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Commit Graph

4260 Commits

Author SHA1 Message Date
Ivan Savenko
4e7412faa6 Split mouseDragged event from mouseMoved 2023-06-22 22:11:48 +03:00
Ivan Savenko
ccc85ff4eb
Merge pull request #2246 from IvanSavenko/pathfinding_reorganization
Pathfinding code reorganization
2023-06-21 18:22:44 +03:00
Ivan Savenko
ebc7a82c2e Converted pathfinder enum's to enum class 2023-06-21 15:38:57 +03:00
Ivan Savenko
bd4d2788ed Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00
Ivan Savenko
87fcfa4add Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
Ivan Savenko
967dc95867 Rename panning->gesturing for consistency 2023-06-20 19:58:05 +03:00
Ivan Savenko
0be9aff99f Fix battle queue stack highlighting 2023-06-20 19:58:05 +03:00
Ivan Savenko
108688389e Fix accessing potentially non-existing UI element 2023-06-20 19:58:05 +03:00
Ivan Savenko
e5df7656a2 Added debug option to test touchscreen input on desktop systems 2023-06-20 19:58:05 +03:00
Ivan Savenko
ffdac314e9 Added selection of long touch duration 2023-06-20 19:58:05 +03:00
Ivan Savenko
06437cbde6 Renamed gesture-related methods, remove unused code 2023-06-20 19:58:05 +03:00
Ivan Savenko
563d7dd41f Renamed RCLICK -> SHOW_POPUP 2023-06-20 19:58:05 +03:00
Ivan Savenko
8ad577255f Replaced isMouseButtonPressed with isMouseLeftButtonPressed 2023-06-20 19:58:05 +03:00
Ivan Savenko
82288996a2 Fix cursor visibility on closing popup 2023-06-20 19:58:05 +03:00
Ivan Savenko
85a11c090e Enter popup await mode only if there is an active popup 2023-06-20 19:58:05 +03:00
Ivan Savenko
e9788e2904 Cleaned up EventDispatcher code 2023-06-20 19:58:05 +03:00
Ivan Savenko
d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow 2023-06-20 19:58:05 +03:00
Ivan Savenko
487f441f47 Implemented boat selection for town shipyards 2023-06-16 17:59:49 +03:00
Ivan Savenko
6aedb99117 Cleaned up IShipyard interface 2023-06-16 17:59:10 +03:00
Tomasz Zieliński
f1356dd5bf Merge remote-tracking branch 'origin/develop' into water_prison_tavern 2023-06-14 20:58:02 +02:00
Ivan Savenko
3924f0f081
Merge pull request #2211 from SoundSSGood/art-refactoring-hotfix
Fixing regressions
2023-06-14 16:06:35 +03:00
Ivan Savenko
8614419954
Merge pull request #2208 from IvanSavenko/obstacles_foreground
Implemented foreground/background obstacles
2023-06-14 15:49:08 +03:00
Ivan Savenko
caf627a652
Merge pull request #2207 from IvanSavenko/fix_black_color
Fix colors in def palette turning into transparency unconditionally
2023-06-14 15:48:15 +03:00
krs
5158a5f7db Fix After Merge 2023-06-11 19:31:50 +03:00
krs
0a8daf4d02 Now less source images are used. Flipped versions will be calculated. 2023-06-11 18:46:38 +03:00
krs
0ee1866f73 Added SDLImage::doubleFlip() 2023-06-11 18:45:14 +03:00
krs
21306b9097 Fixed a glitch when only top and bottom were needed. 2023-06-11 18:45:14 +03:00
krs
a8a82e89ea Some renamings for consistency 2023-06-11 18:45:14 +03:00
krs
4a3426bb70 Hex Edge Highlight Images moved to VCMI mod 2023-06-11 18:44:42 +03:00
krs
56b8fb39f3 Removed neighbouringTilesWithDirection and using
allNeighbouringTiles
2023-06-11 18:40:47 +03:00
krs
b8ad5b41f3 UnitState has getRangedFullDamageDistance() 2023-06-11 18:40:47 +03:00
krs
c562ce9c06 Using hex.isAvailable() instead of battleFieldWithoutSideColumns 2023-06-11 18:40:47 +03:00
krs
c0591573bf Working Version 2023-06-11 18:40:47 +03:00
Tomasz Zieliński
982a2723de Fix missing change 2023-06-08 09:49:28 +02:00
SoundSSGood
f6c2d5cba7 hotfix 2023-06-07 13:08:04 +03:00
Ivan Savenko
428fb832c6 Implemented foreground/background obstacles:
- obstacles now have "foreground" field
- if "foreground" field set, obstacle will appear on top of other
objects, such as units
- if "foreground" is not set, obstacle will appear below units
- updated schema and cleared up obstacles config
2023-06-06 15:53:14 +03:00
Ivan Savenko
61a8c53bb6 Fix colors in def palette turning into transparency unconditionally 2023-06-05 23:51:18 +03:00
Ivan Savenko
4e834db017 Fix relative cursor mode 2023-06-05 19:28:29 +03:00
Ivan Savenko
238a02eb5e It is now possible to cancel attack-via-swiping by moving finger away 2023-06-05 19:20:20 +03:00
Ivan Savenko
6283329aeb Added option to disable edge scrolling 2023-06-05 19:20:20 +03:00
Ivan Savenko
ec55ec76b6 Show cursor (including attack direction) when swiping in battle 2023-06-05 19:20:18 +03:00
Ivan Savenko
db1045aecd Fix panning limits for minimap 2023-06-05 19:20:08 +03:00
Ivan Savenko
0f2a339ab5 Implemented pinch gesture to scale adventure map 2023-06-05 19:20:08 +03:00
Ivan Savenko
a08ff1e6ef Removed no longer used touchscreen option 2023-06-05 19:20:08 +03:00
Ivan Savenko
e6e91c64b6 Implemented minimap panning gesture 2023-06-05 19:20:08 +03:00
Ivan Savenko
84934d931a Minor improvements to swipe in battle 2023-06-05 19:20:08 +03:00
Ivan Savenko
b20109c830 Test version of swipe gesture for in-combat attacks 2023-06-05 19:20:08 +03:00
Ivan Savenko
70155b48e1 Only show touchscreen options on systems that have one 2023-06-05 19:20:08 +03:00
Ivan Savenko
2c7b94d17f Remove unused map swipe option 2023-06-05 19:20:08 +03:00
Ivan Savenko
1cec6918a0 Fix spellcast cancelation in battle 2023-06-05 19:20:06 +03:00