Ivan Savenko
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f6a4a1ae0c
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Merge pull request #2686 from vcmi/fix-battle-freeze
BattleAI: fix freeze
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2023-08-31 01:06:47 +03:00 |
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Ivan Savenko
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695a51d8c8
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-28 21:19:53 +03:00 |
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Andrii Danylchenko
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4b807e01f1
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BattleAI: fix freeze
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2023-08-27 21:03:55 +03:00 |
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Andrii Danylchenko
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5f13a0bbda
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BattleAI: spellcast fixes and floating point score
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2023-08-26 14:17:33 +03:00 |
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Andrii Danylchenko
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dc88f14e0b
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BattleAI: positive/negative effect multiplier
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2023-08-26 13:06:51 +03:00 |
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Andrii Danylchenko
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03395a3d8a
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TBB for battle AI spellcast an fixes
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2023-08-26 13:06:51 +03:00 |
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Andrii Danylchenko
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274bf739b8
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BattleAI: damage cache and switch to different model of spells evaluation
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2023-08-26 13:06:51 +03:00 |
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Ivan Savenko
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0240ee886d
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Converted (almost) all namespace enum's to enum classes
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2023-08-25 13:38:02 +03:00 |
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Ivan Savenko
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2be9664d26
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Remove no longer used code
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2023-08-21 17:55:49 +03:00 |
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Ivan Savenko
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013417fb7e
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Code cleanup
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2023-08-21 17:55:49 +03:00 |
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Ivan Savenko
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a1d3181a98
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Unified spellcasting handling with other actions
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2023-08-21 17:55:49 +03:00 |
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Ivan Savenko
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6297140bf5
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Start of stabilization - battles now start correctly
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2023-08-21 17:55:49 +03:00 |
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Dydzio
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6bfbe80cc9
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Allow toggling quick combat spells usage
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2023-08-19 17:23:55 +02:00 |
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Andrii Danylchenko
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ba9998ac66
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BattleAI: fast targets optimization
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2023-08-08 20:10:29 +03:00 |
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Andrii Danylchenko
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e7394ad20c
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BattleAI: log time to make a decission
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2023-08-08 18:54:49 +03:00 |
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Andrii Danylchenko
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f1a9ae99ee
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NKAI: various behavior fixes, undo max_gold_preasure
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2023-07-31 22:01:12 +03:00 |
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Ivan Savenko
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aed8c411fc
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
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Ivan Savenko
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e23166df88
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Fix locking of mutexes by StupidAI
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2023-07-24 23:01:18 +03:00 |
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Ivan Savenko
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639880a426
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Fix handling of tactics by AI
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2023-07-23 14:03:22 +03:00 |
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Ivan Savenko
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58dd87d727
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Fix AI spellcasting
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2023-07-19 12:54:23 +03:00 |
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Ivan Savenko
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556763fb7b
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Fixed handling of tactics
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2023-07-18 22:02:35 +03:00 |
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Ivan Savenko
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1bf6bbd9b6
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Significantly simplified threading model in battles
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2023-07-18 19:55:59 +03:00 |
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Ivan Savenko
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f27f5ebc7c
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Split BattleAI::activeStack into several smaller methods
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2023-07-18 17:35:19 +03:00 |
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Andrii Danylchenko
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fe65edd55d
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BattleAI: stacks should not measure damage against turret
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2023-05-10 09:22:13 +03:00 |
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Konstantin
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05eccbc2bb
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
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Konstantin
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fbc05c70ac
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vcmi: camelCase methods of new classes
Also use EGameSettings for clamping morale and luck
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2023-05-02 12:09:13 +03:00 |
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Konstantin
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a6de9097be
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
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Konstantin
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6fa1b2b19f
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vcmi: move bonuses to its own folder
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2023-05-02 00:53:50 +03:00 |
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Konstantin
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86f5d6de69
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
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Konstantin P
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b472c89276
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vcmi: make some CStack properties private
There is a getters for this properties already available
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2023-04-27 20:58:49 +03:00 |
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krs
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e348193f7e
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Tactics movement is limited to movement range
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2023-04-26 21:56:20 +04:00 |
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Konstantin
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7a5775a9f9
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
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Nordsoft91
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3951bbb395
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Merge pull request #1108 from Nordsoft91/battle-dialog
[HDMod features] Quick combat
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2023-04-11 21:18:04 +04:00 |
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Ivan Savenko
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dfa2e2a349
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Merge beta into develop
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2023-04-11 19:37:35 +03:00 |
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nordsoft
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bfc75ccd39
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Merge remote-tracking branch 'upstream/develop' into battle-dialog
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2023-04-11 02:22:42 +04:00 |
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Andrii Danylchenko
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737c34b8c6
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BattleAI: avoid selfblocking on siege
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2023-04-09 16:22:37 +03:00 |
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krs
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dab07bdef9
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Now unit range is shown in Tactics phase as well
A new parameter: isActiveStack was needed in battleGetAvailableHexes, so that we show the propper Tactics range.
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2023-04-08 20:39:59 +03:00 |
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nordsoft
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ce3028bd73
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Intermediate commit
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2023-04-06 19:34:07 +04:00 |
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Konstantin
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11b237a23c
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
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Konstantin
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e0715a76c8
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vcmi: reduce CStack usage a little bit
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2023-04-04 23:02:54 +03:00 |
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Ivan Savenko
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307065a633
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Merge beta into develop
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2023-04-04 16:06:20 +03:00 |
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Andrii Danylchenko
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06fcbf891b
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Fix battle AI using Fire elementals (had score 0)
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2023-04-02 10:02:33 +03:00 |
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Konstantin
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d8a237ba46
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vcmi: add getTrigger method to obstacles
Fixes advanced remove obstacle spell
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2023-03-31 01:01:26 +03:00 |
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Konstantin
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6c5f5dba75
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BattleAI: check negative obstacles instead of moat.
This will work for fire walls too (and if someone will summon elementals
after placing land mines). But will not work for Tower's landmines.
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2023-03-31 01:01:25 +03:00 |
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Ivan Savenko
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970981cfc9
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Show information on potential kills in attack tooltip
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2023-03-24 17:18:47 +02:00 |
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Ivan Savenko
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31147ac83b
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refactoring: TDmgRange pair -> DamageRange struct
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2023-03-23 17:49:33 +02:00 |
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Andrii Danylchenko
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59d612fc2d
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Merge pull request #1616 from kambala-decapitator/conan-android
move Android code to the main repo
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2023-03-05 08:13:41 +02:00 |
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Andrey Filipenkov
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71d51beab2
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change static AI approach to use static libvcmi
- now links to static AI lib targets
- solves uncaught boost exception on closing server
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2023-03-02 12:09:48 +03:00 |
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Andrey Filipenkov
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4c19d8794d
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add option to compile AI code into libvcmi directly
- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
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2023-03-02 12:09:48 +03:00 |
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Andrii Danylchenko
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5cab8ede90
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Fix battle ai trying to act with killed stack
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2023-02-28 23:10:22 +02:00 |
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