Ivan Savenko
1a144fc516
Some progress on private rooms support
2024-02-10 19:02:25 +02:00
Ivan Savenko
d4bedd8d8d
Fixed handling of match server crash
2024-02-04 19:58:09 +02:00
Ivan Savenko
7dee24edae
Cleanup
2024-02-03 23:30:16 +02:00
Ivan Savenko
1b6ac1052a
Properly lock UI mutex on accessing GUI state from network thread
2024-02-03 22:24:32 +02:00
Ivan Savenko
bd4c7e3ac0
Added LobbyPrepareStartGame pack to replace old workarounds
2024-02-03 19:57:23 +02:00
Ivan Savenko
2c2bec791c
Fixes and cleanup of game client network shutdown and restart
2024-02-03 19:27:04 +02:00
Ivan Savenko
29c0989849
Use std::byte to manage network data
2024-02-02 02:02:09 +02:00
Ivan Savenko
c12558bf8a
Simplified code
2024-02-02 01:26:53 +02:00
Ivan Savenko
c5c46a7c9a
Implemented connecting to server via proxy
2024-01-30 21:31:41 +02:00
Ivan Savenko
eaca128c99
Code cleanup
2024-01-26 19:15:57 +02:00
Ivan Savenko
322c5faf63
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-01-26 16:52:23 +02:00
Ivan Savenko
388ca6e776
Added list of active accounts and rooms to UI. Added room creation logic
2024-01-26 16:32:36 +02:00
Ivan Savenko
9e62eb28c5
Fix merge
2024-01-21 00:53:22 +02:00
Ivan Savenko
fc4ae3bd8c
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-01-20 23:01:49 +02:00
Andrii Danylchenko
cc7fc4a2c6
Fix headless mode
2024-01-20 22:55:27 +02:00
Ivan Savenko
baa73f5433
Code cleanup
2024-01-20 00:26:25 +02:00
Ivan Savenko
709905b1a0
Simplified networking API
2024-01-19 23:52:28 +02:00
Ivan Savenko
80e960bc8e
Finalized new TCP networking API
2024-01-19 23:52:28 +02:00
Ivan Savenko
ffa58152ac
Client-side support for hosting game server via lobby
2024-01-19 23:49:59 +02:00
Ivan Savenko
55b504792e
Implemented basic version of login window and persistent connection on
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client
2024-01-19 23:49:59 +02:00
Ivan Savenko
78b7d9e726
Replaced open port check with server crash check
2024-01-19 23:49:59 +02:00
Ivan Savenko
0196707083
Fix UUID initialization on client
2024-01-19 23:49:59 +02:00
Ivan Savenko
2396c14114
Fixed logic for reconnection attempts to local server. Cleanup.
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Added distinct fields in config for local and remote connection.
Removed code for restoring last session since it does not works as
intended and often triggers after crash
2024-01-19 23:49:59 +02:00
Ivan Savenko
a3639e77b1
Fixed handling of connection failure on client
2024-01-19 23:49:59 +02:00
Ivan Savenko
5694777a96
Simplified connection logic
2024-01-19 23:49:59 +02:00
Ivan Savenko
8ea69e457a
Simplified applying of lobby packs
2024-01-19 23:49:59 +02:00
Ivan Savenko
22f0ca67c6
Fix connection to game lobby & map load
2024-01-19 23:49:59 +02:00
Ivan Savenko
0a1153e1c6
Switch client-server communication to new API
2024-01-19 23:49:59 +02:00
Ivan Savenko
496c13b34a
Stabilization
2024-01-19 13:56:06 +02:00
Ivan Savenko
9af7c63a26
Fix build
2024-01-19 13:56:05 +02:00
Ivan Savenko
ea1f05d15a
Stabilization
2024-01-19 13:55:22 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Alexander Wilms
f3277b7953
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
Laserlicht
c635ca562e
fix campaign completion
2024-01-07 14:36:07 +01:00
Laserlicht
cb9c4bbaf0
unlimited replay option
2023-12-28 20:48:19 +01:00
Laserlicht
fc4827c89c
option for allowing cheats
2023-12-27 14:39:35 +01:00
Ivan Savenko
b8a4091356
Fix regressions from timers - client may be destroyed while receiving
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timer update or pack reply
2023-11-27 20:27:10 +02:00
Ivan Savenko
301ac2457a
Cleanup
2023-11-13 17:48:55 +02:00
Ivan Savenko
5c810df36f
Reorganized types registration code
2023-11-11 00:39:08 +02:00
Ivan Savenko
4a7fa9bf8c
Simplified CTypeList class
2023-11-08 22:05:36 +02:00
Ivan Savenko
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
Nordsoft91
1ffc246c8b
Merge pull request #3051 from Laserlicht/name_change
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possibility to change name in lobby
2023-10-16 22:28:31 +02:00
Laserlicht
be6ed36422
fix
2023-10-16 21:35:29 +02:00
nordsoft
c8452355ce
Revert "Merge pull request #2959 from Alexander-Wilms/faster-server-connection"
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This reverts commit 43636af2e475a2b8d3ae0ee6eeacedc2cc2e290e, reversing
changes made to aed2e360ba3235632158b9adc7eb5638c05b4e84.
# Conflicts:
# client/CServerHandler.cpp
2023-10-14 22:52:24 +02:00
Laserlicht
0c6b1ca3c8
possibility to change name
2023-10-13 23:04:35 +02:00
Nordsoft91
4ae123e2a1
Merge pull request #3038 from Alexander-Wilms/connection-error-window
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Show info dialog when connection to multiplayer server fails
2023-10-12 00:16:04 +02:00
Alexander Wilms
7c627d8163
Show info dialog when connection to multiplayer server fails
2023-10-10 18:11:11 +02:00
nordsoft
fe7c01cd37
Fix 3024
2023-10-08 17:46:47 +02:00
Nordsoft91
43636af2e4
Merge pull request #2959 from Alexander-Wilms/faster-server-connection
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Sleep for 10 ms instead of 1000 ms while waiting for server connection
2023-10-08 17:21:57 +02:00
Nordsoft91
088ce9b948
Merge pull request #3013 from Nordsoft91/turn-timer
2023-10-08 12:11:44 +02:00