70abae9b51
CGameState::battleGetBattlefieldType: use RNG by ref
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For now I not sure about proper place for battleGetBattlefieldType so I left it in GS
2016-09-09 23:16:43 +03:00
ea63497b19
Move CGameState::setupBattle code to CGameHandler::setupBattle
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No reason to keep this code in GS.
2016-09-09 23:16:43 +03:00
53502e84e3
Add PrepareHeroLevelUp netpack to keep secondary skills RNG in sync
2016-09-09 23:16:43 +03:00
ca819b3cda
CGHeroInstance::nextPrimarySkill: don't use GS RNG directly
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Code used from both GS and CGameHandler.
2016-09-09 23:16:42 +03:00
c8bcb14d34
CCallbackBase: add CRandomGenerator to all callbacks
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This is easiest way to make server RNG available to CBattleInfoCallback.
Now server, client and gamestate have own RNG instance.
Only server and gamestate RNGs are serialized.
2016-09-09 23:16:42 +03:00
85f49bc968
CGHeroInstance::initArmy: don't use GS RNG. Get RNG through a ref
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This function used by both server-side and gamestate so it's must use appropriate random source.
2016-09-09 23:16:42 +03:00
2ba3b20928
Multiple changes to RNG usage to both client and server
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Server should never use RNG from CGameState directly.
Instead server get's own RNG that's state is secret for client.
2016-09-09 23:16:42 +03:00
960d93ff5f
CGameState: don't use RNG directly for easier desync debugging
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Only access random generator via CGameState::getRandomGenerator
2016-09-09 23:16:42 +03:00
6747555339
CGameHandler: use ObjProperty enum instead of magic numbers
2016-09-09 17:42:16 +03:00
41abce102e
Merge pull request #210 from Chocimier/display-fix
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Fix choosing display
2016-09-09 07:24:35 +04:00
88ba42f91d
Fix choosing display
2016-09-08 21:33:47 +02:00
9296382bc6
More fixes for clang warning...
2016-09-08 19:58:01 +03:00
02f70464fb
Fix mismatched-tags Clang warnings
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They're not important at all, but sicne there only few of them left just fix them.
2016-09-08 19:42:59 +03:00
d06d07a39b
Add ChangeFormation netpack to avoid MP desyncs
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Previous code was working fine for single client, but would cause desync in multiplayer. Fix issue 2460.
2016-09-08 19:29:15 +03:00
a109580b91
Use const for ObjectTemplate
2016-09-08 18:06:28 +03:00
114dac7e81
Added ObjectTemplate copy constructor and assignment operator
2016-09-08 17:02:59 +03:00
42e7128acc
Fixed possible use-after-free crash with artifacts registration in RMG.
2016-09-08 14:48:48 +03:00
6dc47a2de0
Fixed use-after-free crash with quests registration in RMG.
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* code taken from PR #200
2016-09-08 14:48:46 +03:00
78a560767b
VCAI compareArtifacts: consider that art with highest price is best
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That is suboptimal way as well, but let us avoid infinite loop there. Fix issue 2461
2016-09-08 04:29:27 +03:00
e16552c2c6
Merge branch 'PlayerStateFix' into develop
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This is additional fix for old saves that were corrupt after PR #202 is fixed. Should probably make them all work properly.
Background: many years ago CBonusSystemNode didn't have proper serialization or at least PlayerState had some nissues with it.
Then bonus system was refactored many times, but that hack was forgotten or everyone just decide to not touch it.
Now it's end up this code wasn't needed probably for long time so we can finally remove it.
2016-09-07 18:18:23 +03:00
13aedac3f4
Fixed war machines spell immunity.
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* Should fix http://bugs.vcmi.eu/view.php?id=2407
2016-09-05 05:21:13 +03:00
8e94b1c4d2
VCAI::objectRemoved: handle hero boat removal. Fix issue 2350
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Avoid situation when AI attempt to visit boat after it's killed hero who used it.
2016-09-04 15:44:42 +03:00
11a1cf0493
Merge pull request #208 from Mixaill/travis
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update travis.yml
2016-09-04 16:11:30 +04:00
6122186efa
Removed old template duplicated by new package.
2016-09-04 13:31:04 +02:00
d2bd749b4f
MSVS project fixes.
2016-09-04 13:30:11 +02:00
9cf7596344
update travis.yml
2016-09-04 13:49:03 +03:00
22f729a3fe
CPlayerState serialize fix.
2016-09-04 13:43:09 +03:00
f4f170bf92
Merge pull request #202 from vcmi/noncopyableBonusSystemNode2
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Didn't manage to find any crashes in newly created games. Merging.
Keep in mind that even if most of old saves will load properly some of them still corrupted beyond repair and after some turns they might eventually crash.
2016-09-04 11:06:05 +03:00
5fc1fd4daf
Merge pull request #206 from Chocimier/fixes
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genBuildingRequirements is tricky one, but in tests it's seems everything is okay
2016-09-04 09:02:34 +03:00
ad3049e6f8
Merge branch 'krnowak/choose-display' into develop
2016-09-04 04:06:42 +03:00
076924166a
CPlayerInterface: always choose hero if there no town. Fix issue 2073
2016-09-01 07:08:37 +03:00
ce669c8a0a
Merge pull request #207 from krnowak/krnowak/leak-fix
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Fix memory leak
2016-08-31 15:58:26 +04:00
46bd1c40cc
Fix memory leak
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SDL_RWFromMem does not take the ownership of the passed memory, so we
have to free it ourselves.
2016-08-31 11:45:37 +02:00
58bc0f7272
Allow choosing the display from the launcher
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This adds another combobox for choosing the display. To ease the
display choice we try to roughly describe the display (its resolution
and location).
The combobox is hidden for single display setups.
2016-08-31 11:12:59 +02:00
12f2006fbf
Show the game window on the configured display
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This basically starts respecting the displayIndex setting. When
changing the fullscreen setting in-game, we read the display index
from the already existing window.
2016-08-31 11:12:59 +02:00
32f5033a4d
Add a displayIndex setting to the video settings
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This setting will control on which display the game window will be
shown.
2016-08-31 11:12:59 +02:00
437eadf1ed
do not leak scenarioOpts in CMapInfo
2016-08-31 06:18:01 +03:00
a4f12fb007
Show downloaded mods with no need to reload remote repositories
2016-08-30 22:16:52 +02:00
044e2b9e51
Properly calculate building requirements
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In OH3 you can't build Capitol when Tavern is not builded.
In VCMI up to now you could.
2016-08-30 22:15:24 +02:00
326be61ecb
Show atrifact's name in message of Warrior's tomb
2016-08-30 20:50:03 +02:00
52797082aa
Do not show whether Shrine is visited by hero, if was not visited by player yet
2016-08-30 20:48:03 +02:00
cf1d5d0bc9
tweaks
2016-08-30 11:45:05 +03:00
a50a32405d
Use weak_ptr for TypeDescriptor cross-links. Fixed total TypeDescriptor memory leak.
2016-08-30 09:48:12 +03:00
c6d257f328
Fixed CQuest leak
2016-08-30 09:48:10 +03:00
f686e4fe80
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-08-30 08:05:30 +02:00
6791350975
Compile fix (operator = is ambiguous).
2016-08-30 07:50:38 +02:00
7e0c4e1451
tweak
2016-08-30 08:27:01 +03:00
0236309d25
CArtifactsOfHero: use shared_ptr for SCommonPart
2016-08-30 07:05:31 +03:00
b8f4fdc2f2
fixed memory leak in CTradeWindow::initItems
2016-08-30 05:55:51 +03:00
e2e5bc4920
fixed fadeAnims memory leak
2016-08-30 05:46:25 +03:00