editor: check hero and town spells during mod assessment 2024-08-07 21:29:21 +02:00
Ivan Savenko
63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
Ivan Savenko
3bea383b59 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-06-21 12:58:36 +00:00
Andrey Filipenkov
b5cc3e8dc6 [editor] fix crash on quit with an opened map 2024-06-13 21:35:30 +03:00
Andrey Filipenkov
9438c5f9f7 code style 2024-06-13 21:35:30 +03:00
Ivan Savenko
7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 2024-05-17 15:04:05 +00:00
godric3
acceca0139 map editor: Allow to customize hero spells 2024-03-24 10:01:20 +01:00
godric3
ec735aa959 Fix mine resource and productivity on map load, also made them non editable 2024-02-03 11:30:09 +01:00
Ivan Savenko
d5c4478816 Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
Tomasz Zieliński
817ab1d53d Actually fix quest artifacts not getting banned at all 2024-01-16 17:16:03 +01:00
Tomasz Zieliński
285bafdbf4 Do not ban heroes in Prisons, they might be rehired after they are defeated.
Restore hero to pool if Prison fails to be placed.
2024-01-15 07:41:29 +01:00
Ivan Savenko
9b40271ab1 Update editor and tests 2023-12-22 17:56:43 +02:00
Ivan Savenko
10e110320b Remove std::vector<boo> from Json Serializer, simplify affected code 2023-11-15 15:55:18 +02:00
Ivan Savenko
8346d71c98 Remove more subID access 2023-11-01 14:44:05 +02:00
nordsoft
b9a660f6c3 Redesign map editor rendering 2023-10-20 01:25:06 +02:00
Ivan Savenko
037efdf5fc Improvements to type safety of Identifier class
- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
nordsoft
7d56b704a2 Fix events/rumors identifiers 2023-10-01 13:38:16 +02:00
nordsoft
9c5725da66 Convertion finished 2023-10-01 13:32:35 +02:00
nordsoft
cb02e221f3 Couple fixes 2023-09-30 04:33:41 +02:00
nordsoft
a05f8339ae Proper mod compatibility check system 2023-09-21 04:31:08 +02:00
nordsoft
5136305455 Fix hero type for random hero 2023-09-11 20:37:25 +02:00
Ivan Savenko
e8453916cf Merge remote-tracking branch 'vcmi/beta' into develop 2023-09-08 18:49:06 +03:00
nordsoft
db32c2387e Fix hero initialization form random map 2023-09-04 02:58:16 +04:00
Ivan Savenko
62fddca21e Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Tomasz Zieliński
025b0814c8 + Handled banning spells and artifacts
+ Rename allowedSpell => allowedSpells
2023-07-17 17:21:28 +02:00
Ivan Savenko
1e9eea30e1 Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop 2023-06-05 18:53:17 +03:00
Ivan Savenko
d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
Ivan Savenko
acac42291e Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
Ivan Savenko
62595cb039 Split massive CMap.h a bit 2023-05-31 23:01:57 +03:00
Tomasz Zieliński
ccaece9d71 Refactor mapController to use precalculated obstacle set. 2023-05-20 10:57:05 +02:00
Tomasz Zieliński
cf0515dcd3 Moved Modificators to separate folder 2023-05-20 10:17:37 +02:00
Tomasz Zieliński
73d9f5bd0a Parallel RMG works fine for maps without water. 2023-05-19 20:30:15 +02:00
SoundSSGood
1175990724 fixup 2023-05-19 01:55:11 +03:00