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Commit Graph

10410 Commits

Author SHA1 Message Date
Ivan Savenko
02b5edd32d
Merge pull request #1653 from IvanSavenko/changelog_update
Changelog update: Added changes from PR's made in February
2023-03-16 21:48:59 +02:00
Ivan Savenko
8a6c51a9e6 Fix uninitialized pointer dereference 2023-03-16 20:48:37 +02:00
Ivan Savenko
e64aed371b Updated changelog to include new changes 2023-03-16 20:48:18 +02:00
Ivan Savenko
d6b3b6ca61 Added changes from PR's made in February 2023-03-16 19:29:25 +02:00
Ivan Savenko
ecbbbeda9b
Merge pull request #1693 from IvanSavenko/game_settings_overrides
Game settings overrides
2023-03-16 19:28:22 +02:00
Ivan Savenko
fbb9810c49 Fix regression - uninitialized pointer 2023-03-16 19:25:26 +02:00
Ivan Savenko
921c5d647e Fix Spanish translation 2023-03-16 18:42:47 +02:00
Ivan Savenko
21407b26dd Fix minimap redraw on fow reveal 2023-03-16 18:36:31 +02:00
Ivan Savenko
aea2a1e22e Fixed loading of settings from mods 2023-03-16 18:11:36 +02:00
Ivan Savenko
2207c0dfb2 Clear up comments 2023-03-16 18:11:36 +02:00
Ivan Savenko
a0e9e01b48 Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29 Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Ivan Savenko
2353137c74
Merge pull request #1586 from rilian-la-te/modernize-rest
vcmi: modernize rest of lib
2023-03-16 17:38:20 +02:00
Konstantin
77ebe05491 defaultMods: comment army movement 2023-03-16 17:58:46 +03:00
Konstantin
4c4498b22a vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
Ivan Savenko
17520b70ce
Merge pull request #1518 from rilian-la-te/arcane-intuition
Skills rework: separate bonus for each skill - part 1
2023-03-16 16:12:42 +02:00
Konstantin
7f805768f0 battle: fixup siege crash 2023-03-16 16:47:06 +03:00
Konstantin
4eb248b5e2 vcmi: bump serialization version
Saves from this branch are incompatible with generic ones
2023-03-16 16:47:05 +03:00
Konstantin
580268bfd4 vcmi: fix logistics specialist movement regression
There was incorrect calculations introduced earlier.
2023-03-16 16:46:42 +03:00
Konstantin
0adffc824f vcmi: allow to configure army movement counter
It is not hardcoded now. MOVEMENT.TXT is still not read,
but ARMY_MOVEMENT updater parameters can be specified in json.
There is a 4 parameters:
1. Base - base value (firstly lowest speed is multiplied by it)
2. Divider - base value is integrally divided by it
3. Multiplier - result value will be multiplied by it
4. Max - maximum allowed movement from army.

Vanilla values is in defaultMods.json

Fixes: https://bugs.vcmi.eu/view.php?id=3209
2023-03-16 16:46:42 +03:00
Konstantin
b91d7418dd vcmi: remove ONLY_ENEMY_ARMY range
It should be used directly instead of alias, propagation updater
also can be useful for any other updaters can be added.
2023-03-16 16:46:42 +03:00
Konstantin
af2cb61077 vcmi: directly specify ONLY_ENEMY_ARMY instead of alias 2023-03-16 16:46:42 +03:00
Konstantin
ff5f828031 vcmi: remove SELF_LUCK bonus
This bonus also now handled by LUCK bonus with INDEPENDENT_MAX of 1
2023-03-16 16:46:42 +03:00
Konstantin
c7e197e1ff vcmi: remove SELF_MORALE bonus
It is easily handled by MORALE bonus with INDEPENDENT_MAX

Harmless due to converter.
2023-03-16 16:46:42 +03:00
Konstantin
ebbc8cf208 vcmi: remove BLOCK_LUCK bonus
To block a luck, just set both INDEPENDENT_MAX and INDEPENDENT_MIN
to 0 of LUCK bonus
2023-03-16 16:46:42 +03:00
Konstantin
ae535384f7 vcmi: fix hourglass of the evil hour
It also should block only positive luck, according
to HOTA description. So, use LUCK with INDEPENDENT_MIN
2023-03-16 16:46:42 +03:00
Konstantin
c07e74250b vcmi: remove BLOCKS_MORALE bonus
To block morale, just set INDEPENDENT_MAX and INDEPENDENT_MIN
to 0, there is no need for separate bonus.
2023-03-16 16:46:42 +03:00
Konstantin
ba2a35464a vcmi: fix spirit of oppression
According to discussion on https://bugs.vcmi.eu/view.php?id=2841
2023-03-16 16:46:42 +03:00
Konstantin
1e7875cb36 vcmi: selector-based target conditions
For now, allows us to define target conditions by selector and even
by minimal and maximal value of bonuses. Convert Bonus condition
to Selector condition.
Allow structures inside TargetCondition struct.
2023-03-16 16:46:42 +03:00
Konstantin
0540e1531d vcmi: allows parsing selectors from JSON
Supports anyOf, allOf, noneOf,
and all selectors from Selector namespace.
Can be useful to define selectors in JSON when required
2023-03-16 16:46:42 +03:00
Konstantin
f13a934c47 vcmi: allow converting bonusParams to selector 2023-03-16 16:46:42 +03:00
Konstantin
eaceb65b5c vcmi: fix CSkillHandler crash 2023-03-16 16:46:42 +03:00
Konstantin
c4a3216288 NKAI: evaluate speciality correctly
With removal of SECONDARY_SKILL_PREMY, we need to
evaluate speciality by using TargetSourceType.
Just do it.
2023-03-16 16:46:41 +03:00
Konstantin
930955f268 vcmi: deprecated bonus converter
It converts almost all sorts of deprecated bonuses from mods
when loading json. It can print to console correct new variant
or bonus.

Also removed a bunch of deprecated bonuses from list.
It will break saves!!!
2023-03-16 16:46:41 +03:00
Konstantin
95503d0623 vcmi: unify movement
1. Now there is only one bonus: MOVEMENT, with 2 subtypes: 0 is sea, 1 is land
   For movement value on land depends on creature speed we use a new
   ARMY_MOVEMENT updater with global bonus. If we does not like such
   dependency, we can just remove this updater from json.
2. All specialities and secondary skills for movement moved to new
   system AFAIK
2023-03-16 16:46:41 +03:00
Konstantin
20a9332a3f vcmi: translate wisdom
Make wisdom as separate bonus. It will be enough for now. But
next is should be done as IsLearnable for each spell.
2023-03-16 16:46:41 +03:00
Konstantin
ddcff9dc36 vcmi: convert magic schools to MAGIC_SCHOOL_SKILL
It is already used by battlefields.
2023-03-16 16:46:41 +03:00
Konstantin
64ad7558c6 vcmi: skill-agnostic artillery
Now it should work for any creature and with any damage percentage.
2023-03-16 16:46:41 +03:00
Konstantin
9205ef2c91 vcmi: skill-agnostic ballistics
Made ballistics by using spell action and more code is shared now.
2023-03-16 16:46:41 +03:00
Konstantin
84f53485e2 vcmi: skill-agnostic first aid
Now first aid is passive battle spell, and skill just bumps
specific spell power for this spell. Everything about healing
is handled into Heal spell effect.
2023-03-16 16:46:41 +03:00
Konstantin
a0987313ba vcmi: convert intelligence
Intelligence is converted to both global effect and skill bonus

Bonus name HERO_MANA_PER_TEN_KNOWLEDGE is a little weird, but works
like old SECONDARY_SKILL_PREMY bonus
2023-03-16 16:46:41 +03:00
Konstantin
a86e12cd42 vcmi: convert necromancy
Now it is 3 bonuses to cover necromancy.
1. IMPROVED_NECROMANCY = possible creatures raized (affected by cloak)
2. UNDEAD_RAISE_CHANCE = raise chance (affected by artifacts)
3. UNDEAD_RAISE_POWER = helper to select creature from first
2023-03-16 16:46:41 +03:00
Konstantin
84eece1d8b vcmi: convert mysticism to MANA_REGENERATION
With PERCENT_TO_TARGET_TYPE it was easy.
2023-03-16 16:46:41 +03:00
Konstantin
f641ed2015 vcmi: convert learning to global effect
Now hero experience is a global effect, and secondary
skill gives exactly same bonus. Can be modified by
PERCENT_TO_TARGET_TYPE.
2023-03-16 16:46:41 +03:00
Konstantin
a85f3b63ec vcmi: reuse SPELL_DAMAGE for sorcery
Now there is no need for specific spell bonus, and
we need to simply reuse SPELL_DAMAGE, and by using
PERCENT_TO_TARGET_TYPE speciality will work.
2023-03-16 16:46:41 +03:00
Konstantin
6b987275eb vcmi: use global bonuses for sight radius and mana
We do not need to hardcode constants for there. We can just
use default bonuses.
2023-03-16 16:46:41 +03:00
Konstantin
5d4bcb3c78 vcmi: fix scouting bonus spelling error
With fallback for old mods.
2023-03-16 16:46:41 +03:00
Konstantin
f264c541fb vcmi: skill-agnostic tactics
Tactics is split to 2 bonuses, and it is now possible to
block tactics without having tactics itself. But tactics
for two sides is not implemented, because it is huge rework
and not high priority for me now, I want to do basic
secondary skill rework first.
2023-03-16 16:46:41 +03:00
Konstantin
300a8a15ba vcmi: remove estates bonus
Now it is handled by GENERATE_RESOURCE::GOLD.
2023-03-16 16:46:41 +03:00
Konstantin
c64d05c419 vcmi: skill-agnostic diplomacy
This is simple and will work.
2023-03-16 16:46:41 +03:00