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Commit Graph

861 Commits

Author SHA1 Message Date
nordsoft
be6f6da397 Fix for canRefuse flag in rewardable building 2023-08-08 19:27:00 +04:00
Tomasz Zieliński
f6247164ad Fix crash, fix invisible boat blocking the tile 2023-08-01 18:51:33 +02:00
Ivan Savenko
397c4c7595 Fix dismissing heroes on map with "Capture town" victory condition 2023-07-30 15:28:56 +03:00
Andrii Danylchenko
ec8898a0e7 #1965 - treat dwelling defenders as neutrals 2023-07-25 10:13:41 +03:00
Ivan Savenko
a619193e3c Fixed initialization of heroes in taverns 2023-07-22 22:04:32 +03:00
Ivan Savenko
cfdc7e6e65
Merge pull request #2363 from IvanSavenko/rewardable_translation
Translation support for configurable objects
2023-07-21 15:44:46 +03:00
Ivan Savenko
3a348abf4f Text of configurable/rewardable objects now uses translator 2023-07-19 22:25:52 +03:00
Ivan Savenko
5660884ee5 Fix revisiting of cleared banks 2023-07-19 14:21:33 +03:00
Ivan Savenko
7f1b982264 Implemented support for showing amount of guards in banks 2023-07-19 13:17:50 +03:00
Ivan Savenko
8a92941681 Allow merging stack on recruitment to give place for recruited unit 2023-07-15 16:09:44 +03:00
SoundSSGood
9b5f6ec7cf CArtifact getters setters 2023-07-05 15:48:08 +03:00
SoundSSGood
fd9c7352a0 suggested changes 2023-07-03 22:54:03 +03:00
SoundSSGood
07c811dd67 CCombinedArtifactInstance refactoring 2023-06-30 19:40:57 +03:00
Ivan Savenko
cc91be3518 Added workaround for loading spellbook existance status 2023-06-27 13:58:45 +03:00
Ivan Savenko
48ac84110b Replaced hero crossover logic with one that actually matches H3 2023-06-26 17:15:59 +03:00
Ivan Savenko
d1e5a347ff Refactoring of campaign handler: rename types and use strong typing 2023-06-26 17:15:59 +03:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Ivan Savenko
08cfbe79cf Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
Ivan Savenko
f7b27da00e Implemented support for "coast visitable" objects:
- objects marked as coast visitable can be visited from land even when
placed in water
- added isBlockedVisitable and isCoastVisitable method to
CGObjectInstance
- implemented json config for these properties in banks
2023-06-25 17:42:33 +03:00
Ivan Savenko
ce3e150d59 Minor formatting 2023-06-23 13:55:52 +03:00
Ivan Savenko
44261ecc21 Fix boat positioning 2023-06-23 13:42:09 +03:00
Ivan Savenko
caccd58eb0 boat offsets for shipyards are counted from visitable position 2023-06-23 13:42:09 +03:00
Ivan Savenko
6a08a96d0c Added createObject call as wrapper around NewObject netpack 2023-06-23 13:42:08 +03:00
Ivan Savenko
d8879f1e53 NewObject pack now receives visitable position instead of h3m position 2023-06-23 13:34:51 +03:00
Ivan Savenko
69dc95c3c8
Merge pull request #2235 from IvanSavenko/hota_h3m_support
Hota h3m support
2023-06-23 13:32:10 +03:00
Ivan Savenko
bd4d2788ed Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00
Ivan Savenko
87fcfa4add Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
Ivan Savenko
3913b8e98c Heroes placed on water in map will be automatically given boat 2023-06-20 19:37:27 +03:00
Ivan Savenko
56d69e790b Renamed MetaString methods to more logical names 2023-06-20 19:37:27 +03:00
Ivan Savenko
2636a0dcc3 Moved MetaString to a new file 2023-06-20 19:37:27 +03:00
Ivan Savenko
f35b3a0dc3 Replace MetaString operator << with member function 2023-06-20 19:37:27 +03:00
Ivan Savenko
8dde8018d0 Implemented support for fixed monster def's from hota 2023-06-20 19:37:27 +03:00
Ivan Savenko
6f743916db Moved CGCreature to a new file 2023-06-20 19:37:27 +03:00
Ivan Savenko
ece9982ca0 Fix build 2023-06-16 18:11:45 +03:00
Ivan Savenko
77b58bc66d Cleaned up object constructors to reduce duplicated code 2023-06-16 17:59:50 +03:00
Ivan Savenko
4d947be287 Adventure map shipyard nwo has configurable boat type 2023-06-16 17:59:50 +03:00
Ivan Savenko
487f441f47 Implemented boat selection for town shipyards 2023-06-16 17:59:49 +03:00
Ivan Savenko
6aedb99117 Cleaned up IShipyard interface 2023-06-16 17:59:10 +03:00
Ivan Savenko
a94b68e6aa Hill fort upgrade costs are now loaded from json 2023-06-16 17:59:10 +03:00
Ivan Savenko
2e7c382612 Moved creature upgrade logic to CGObjectInstance inheritors 2023-06-16 17:59:10 +03:00
Ivan Savenko
fc190b14bb Spell shrines can now be configured in json 2023-06-16 17:59:10 +03:00
Ivan Savenko
5cfbdd2967 Partially split CommonConstructors.cpp into few separate files 2023-06-16 17:59:10 +03:00
DjWarmonger
c52b5d3bd0
Merge pull request #2216 from vcmi/water_prison_tavern
Water Prison & Tavern
2023-06-16 16:30:05 +02:00
Tomasz Zieliński
190244369c Fix empty Pandora message 2023-06-15 22:06:31 +02:00
Tomasz Zieliński
adec58f5bf - Set fixed boat type for Tavern / Prison
- Move magical boat offset to static function
2023-06-15 17:53:18 +02:00
Tomasz Zieliński
f1356dd5bf Merge remote-tracking branch 'origin/develop' into water_prison_tavern 2023-06-14 20:58:02 +02:00
Tomasz Zieliński
651b1a8bea Remove unused variable. 2023-06-08 09:27:55 +02:00
Tomasz Zieliński
351d596bdc Handle water Prisons and Taverns. 2023-06-08 09:17:08 +02:00
SoundSSGood
f6c2d5cba7 hotfix 2023-06-07 13:08:04 +03:00
Ivan Savenko
1e9eea30e1 Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop 2023-06-05 18:53:17 +03:00