1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-07-03 00:46:55 +02:00
Commit Graph

400 Commits

Author SHA1 Message Date
4d57a8ed36 Prefer to pass CGameState as reference instead of pointer 2025-04-27 14:57:31 +03:00
ce436bd63e Fix regressions in combat 2025-04-27 14:57:31 +03:00
6d65641a43 Gamestate is now passed as shared pointer 2025-04-27 14:57:30 +03:00
0ada2a5ebd Map objects now use shared_ptr (game) 2025-04-27 14:57:30 +03:00
4609a83fc1 ArtInfoWindow on client. Lib side 2025-04-05 18:02:04 +02:00
2b286378e8 Remove logic for banks in 1.5 format 2025-03-19 08:02:39 +00:00
2fdf40e7a9 Remove connection pointer from CPack 2025-03-03 10:46:00 +00:00
a8e84c55f6 Fix some of the new warnings from sonarcloud 2024-10-11 10:45:29 +00:00
c0f5c7c0ea Replace pointer with reference in pack apply functions 2024-10-07 14:59:46 +00:00
48fb58e7a0 Replace few more pointers with references, remove manual delete call 2024-10-07 14:59:14 +00:00
ee831c06e7 Reduced usage of CPack, replaced with CPackForServer where applicable 2024-10-07 14:59:14 +00:00
f6f6f98580 Merge pull request #4699 from SoundSSGood/backpack-arts-sorting
Backpack artifacts sorting
2024-10-07 17:55:42 +03:00
a826b88641 Merge branch 'develop' into spell 2024-10-07 12:55:23 +02:00
e22d15b1d8 manageBackpackArtifacts 2024-10-02 12:45:50 +03:00
d929bfb9d1 rename; introduce factor 2024-09-28 15:05:13 +02:00
5b2aa4dc71 swapping spells 2024-09-28 00:34:25 +02:00
857b2e9a35 spell replacement works 2024-09-27 23:52:33 +02:00
a9327b3fa3 netpacks 2024-09-27 22:47:22 +02:00
b9ae7f1138 CMap put move and remove artifact method 2024-09-23 23:30:38 +03:00
bff2e064fc Wait for queries generated by town building visit to end before visiting
next building
2024-09-16 19:32:39 +00:00
39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
6179521364 Merge pull request #4556 from IvanSavenko/town_building_visit
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
7466d7452d vcmiscrolls 2024-09-05 15:51:45 +03:00
b09d9d501b Pass pointer to actual caller in showBlockingDialog callWith
Fixes activation of all rewardable buildings in town on blocking dialog
answer
2024-09-04 15:14:56 +00:00
d34b4a141e Split map object visit from town building visit. Removes side effects
from building visit
2024-09-04 14:54:09 +00:00
327ff01471 Implemented explicitly visitable town buildings, e.g. hota mana vortex
Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.

This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
0a72a0a48e Merge pull request #4534 from SoundSSGood/BulkEraseArtifacts
BulkEraseArtifacts network pack
2024-08-31 13:52:26 +03:00
82c37573fa Removed save compatibility with 1.4
All save compatibility checks targeting 1.4 saves have now been removed.
Saves from 1.5 can still be loaded in 1.6

Implemeted few TODO's in serialization that were postponed to avoid
breaking save compatibility in MP for 1.5.X releases.

Fixed missed case for loading black market object from 1.5 saves
2024-08-29 18:51:53 +00:00
e15ea4fc75 BulkEraseArtifacts network pack 2024-08-29 20:22:08 +03:00
37658478fa Move timed events to NewTurnProcessor 2024-08-28 13:03:26 +00:00
ce1e0b8875 Moved NewTurn pack generation to NewTurnProcessor 2024-08-28 13:03:24 +00:00
a481f07daf PlayerState now stores all objects owned by player 2024-08-28 12:51:27 +00:00
189cb1c762 Moved most of daily income handling to a separate method 2024-08-28 12:40:44 +00:00
01396b62b7 Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
b84af1a6de Significantly simplify packs applying
Apparently our logic for packs applying with types registration is
overcomplicated and by now completely unnecessary - it became redundant
after introduction of visitor pattern.
2024-08-26 19:48:46 +00:00
11e8b04ac5 Merge pull request #4463 from SoundSSGood/IMarket-refactoring
IMarket refactoring
2024-08-26 22:48:23 +03:00
58bb2b58e3 IMarket suggestions
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
cd7ebea9e3 cleanup unused code 2024-08-20 18:49:47 +03:00
00692888df sonar cloud fixes 2024-08-15 23:09:04 +02:00
81b1704e39 Merge branch 'vcmi:develop' into extended_statistic 2024-08-14 20:32:47 +02:00
ec2163b974 add val; stat at end turn; events 2024-08-14 19:24:40 +02:00
26fdaacbe5 Map and town events are now processed on start of player turn instead of
on start of new day, in line with H3
2024-08-14 14:13:50 +00:00
b4c25a148a Merge branch 'develop' into bank_support 2024-08-09 23:36:59 +02:00
072af5bd6d basic support for bank 2024-08-04 15:44:57 +02:00
fb171ab3a2 statisic basic 2024-08-01 21:36:00 +02:00
e0c6b6e3d0 Fix crash on loading saves made in 1.4/1.5 2024-07-19 13:57:06 +00:00
1c63fefe02 Moved banks randomization to server-side with client netpack 2024-07-16 13:13:39 +00:00
b07408e984 New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
d2839c8e52 Rewardable object randomization is now always server-sided 2024-07-16 13:13:39 +00:00
0d66ddbeec GameState now uses random generator from server. Blocked access to rmg
on client
2024-07-16 13:13:38 +00:00