ArseniyShestakov
c9eba40fe6
Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool
...
Now CGTeleport is not publicly available handler, but generic class for teleport channels usage.
Teleport channels are stored as part of information about the map.
2015-03-08 16:11:23 +03:00
DjWarmonger
6ace53d8b9
Functional RMG Seer Huts, still there are some mysterious bugs.
2015-03-01 13:26:54 +01:00
DjWarmonger
9453250e0f
Spawn quest arts in nearby zones.
2015-03-01 10:20:49 +01:00
DjWarmonger
67ab90616d
Seer Huts with exp / gold rewards.
2015-03-01 09:46:09 +01:00
DjWarmonger
dd887eb929
Fixes for Seer Huts.
2015-03-01 09:07:43 +01:00
DjWarmonger
4f1d96e5e8
Seer Huts part 2.
2015-02-28 22:37:04 +01:00
DjWarmonger
607375a9bc
Generate Seer Huts with creature rewards
2015-02-28 21:14:45 +01:00
DjWarmonger
c5e772eb78
Fixed issue which created large empty areas on two-level maps.
2015-02-25 19:34:02 +01:00
DjWarmonger
0acae7a708
Additional adjustment of zone positions to ensure balanced zone sizes.
2015-01-16 19:28:27 +01:00
DjWarmonger
ba604f4e43
Implemented "junction" zone type.
2015-01-16 17:39:16 +01:00
DjWarmonger
b7386250e9
Fixed fractalized paths inside zones.
2015-01-16 09:40:11 +01:00
DjWarmonger
fe180335de
Important fix that prevents treasures from sealing off, adding too many blocked tiles.
2015-01-15 11:21:29 +01:00
DjWarmonger
9f05f53e65
Corrected monster agressiveness #2034
2015-01-10 10:23:58 +01:00
DjWarmonger
c22c3cdd80
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2015-01-08 07:15:26 +01:00
AlexVinS
8deee7610c
CMapGenerator.cpp: remove unused variables
2015-01-03 01:04:42 +03:00
DjWarmonger
7055357996
Fixed spell scroll generation #2024
2015-01-02 23:01:14 +01:00
DjWarmonger
fdd392e47c
Add some space around unguarded treasures.
2014-12-26 21:13:13 +01:00
DjWarmonger
53c39f7d05
Treasure density and quality now matches OH3.
2014-12-26 19:35:45 +01:00
DjWarmonger
f5f0f61076
Density does not depend on zone size.
2014-12-26 17:13:41 +01:00
DjWarmonger
5fbd856a4c
New rule for placement of unguarded treasures
2014-12-26 16:17:39 +01:00
DjWarmonger
121c39a994
Fixed Jebus and CoD templates.
2014-12-26 15:14:22 +01:00
DjWarmonger
51495381ef
Better obstacle shapes inside zones.
2014-12-25 10:24:48 +01:00
DjWarmonger
b208ebbee9
Increase treasure density to match OH3.
2014-12-24 14:01:05 +01:00
DjWarmonger
75d407b59a
Last improvements - zones on simpler maps should not be smashed.
2014-12-23 18:16:53 +01:00
DjWarmonger
53b3ea8d97
Final update for zone placer.
2014-12-23 14:26:14 +01:00
DjWarmonger
0dbfee0edb
Final shape of algorithm
2014-12-23 13:49:07 +01:00
DjWarmonger
990e38e961
Fixes for placement.
2014-12-23 12:42:59 +01:00
DjWarmonger
868d2f61ee
New zone placement algorithm
2014-12-23 11:39:41 +01:00
DjWarmonger
0e34775770
Important fix.
2014-12-23 10:42:01 +01:00
DjWarmonger
875bfb025e
Better fitness function(s)
2014-12-22 23:35:19 +01:00
DjWarmonger
b52eeb2263
Remember "best" placement at right moment.
2014-12-22 21:47:19 +01:00
DjWarmonger
067b56dda4
Zone placer will remember the best solution, not the last generated.
2014-12-22 21:33:37 +01:00
DjWarmonger
fee2184996
Wood & ore mines will be placed close to zone center.
2014-12-20 22:13:10 +01:00
DjWarmonger
50dc22fa1b
Tuned density.
2014-12-20 14:52:01 +01:00
DjWarmonger
3886a19771
More balanced treasure pile distribution.
2014-12-20 14:01:48 +01:00
DjWarmonger
cb5a3c0f73
Fixed shortage of Prisons on random maps.
2014-12-19 14:04:59 +01:00
DjWarmonger
9e5cc2d1b1
Treasure piles will prefer to grow upwards to make space for object accessible from bottom.
2014-11-22 14:17:53 +01:00
DjWarmonger
91d89add7c
Reverted RMG bug introduced in 6da79d01d7
2014-11-22 13:01:28 +01:00
KroArtem
6da79d01d7
reverted changes back
2014-11-20 15:33:22 +03:00
KroArtem
305ce5b53d
fixed else statement
2014-11-20 15:14:16 +03:00
KroArtem
e73c60740c
corrected text in vcmibuilder, corrected errors and warnings from cppcheck
2014-11-16 20:48:29 +03:00
AlexVinS
4e9cff3403
spelling fix
2014-11-06 15:06:16 +03:00
DjWarmonger
d280b0ac9f
Cleaned some logs.
2014-11-01 09:52:56 +01:00
DjWarmonger
b61b79b458
For 0.97 release: generate full underground to avoid many issues
2014-10-31 18:47:10 +01:00
DjWarmonger
dd0033b5a4
Zones will now not bounce off map edges too much, should allow more space in the middle of a map.
2014-10-31 17:55:47 +01:00
DjWarmonger
9eeea7299a
- Removed unecessary includes
...
- Fixed town types configured from RMG templates
2014-10-31 17:09:34 +01:00
DjWarmonger
afaf74a05b
Improved zone sizes for two-level maps.
2014-10-31 13:37:23 +01:00
DjWarmonger
7ac3713d32
Significantly improved zone graph placement.
2014-10-31 12:58:55 +01:00
DjWarmonger
697e42dd24
- Fixed several legacy issues with map templates
...
- Added Clash of Dragons 1.2 template
- Temporarily disabled exception when RMG runs out of two-way monoliths (exception was not handled anyway)
2014-10-30 21:23:25 +01:00
DjWarmonger
ce83db0f43
- Option to configure monster types spawning in a zone
...
- 25% chance to get neutral faction in zone with no town
2014-10-30 13:03:53 +01:00