AlexVinS
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6f203fb7e2
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Save string identifiers for all game objects
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2015-12-05 12:36:39 +03:00 |
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Ivan Savenko
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faa7cbff18
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Fixed gcc/clang warnings
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2015-12-04 01:17:43 +02:00 |
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AlexVinS
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57e5b768e8
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Allow multiple destinations in BattleSpellCastParameters
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2015-09-30 00:31:50 +03:00 |
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AlexVinS
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70d9be8447
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Use ISpellCaster in battle callback
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2015-09-29 17:26:52 +03:00 |
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AlexVinS
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36e154d9b9
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Use ISpellCaster in getAffectedStacks
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2015-09-29 17:26:50 +03:00 |
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AlexVinS
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947f6089d5
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Use ISpellCaster in isImmuneByStack
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2015-09-29 17:26:49 +03:00 |
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AlexVinS
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a4d4851d80
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Fix typo: casted->cast
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2015-09-29 17:26:48 +03:00 |
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AlexVinS
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d9cbe487c7
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remove useless function CSpell::getTargetInfo
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2015-09-29 17:26:47 +03:00 |
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AlexVinS
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3d7435c520
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Introduced absolute specific spell immunity.
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2015-09-29 17:26:44 +03:00 |
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AlexVinS
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253b850ac3
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Partial fix for 1791
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2015-09-29 17:26:43 +03:00 |
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AlexVinS
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2b434111bf
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More hero|creature casting unification
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2015-09-29 17:26:40 +03:00 |
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AlexVinS
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10318a3da3
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Intoduce PASSIVE_CASTING mode for opening battle spells
* now at least one "caster" object is present
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2015-09-29 17:26:39 +03:00 |
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AlexVinS
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baba3a46e1
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Centralize creature spell bonuses handling
* unified heal and damage calculation
* apply SPELL_DAMAGE_REDUCTION, MORE_DAMAGE_FROM_SPELL for Fairy dragon
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2015-09-29 17:26:35 +03:00 |
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AlexVinS
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46f99db8d7
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Hide some spell mechnaics details
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2015-09-29 17:26:32 +03:00 |
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AlexVinS
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9e0fd70208
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Move isCastableBy logic back to CGHeroInstance - it is Hero-specific
* When and if canCastThisSpell will also be implmented for creatures common part may be moved to CSpell class.
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2015-09-16 04:39:44 +03:00 |
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AlexVinS
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dc8b05fbd8
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Give banned spells only by SPELL bonus
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2015-09-16 04:16:46 +03:00 |
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AlexVinS
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32337102ac
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Fix a typo
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2015-09-13 00:54:39 +03:00 |
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AlexVinS
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3029b1a432
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Fix initialization of CSpell::AnimationItem
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2015-09-12 23:52:04 +03:00 |
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AlexVinS
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7776d7bbf7
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rename BattleSpellCastParameters::caster
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2015-09-12 21:09:54 +03:00 |
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AlexVinS
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98ea8bf314
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Introduce dummy spell animation/ animation pause configuration
* save format changed with backward compatibility, UNTESTED
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2015-09-12 21:09:52 +03:00 |
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AlexVinS
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832d69ec11
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Hide battle log algorithm in spell classes.
* not finished, to be moved to json of splitted between mechanics classes
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2015-09-12 21:09:51 +03:00 |
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AlexVinS
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fb5903d610
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Initial experiments on hero & creature casting unification
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2015-09-12 21:09:44 +03:00 |
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AlexVinS
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b8b9abcc08
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Fix 0002169
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2015-04-11 15:53:32 +03:00 |
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AlexVinS
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41f1d3f21f
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Quick fix for major spell configuration bug
* clean fix requires save format change
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2015-04-11 13:14:26 +03:00 |
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AlexVinS
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9600446cf9
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+smart target, +hit animation
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2015-03-18 17:48:32 +03:00 |
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AlexVinS
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c81d4203d7
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Do not try to cast EARTHQUAKE with no fort
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2015-03-18 16:39:07 +03:00 |
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AlexVinS
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53af95f0a6
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Few spell tweaks
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2015-03-10 23:45:09 +03:00 |
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AlexVinS
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1fd4a6daae
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Fix merge of SpellsRefactoring5
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2015-03-10 23:23:28 +03:00 |
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DjWarmonger
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f32849a73e
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Attempt to compile refactored spells in MSVS.
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2015-03-09 19:24:45 +01:00 |
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AlexVinS
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5fda2aac9a
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formatting
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2015-02-26 20:59:18 +03:00 |
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AlexVinS
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36cdb2968b
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Refactoring
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2015-02-26 08:39:54 +03:00 |
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AlexVinS
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685deddac1
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Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
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2015-02-26 08:39:48 +03:00 |
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