Alexander Wilms
7c627d8163
Show info dialog when connection to multiplayer server fails
2023-10-10 18:11:11 +02:00
Nordsoft91
43636af2e4
Merge pull request #2959 from Alexander-Wilms/faster-server-connection
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Sleep for 10 ms instead of 1000 ms while waiting for server connection
2023-10-08 17:21:57 +02:00
Nordsoft91
088ce9b948
Merge pull request #3013 from Nordsoft91/turn-timer
2023-10-08 12:11:44 +02:00
Alexander Wilms
732c39fcc6
Fix build
2023-10-07 00:08:22 +02:00
Alexander Wilms
c8f1512a3f
Use correct address to decide whether we're connecting to a remote server or a local one
2023-10-06 23:33:51 +02:00
nordsoft
a09c595cf4
Support simturn timers
2023-10-06 18:17:05 +02:00
nordsoft
043f54698b
Fix translations in map editor / fix crash on game end
2023-10-05 23:34:29 +02:00
Ivan Savenko
e322d0a084
Merge pull request #2966 from IvanSavenko/simplify_ui_lock
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Simplified locking of game UI state
2023-10-04 16:50:23 +03:00
Alexander Wilms
b58cca7770
100 connection attempts is not always enough
2023-10-03 22:06:32 +02:00
Alexander Wilms
a66d8ecb8f
Use ui16 instead of uint for connectionAttemptCount to fix MinGW build
2023-10-03 22:06:32 +02:00
Alexander Wilms
e1401d26c5
hostAddress can be localhost, return from justConnectToServer() is maximum number of attempts is exceeded
2023-10-03 22:06:32 +02:00
Alexander Wilms
39427d6658
Use different delay and maximum number of connection attempts for local and remote servers
2023-10-03 22:06:32 +02:00
Alexander Wilms
9f9930a9dd
CServerHandler::justConnectToServer(): Read settings only once
2023-10-03 22:06:32 +02:00
Alexander Wilms
614d000376
Sleep for 10 ms instead of 1000 ms while waiting for server connection
2023-10-03 22:06:32 +02:00
Nordsoft91
4620d2c96d
Merge pull request #2980 from Nordsoft91/proxy-reconnect
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Allow to reconnect to proxy server
2023-10-02 20:42:11 +02:00
nordsoft
f3fa0f8652
Allow to reconnect to proxy server
2023-09-29 19:49:18 +02:00
nordsoft
03c099d4fd
First steps
2023-09-27 22:53:13 +02:00
Ivan Savenko
03a939fd52
Remove redundant thread name - this method is not thread entry point
2023-09-27 19:13:26 +03:00
Ivan Savenko
d6b9fa8fbd
Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
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- Removed CPlayerInterface::pim since this lock does not actually
protects LOCPLINT but rather entire game UI state
- added more logical CGuiHandler::interfaceLock
- interface lock is now non-recursive and is locked only once by initial
caller that want to access GUI
2023-09-27 18:33:52 +03:00
Ivan Savenko
71a1ed816a
Merge pull request #2892 from Laserlicht/highscore_menu
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Highscore Menu & end video
2023-09-27 15:48:47 +03:00
Ivan Savenko
94dbde05a0
Merge pull request #2868 from IvanSavenko/simultaneous_turns
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Simultaneous turns
2023-09-27 15:45:02 +03:00
Nordsoft91
c803b57c33
Merge pull request #2889 from Nordsoft91/mod-compatibility-check
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Proper mod compatibility check logic
2023-09-26 19:29:46 +02:00
nordsoft
056cba55a8
Show loading screen immediately on restart
2023-09-26 15:45:46 +02:00
Ivan Savenko
5b21a5ffbc
Simturn duration is now part of StartInfo
2023-09-26 13:42:20 +03:00
Laserlicht
c3373ea34c
code review
2023-09-25 18:06:40 +02:00
Laserlicht
6f8b62d77d
codereview
2023-09-23 20:41:30 +02:00
Laserlicht
e3edcb6cd8
rmb; bugfix; tabs
2023-09-23 14:51:39 +02:00
Laserlicht
d2398b804a
implement adding
2023-09-23 13:14:45 +02:00
Laserlicht
e18a4a09a9
forward declaration
2023-09-23 02:14:45 +02:00
Laserlicht
d3f007453d
win screen ready
2023-09-23 01:36:01 +02:00
nordsoft
dce1ac1538
Redesign mod incompatibility message
2023-09-23 00:32:48 +02:00
Laserlicht
1a0f5cf159
calc preperation
2023-09-23 00:21:36 +02:00
Laserlicht
30c6cf3b98
video & audio correction; win/lose
2023-09-22 21:45:12 +02:00
Laserlicht
a4cb74f0dc
highscore input window
2023-09-22 20:39:20 +02:00
Laserlicht
9e78f9c69c
CodeReview
2023-09-21 23:41:00 +02:00
nordsoft
4691907f9c
Show root mods only
2023-09-21 22:28:29 +02:00
Laserlicht
5fd2eee3e8
code review
2023-09-21 21:27:06 +02:00
nordsoft
a05f8339ae
Proper mod compatibility check system
2023-09-21 04:31:08 +02:00
Laserlicht
48231f5f4f
save results only if from set
2023-09-20 22:28:45 +02:00
Laserlicht
dfb5ccbeaf
add persistent storage & completed campaign support
2023-09-20 22:18:53 +02:00
Laserlicht
52b86eb9c1
get back to campaignmenu
2023-09-20 21:18:13 +02:00
Laserlicht
34182069f5
campaignset
2023-09-20 03:13:54 +02:00
Ivan Savenko
f8541d0ae4
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
Ivan Savenko
538665fe42
Fix "Start game" blocking status:
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- Start game is now initially blocked
- Receiving valid startInfo from server will unlock button
2023-09-12 21:15:15 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
nordsoft
d758727c23
Basic timer ui is almost complete
2023-08-28 17:10:52 +04:00
Ivan Savenko
a44c08a847
Slightly better thread names
2023-08-23 16:32:29 +03:00
Ivan Savenko
0613756abc
Remove unused code
2023-08-23 16:32:29 +03:00
Ivan Savenko
44d16b32fe
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
Ivan Savenko
142889e3a5
Give all threads created by client human-readable name for debug
2023-08-23 16:32:29 +03:00