AlexVinS
de01a797a6
added more tests
2017-07-09 22:31:00 +03:00
AlexVinS
2d0613b40b
Added some CHealth tests.
2017-07-09 22:15:06 +03:00
AlexVinS
ea3502ed60
Removed CStack::totalHealth()
2017-07-09 20:23:51 +03:00
AlexVinS
44fc0cb57b
Broken CHealth dependency on CStack
2017-07-09 19:49:52 +03:00
AlexVinS
f0713c1d36
Better handling of HYPNOTISED stacks in case of spellcasting
2017-07-09 16:55:10 +03:00
FeniksFire
43d324b561
Fix handling damage when stack wait in moat.
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Currently stack don't take any damage from moat when he stay in same
place.
2017-07-09 15:07:20 +02:00
AlexVinS
00bd1bd100
formatting
2017-07-09 15:49:37 +03:00
FeniksFire
ce09da783a
Fix taking double damage from the same moat.
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When stack move to the double moat in the fortress, he will be damaged
twice. I fixed it like in original h3, now stack will be damaged once a
time.
2017-07-08 21:44:26 +02:00
AlexVinS
7bf8c9bd69
fixed and cleanup
2017-07-08 21:20:38 +03:00
Alexander Shishkin
88ea28ca8d
Merge pull request #334 from dydzio0614/patch-2
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Adding myself to authors
2017-07-08 20:54:13 +03:00
Dydzio
9fb9bef272
Adding myself to authors
2017-07-08 19:48:29 +02:00
AlexVinS
4f14f22d3a
Unified CStack ammo, casts and counterattacks
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* it is possible now to add casts and shoots OTF (f.e. with spell bonus)
Centralized stack 'ammo' loading from bonus system.
* introduced small proxy class for local bonus cache
(no need to use global cache if particular selector used on node only in one place)
* handle killing resurrected creatures
* use IBonusBearer::MaxHealth() where possible
* Fixed https://bugs.vcmi.eu/view.php?id=2486
* Possible fix for 0 HP after resurrection.
* Hack-fixed https://bugs.vcmi.eu/view.php?id=2584
* Unified CStack health API
* Use CHealth for CStack count and health points
* increased SERIALIZATION_VERSION
2017-07-08 20:29:59 +03:00
Dydzio
c377f594a5
Add optional real fullscreen mode support
2017-07-08 18:43:04 +02:00
FeniksFire
45a63e003c
Fix: getting additional damage from destination obstacles
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When the stack was selected to pass through 2 field in moat, first hex
stopped him but then he got also additional damage from destination
obstacle.
2017-07-08 17:40:27 +02:00
ArseniyShestakov
3634af10ba
Merge pull request #330 from dydzio0614/AmountBoxTweaks
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Tweak battle creatures amount box hiding
2017-07-08 15:54:18 +03:00
Alexander Shishkin
b5fb7acffe
Merge pull request #331 from dydzio0614/patch-1
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Update ChangeLog
2017-07-08 13:18:20 +03:00
Dydzio
2e47078ab9
Update ChangeLog
2017-07-08 12:04:18 +02:00
ArseniyShestakov
d0e603a418
Merge pull request #329 from viciious/cmake_msvc
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Change output path for cmake builds
2017-07-08 12:31:46 +03:00
Dydzio
2d6f964d65
Amount box support for stacked war machines
2017-07-07 19:04:29 +02:00
Dydzio
ae2323672a
Tweak battle creatures amount box hiding
2017-07-07 18:11:05 +02:00
Victor Luchits
36b8541ab5
MacOS build fix
2017-07-07 15:20:52 +03:00
Victor Luchits
5468365ed6
Set zip compression level to 'Maximum'
2017-07-07 13:08:53 +03:00
Victor Luchits
06c1df9901
Change minizip library output path to match vcmi
2017-07-07 13:08:53 +03:00
Victor Luchits
295b031dba
Fix appveyor scripts to work with new output paths
2017-07-07 13:08:53 +03:00
Victor Luchits
30cc2f6a01
Change the output path for cmake so all files go into the same root directory
2017-07-07 13:08:53 +03:00
AlexVinS
4d204095cf
fix
2017-07-07 02:55:23 +03:00
Alex Dunn
38693d83a1
macOS: use HTTPS for appcast ( #325 )
2017-07-06 22:48:14 +03:00
Alex Dunn
3915d6c312
macOS: use HTTPS for downloads ( #326 )
2017-07-06 22:47:56 +03:00
Alex Dunn
489fdaefb7
client: only copy libminizip when not provided by the system ( #328 )
2017-07-06 09:26:41 +03:00
Alex Dunn
34058f1396
macOS: turn Sparkle off by default ( #327 )
2017-07-06 09:09:30 +03:00
Arseniy Shestakov
fab6f409f6
Fix
2017-07-04 22:07:24 +03:00
Arseniy Shestakov
6084950f31
CMake: restore Android build
2017-07-04 22:06:00 +03:00
AlexVinS
5f1fadf71c
Fixed https://bugs.vcmi.eu/view.php?id=2706
2017-07-04 11:21:22 +03:00
Arseniy Shestakov
e024c4f7b1
AppVeyor: add notifications to Slack #notifications channel
2017-07-04 04:30:37 +03:00
Arseniy Shestakov
cb669dcca4
AppVeyor: add status badge README.md
2017-07-04 04:08:13 +03:00
Arseniy Shestakov
823e28fe69
AppVeyor CI: small path fix
2017-07-04 03:46:15 +03:00
Arseniy Shestakov
eed36c3b7c
Merge pull request #320 from viciious/msvc
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AppVeyor integration
2017-07-04 03:41:18 +03:00
Victor Luchits
5cf512e0fe
Add appveyor.yml
2017-07-04 03:34:19 +03:00
Victor Luchits
30643feb66
Do not treat warnings as errors for fuzzylite
2017-07-04 03:31:13 +03:00
Victor Luchits
271fcb746d
We need zlib headers for minizip, which comes in through the filesystem
2017-07-04 03:31:13 +03:00
Victor Luchits
310f6e27cb
Workaround ffmpeg linking problems
2017-07-04 03:31:13 +03:00
Victor Luchits
b681db3947
Add appveyor_toolchain.txt
2017-07-04 03:30:59 +03:00
ArseniyShestakov
b670bcb46f
Merge pull request #313 from vcmi/spellCastQuery
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Spell cast query
2017-07-04 02:43:22 +03:00
AlexVinS
dbaf3cb023
Cleanup & formatting
2017-07-04 01:32:40 +03:00
FeniksFire
8577445b10
Simple fix: http://bugs.vcmi.eu/view.php?id=2366
2017-07-03 22:41:16 +03:00
AlexVinS
dfbc9cea8a
Hack-fixed icon position
2017-07-03 22:01:03 +03:00
Arseniy Shestakov
01a1353fe1
Cleanup: remove old editor code and adjust related project files
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It's useless and will fail build if accidentally enabled in CMake.
For anyone interested it's always available in git history.
2017-07-03 21:59:57 +03:00
AlexVinS
6dd89efc9a
tweaks
2017-07-03 21:43:05 +03:00
AlexVinS
a65befaa08
Moved town portal logic to mechanics class
2017-07-03 21:43:04 +03:00
AlexVinS
3d1a84875e
Queries refactoring
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* Moved SUMMON_BOAT special case to mechanics
* Partially moved Town portal logic to mechanics class
* Added generic query reply to CCallback
* Redesigned Queries so that base API do not depends on CGameHandler
* Got rid of CGameHandler::castSpellRequest
* Removed CGameHandler::castSpell
* Added new Query type for town portal dialog (not used yet)
2017-07-03 21:43:04 +03:00