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Commit Graph

33 Commits

Author SHA1 Message Date
Ivan Savenko
b2e8c92383 Cleanup:
- removed commented-out #includ'es
- renamed some files to match name of class
2014-06-05 20:26:50 +03:00
Ivan Savenko
2b45e13c5c c++03 -> c++11 switch:
- use std versions of function, bind and ref
- OVERRIDE -> override
- NULL -> nullptr
- use std versions of random distributions

NOTE: this may be last revision that supports gcc-4.5
2013-06-26 11:18:27 +00:00
beegee1
30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00
DjWarmonger
ce15eb37c2 - Fixed serialization of limiters
- Hero can now can have several separate specialty nodes
- Fixed typo (speciality->specialty)
- Fixed several crashes related to commanders
- Improvements to specialty handling, bugfixes and temporary solutions for upcoming hero specialties in mods
2013-01-17 18:15:00 +00:00
Ivan Savenko
2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based
- added simple scaling algorithm that works with indexed surfaces
2012-06-15 17:08:19 +00:00
DjWarmonger
416c08260a - Basic Commander window
- First part of unified quests interface

This graphics package is needed:
http://forum.vcmi.eu/viewtopic.php?p=6943#6943
2012-05-16 17:29:05 +00:00
Ivan Savenko
9efe05c90b - removed usage of Graphics in several places (Components and hero window).
minor:
- fixed several deprecation warnings in video player
- config file may have multiple upgrades for creatures
2012-05-13 15:04:21 +00:00
beegee1
156aa6e4d9 * Updated class - file - handling
* Renamed color constants
* Renamed class AdventureMapButton to CAdventureMapButton
* Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses
* Moved new creature window from GuiClasses to CCreatureWindow
2011-12-22 13:05:19 +00:00
beegee1
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
Michał W. Urbańczyk
9621cbcaa7 * fixed crash on calculating dmg dealt by stack under Curse
* fixed crash on sea battles (obstacles data got corrupted during conversion)
* fixed crash when StupidAI had a catapult
* minor fixes and refactorings (typename for bonus list under shared ptr)
2011-09-06 13:59:26 +00:00
beegee1
55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe
* Adjusted projectile speed, trebuchet canon speed
2011-07-13 18:39:02 +00:00
beegee1
5fdb5aa494 * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
* Implemented caching for the bonus system
2011-06-25 13:53:15 +00:00
Frank Zago
c165593896 (linux) added new files into the makefiles and compile fixes. 2011-05-10 01:15:10 +00:00
Michał W. Urbańczyk
617e1f962e New files for lib:
* lib/ERMScriptModule.cpp
* lib/ERMScriptModule.h
* lib/CObstacleInstance.h

More jugglery with callbacks. Moving stuff from CGameState to CGameInfoCallback. Work on unified game events interface for player (AI or GUI) and script module. Directing events to ERM interpretetr, first attempts of calling some triggers. Crashy, if there any scripts.
Some other changes, including fighting amount of includes in includes and tracking of hero visits (need further work).
2011-05-09 22:20:47 +00:00
Michał W. Urbańczyk
03fdd22b1a Version set to 0.83c, to be released as development build.
Code reorganizations in bonus system, allowing defining bonusNode-like classes.
Fixed some issues with artifact handling (proper updating of GUI when moving, minor fixes). 
Restoring battle AI for neutrals after loading game.
2011-02-27 19:58:14 +00:00
mateuszb
b4edd10e6c * beegee's comments patch
* very minor changes
2011-02-22 11:52:36 +00:00
Ivan Savenko
2ff07fa66a - Next part of animation system:
-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
Michał W. Urbańczyk
401b364ad7 Partially functional artifact screen.
[TBD compound artifacts, backpack arranging, "live" modifying values, many details]
2011-01-06 20:00:19 +00:00
mateuszb
23c501b79e some changes 2010-12-17 18:47:07 +00:00
Michał W. Urbańczyk
b15ac97c62 Half done refactoring of CHeroWindow. 2010-12-16 22:32:53 +00:00
Michał W. Urbańczyk
88e1636250 Fixed #15, #224, #370, #516
Minor changes.
2010-07-13 05:25:40 +00:00
Michał W. Urbańczyk
9588e39e84 To be released as 0.75d. Fixed town list with hotseat. Fixed colouring hero window. Minor fixes. 2010-02-26 11:18:09 +00:00
mateuszb
69bed4a8d6 * small changes 2010-02-07 15:06:14 +00:00
Ivan Savenko
ddd0786739 forgot to fix line endings and one file 2010-01-31 23:30:47 +00:00
Ivan Savenko
eefdd686de - Almost finished kingdom overview window
- modified garrison to allow placing it in 2 rows
- some fixes to hero and exchange windows
2010-01-31 23:22:25 +00:00
Michał W. Urbańczyk
9e7771272d * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
*fixed problems with underground switch button in higher resolutions
* minor graphical fixes for Marketplace window
* minor fixes
2009-09-09 06:04:42 +00:00
Michał W. Urbańczyk
b4070c6b3e Third part of GUI reorganization:
* Rewritten pregame
* FNT fonts support
* Several additions to GUI system. 

Changes are significant, some things may be broken.
2009-08-17 08:50:31 +00:00
Michał W. Urbańczyk
1d765e8f29 Second part of GUI reorganization. Some things may not work properly. 2009-08-11 16:05:33 +00:00
mateuszb
d2003d59c7 * next part of exchange window
* corrected typo in constructors of CSndHandler and CVidHandler causing compilation errors under MSVC
2009-06-19 12:10:36 +00:00
mateuszb
9a5aea6635 * next part of exchange window 2009-06-18 15:05:00 +00:00
mateuszb
ae3fa69134 * next part of exchange window
* changed some CDefHandlers to CDefEssential (the second is less memory consuming)
* minor changes
2009-06-17 16:46:16 +00:00
Michał W. Urbańczyk
e2c30df5a6 * fix for problems after r-clicking hero in tavern
* refactored Options::show
* minor improvements
2009-06-10 20:48:55 +00:00
mateuszb
429b226517 * moved a few files 2009-05-20 10:08:56 +00:00