1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-07-03 00:46:55 +02:00
Commit Graph

145 Commits

Author SHA1 Message Date
a061ed04de Remove usage of ConstTransitivePtr from CTown 2025-03-08 14:04:51 +00:00
c7b22b1b28 add multi-bonuses support for creature speical skills 2024-12-15 02:40:54 +08:00
krs
54f8f2c636 Remove CCreatureHandler::loadBonuses 2024-11-10 15:10:38 +02:00
d3af9f1c67 Removed pointer to VLC entity from CStackBasicDescriptor 2024-10-30 16:47:02 +00:00
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
c34956e912 introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-31 09:34:21 +00:00
7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 2024-05-17 15:04:05 +00:00
f309a4eb82 Exclude some AB creatures from randomization picks
This changes handling of several campaign-only creatures to be in line
with H3 - Sharpshooters, Enchanters and Azure/Rust/Faerie/Crystal
dragons.

Now these creatures will not be picked for
- random creatures in Refugee Camp
- as replacement for Random Monster object from map editor

Random map generator is not affected and can still pick this creatures
(confirmed to be same in H3)
2024-05-16 09:53:37 +00:00
ab50bf9198 biography to description 2024-04-27 18:41:21 +02:00
e4b60baa3b creature/town biography/description 2024-04-12 23:35:39 +02:00
c3957c2c2a Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
522cb571b3 Remove redundant virtual specifiers
`grep -nr virtual | grep -v googletest | grep override > ../redundant_virtual.txt`

```python
import os

with open("../redundant_virtual.txt") as f:
    for line in f:
        print()
        line: str = line.strip()
        print(line)
        tmp = line.split(":")
        file = tmp[0].strip()
        code = tmp[-1].strip()
        print(file)
        print(code)
        new_code = code.replace("virtual ", "", 1)
        # https://superuser.com/a/802490/578501
        command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}"
        os.system(command)
```
2024-02-10 20:46:13 +01:00
a9866bb5c6 Added RandomGeneratorUtil::nextItemWeighted convenience method 2024-01-31 00:17:40 +02:00
e67e4430ba Removed most of non-const static fields in lib. Reduced header includes. 2024-01-19 13:55:22 +02:00
d5c4478816 Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
f3277b7953 Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
0842f5afee Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
54103813dd Remove no longer used serialization methods 2023-11-08 21:27:05 +02:00
3880ea58b9 Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
ac925bb786 Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any
other identifier inside it
2023-10-22 16:54:43 +03:00
a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
dfc72134f2 Removed unused property 2023-09-26 15:55:27 +03:00
8dfdfffd87 Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
8dde8018d0 Implemented support for fixed monster def's from hota 2023-06-20 19:37:27 +03:00
05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
1d34c73c2d vcmi: split CBonusSystemNode, BonusParams and prop
More splitting of HeroBonus.h
2023-05-02 00:54:53 +03:00
6fa1b2b19f vcmi: move bonuses to its own folder 2023-05-02 00:53:50 +03:00
e5f78a8997 vcmi: fix tests with latest develop 2023-04-27 20:59:55 +03:00
9db2e2068e vcmi: fixup crash 2023-04-11 21:17:31 +04:00
4da97682be vcmi: remove code duplication for native terrain 2023-04-10 19:28:17 +03:00
fedf7d377c vcmi: remove TFaction
This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
9f8dcfc736 CCreatureHandler: load old stack exp as global effects
It is more robust and more logical.
2023-04-10 19:28:16 +03:00
6d9859932b vcmi: add native terrain entity
Add interface which should be used on any object with native terrain

So far, it is faction, hero, creature and battle stack
2023-04-10 19:28:16 +03:00
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
c661419897 Merge pull request #1700 from rilian-la-te/resource-array
Modernize resourceSet.
2023-04-02 20:12:45 +03:00
c0c19557af fix method documentation 2023-03-20 11:35:19 +03:00
bbbbfe00f0 Modernize resourceSet 2023-03-17 02:26:54 +03:00
383387ef29 Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
4c4498b22a vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
a364e39b50 vcmi: remove old war machine code 2023-03-05 19:12:47 +03:00
8c52cbcd00 Merge pull request #1429 from dydzio0614/creature-numeric-quantities
Implement numeric creature descriptions with config toggle on/off
2023-02-26 22:57:01 +02:00
0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations
Time based animations
2023-02-01 12:25:54 +02:00
c3a2dee45a Code cleanup 2023-01-31 15:00:46 +02:00
42df5626d9 Added Color class to replace SDL_Color 2023-01-30 00:12:43 +02:00