Laserlicht
53c0d20a57
fix campaign highscores
2024-07-26 20:36:52 +02:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
...
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
696cce7f7f
Merge pull request #4253 from smanolloff/random-port
...
Bind VCMI server to a random TCP port
2024-07-16 12:25:29 +03:00
Simeon Manolov
9d73b50979
Bind server to a randomly assigned port
2024-07-12 01:06:36 +03:00
Ivan Savenko
6b8f94e6e7
Merge remote-tracking branch 'vcmi/master' into develop
2024-07-11 17:43:44 +00:00
Laserlicht
539ffb3810
fix campaign highscore sum
2024-06-23 15:40:46 +02:00
Ivan Savenko
b8beb4fb13
Fixes for various minor issues detected by Sonar Cloud
2024-06-01 11:48:30 +00:00
Ivan Savenko
9bfe000724
Added semi-workaround method for network thread shutdown:
...
Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.
Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.
This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
da9d82b697
Merge pull request #3973 from vcmi/master
...
Merge master -> beta
2024-05-14 16:59:10 +03:00
Ivan Savenko
22d51bd473
Fix freeze on closing game window while in game
2024-05-14 12:32:22 +00:00
Ivan Savenko
f8e4e41c39
Fix possible thread race on server shutdown:
...
- Main thread shutting down server from player request
- Network thread shutting down server due to server shutting down
network
2024-05-13 16:00:19 +00:00
Ivan Savenko
d295784f6e
Shutdown server immediately without leaving hanging server in main menu
2024-05-13 15:43:05 +00:00
Ivan Savenko
93038b791e
Fix connection termination handling
2024-05-13 14:09:59 +00:00
Ivan Savenko
a74d9791a1
Remove indirect calls to CSH from server handler itself
2024-05-11 13:19:07 +00:00
Ivan Savenko
46f2b8b2d7
Attempt to fix weird crash on game start
2024-05-11 13:19:07 +00:00
Ivan Savenko
e89e5d2127
Rename for clarity
2024-04-07 21:22:33 +03:00
Ivan Savenko
0a296add0c
apply SonarCloud suggestions
2024-04-07 21:21:48 +03:00
Ivan Savenko
80acd7e77c
Simplified and fixed server restart procedure:
...
- Replaced several assertions with runtime_error's to detect them in
release builds
- Removed multiple dispatchMainThread calls in server shutdown code to
simplify debugging and code flow
- Moved handling of gameplay shutdown and score calculation from
PlayerInterface to ServerHandler (not perfect, but better than before)
2024-04-07 14:19:57 +03:00
Ivan Savenko
829b754091
Implemented matches history in lobby
2024-03-27 13:10:55 +02:00
Ivan Savenko
4ed961fb96
Partially unified handling of pregame and in-game chats
2024-03-27 13:10:55 +02:00
Tomasz Zieliński
e7af9d5607
Code review fixes, Sonarcloud fixes
2024-03-04 21:23:17 +01:00
Tomasz Zieliński
f650072da1
Remove useless code
2024-03-01 11:46:01 +01:00
Tomasz Zieliński
5f95955535
Store and load last difficulty setting
2024-03-01 10:57:48 +01:00
Ivan Savenko
fe918de2df
Remove invalid assertion
2024-02-19 00:36:21 +02:00
Ivan Savenko
9ebd194ab1
Merge pull request #3609 from IvanSavenko/single_process
...
Allow running server as part of client process
2024-02-14 12:06:22 +02:00
Ivan Savenko
7c34d48258
Minor fixes and corrections to network-related code. No functionality
...
changes.
2024-02-12 18:57:20 +02:00
Ivan Savenko
74f9b03516
Fix crash on closing client while server is active
2024-02-12 16:36:13 +02:00
Ivan Savenko
0fc0ad238b
Fixes for server shutdown logic, implemented connection aborting for
...
local server
2024-02-11 17:55:02 +02:00
Ivan Savenko
0d263c5571
Implemented option to run server as a thread with shared VLC
2024-02-11 17:55:02 +02:00
Ivan Savenko
38ba42ef7a
Rename 'c' to 'logicConnection'
2024-02-11 16:26:27 +02:00
Ivan Savenko
f2ecd4cf11
Merge branch 'develop' into 'lobby'
2024-02-11 16:13:13 +02:00
Alexander Wilms
522cb571b3
Remove redundant virtual
specifiers
...
`grep -nr virtual | grep -v googletest | grep override > ../redundant_virtual.txt`
```python
import os
with open("../redundant_virtual.txt") as f:
for line in f:
print()
line: str = line.strip()
print(line)
tmp = line.split(":")
file = tmp[0].strip()
code = tmp[-1].strip()
print(file)
print(code)
new_code = code.replace("virtual ", "", 1)
# https://superuser.com/a/802490/578501
command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}"
os.system(command)
```
2024-02-10 20:46:13 +01:00
Ivan Savenko
1a144fc516
Some progress on private rooms support
2024-02-10 19:02:25 +02:00
Ivan Savenko
d4bedd8d8d
Fixed handling of match server crash
2024-02-04 19:58:09 +02:00
Ivan Savenko
7dee24edae
Cleanup
2024-02-03 23:30:16 +02:00
Ivan Savenko
1b6ac1052a
Properly lock UI mutex on accessing GUI state from network thread
2024-02-03 22:24:32 +02:00
Ivan Savenko
bd4c7e3ac0
Added LobbyPrepareStartGame pack to replace old workarounds
2024-02-03 19:57:23 +02:00
Ivan Savenko
2c2bec791c
Fixes and cleanup of game client network shutdown and restart
2024-02-03 19:27:04 +02:00
Ivan Savenko
29c0989849
Use std::byte to manage network data
2024-02-02 02:02:09 +02:00
Ivan Savenko
c12558bf8a
Simplified code
2024-02-02 01:26:53 +02:00
Ivan Savenko
c5c46a7c9a
Implemented connecting to server via proxy
2024-01-30 21:31:41 +02:00
Ivan Savenko
eaca128c99
Code cleanup
2024-01-26 19:15:57 +02:00
Ivan Savenko
322c5faf63
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-01-26 16:52:23 +02:00
Ivan Savenko
388ca6e776
Added list of active accounts and rooms to UI. Added room creation logic
2024-01-26 16:32:36 +02:00
Ivan Savenko
9e62eb28c5
Fix merge
2024-01-21 00:53:22 +02:00
Ivan Savenko
fc4ae3bd8c
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-01-20 23:01:49 +02:00
Andrii Danylchenko
cc7fc4a2c6
Fix headless mode
2024-01-20 22:55:27 +02:00
Ivan Savenko
baa73f5433
Code cleanup
2024-01-20 00:26:25 +02:00
Ivan Savenko
709905b1a0
Simplified networking API
2024-01-19 23:52:28 +02:00
Ivan Savenko
80e960bc8e
Finalized new TCP networking API
2024-01-19 23:52:28 +02:00