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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
Commit Graph

114 Commits

Author SHA1 Message Date
Ivan Savenko
af671d109f Made graphical primitive-based UI more configurable 2024-02-18 20:48:45 +02:00
Laserlicht
5e3f0e631c
possibility to show small queue outside 2024-02-01 21:17:08 +01:00
Laserlicht
25188aead8
change config name 2024-02-01 20:50:58 +01:00
Laserlicht
aa2fc4b88a
adjustable queue size for embedded queue 2024-02-01 20:38:38 +01:00
Laserlicht
7ddc87f4a2
removed unused param; optimized pos 2024-01-29 21:11:18 +01:00
Ivan Savenko
6e629a6a5f split getBonusLocalFirst into two distinct method:
- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
2024-01-19 13:56:06 +02:00
Ivan Savenko
bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
Laserlicht
f4bff876d5
make queue interactable 2024-01-07 16:38:37 +01:00
Laserlicht
cb9c4bbaf0 unlimited replay option 2023-12-28 20:48:19 +01:00
Laserlicht
f577f4cf6b
bugfix: enable first, then set text 2023-12-28 17:17:01 +01:00
Ivan Savenko
a9005da01e
Merge pull request #3366 from Laserlicht/battle_informations
Battle stacks informations
2023-12-28 12:39:26 +02:00
Laserlicht
4f8dcb0f33
fix wrong value if unit dead 2023-12-24 01:06:02 +01:00
Laserlicht
fe8bf92a20
only a bar in small mode 2023-12-23 22:00:28 +01:00
Laserlicht
c540dd1183
round_counter 2023-12-23 19:57:19 +01:00
Laserlicht
f0c97b344a
add duration + morale/luck 2023-12-23 16:07:12 +01:00
Laserlicht
7a541c7a42
implement spells 2023-12-23 14:51:26 +01:00
Laserlicht
8c14509d72
spell area 2023-12-23 03:32:42 +01:00
Laserlicht
0b4cf14a3d
basic functionality 2023-12-23 03:06:48 +01:00
Laserlicht
56e1265097
use stacks 2023-12-22 22:26:35 +01:00
Laserlicht
72911ec9a3
Army window 2023-12-22 21:26:40 +01:00
Ivan Savenko
b88a8da4e8 Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
Laserlicht
7ef9e91741
new approach 2023-10-08 21:19:04 +02:00
Laserlicht
42bf5fdd58
video fix 2023-10-07 14:31:49 +02:00
Ivan Savenko
037efdf5fc Improvements to type safety of Identifier class
- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
41210c1dbf Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
Ivan Savenko
1d0e696db6 Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
8dfdfffd87 Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
Ivan Savenko
97b7d44c88 Use ResourcePath for video accessing 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
44832f3797 Split BattleProcessor into few more parts 2023-08-21 17:55:49 +03:00
Ivan Savenko
f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
Ivan Savenko
dc2135da7f Fix potential access to empty std function on hero vs hero combat 2023-08-09 00:46:55 +03:00
Ivan Savenko
43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
Dydzio
05735a20e1 Fix for hero info window mana points not getting spent on spellcast 2023-07-22 15:32:00 +02:00
Dydzio
48a72f90f7 Add option for persistent hero info window as in HD mod 2023-07-17 23:25:16 +02:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Ivan Savenko
0be9aff99f Fix battle queue stack highlighting 2023-06-20 19:58:05 +03:00
Ivan Savenko
563d7dd41f Renamed RCLICK -> SHOW_POPUP 2023-06-20 19:58:05 +03:00
Ivan Savenko
8ad577255f Replaced isMouseButtonPressed with isMouseLeftButtonPressed 2023-06-20 19:58:05 +03:00
Ivan Savenko
8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
0e70f2998f SDL event handling is now done exclusively in input handler 2023-05-20 01:51:49 +03:00
Ivan Savenko
1f513fd280 Extracted event management from GuiHandler and CIntObject 2023-05-20 01:51:49 +03:00
Ivan Savenko
ad3e54e6c0 Reduced usage of topWindow() method 2023-05-16 21:57:45 +03:00
Ivan Savenko
e2ef136003 Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4 Moved window stack management from GuiHandler to new class 2023-05-16 19:10:21 +03:00
Ivan Savenko
8a31aeb94b Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
Ivan Savenko
03df274450 Framerate manager is now in a separate file and private member of GH 2023-05-14 22:22:37 +03:00
Ivan Savenko
dea10e6091 Use more descriptive names for hotkeys 2023-05-01 17:59:20 +03:00