1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-02-11 13:15:38 +02:00

526 Commits

Author SHA1 Message Date
DjWarmonger
d17b3a14bd - Significantly improved exploration algorithm
- Workaround to make AI gather army when exploration is not possible anymore
- Possibly fixed issue with AI not capturing guarded objects
2014-02-07 20:09:15 +00:00
DjWarmonger
a9b10c8099 - Changed aggregation method so now fuzzy engine takes all the factors into consideration
- Heroes now will use real path cost and their movement, which has numerous advantages:
* Actual movement cost is taken into consideration
* Groups of heroes will keep order
* Fastest heroes will be used for exploration first
2014-02-07 08:23:31 +00:00
DjWarmonger
54fbdfec5e - Finally fixed wander crash
- Smoothed values of terms to improve differentiation and stability
2014-02-06 06:05:45 +00:00
DjWarmonger
486cd4b001 - Fixed (common) issue when AI found neutral stacks infinitely strong
- Fixed non-fuzzy performance of some functions. Now AI really considers all options and uses multiple heroes, who don't spend their time wandering a lot.
2014-02-05 18:45:51 +00:00
DjWarmonger
5e58027496 Fix for rare crash in previous commit. 2014-02-05 09:04:09 +00:00
DjWarmonger
c708a631c1 - Improved AI logging messages
- Cut wandering time of AI
2014-02-04 21:49:04 +00:00
Ivan Savenko
3779a54ddd - probably fixed 1671
- fixed missing loss condition in Birth of Barbarian
- fixed some bugs found by cppcheck
2014-01-30 11:08:37 +00:00
Ivan Savenko
2c4c964a45 Large rewrite of adventure map objects:
- replaced CDefObjInfo with ObjectTemplate class
- ObjectTempate is a direct member of objects instead of pointer with
shared ownership across CMap, handler and game objects
- simplified handling of objects that can change appearance (e.g. towns)
- all object queries regarding object appearance/blockmaps use h3m pos
instead of relative positions
- removed need of modhandler::reload
- cleanup of some old code
2014-01-02 23:48:38 +00:00
beegee1
5971ceaa7f - Fixed hero / army strength handling 2013-12-31 16:11:18 +00:00
DjWarmonger
344783efb5 An attempt to handle spawning objects. However, on a day of double growth, when multiple monsters spawn, game freezes. Looks like engine issue, code is commented out. 2013-12-28 16:39:47 +00:00
DjWarmonger
9ec299931d - Fixed VisitHero goal. Now heroes can exchange armies again.
- AI should not get lazy in endgame.
- Removed unused code.
2013-12-27 13:20:40 +00:00
DjWarmonger
e5b011abe0 - Fixed heroes stalling. Locked heroes now try to decompose their goals exhaustively, which FINALLY works as intended.
- Fixed multiple issues with ClearWayTo goal.
2013-12-26 09:53:37 +00:00
DjWarmonger
7af9b0ea74 Replaced AI vectors by sets for both performance and safety. 2013-12-25 13:38:20 +00:00
DjWarmonger
a8539b2b28 - Fixes for Quest Guard and goal completion, in particular For Sale map (#894)
- Fixes for ally players handling by AI
2013-12-24 22:01:16 +00:00
DjWarmonger
aec04d920e Endless crusade against AI issues and loopholes!
- Fixed #1126
- ClearWayTo and GatherArmy goals will also consider multiple subgoals
- GatherArmy may include building dwellings in town (experimental)
2013-12-23 20:46:01 +00:00
DjWarmonger
362a54b4df More fixes and tweaks for AI, including #1590. 2013-12-21 21:31:28 +00:00
DjWarmonger
a6ce282f8a Dramatically reduced exploration complexity. AI will check only nearby objects. 2013-12-21 19:17:27 +00:00
DjWarmonger
473250e223 - Removed slow and buggy part of exploration code
- Various tweaks and performance improvements. remove_if on long vector is a bad idea.
2013-12-21 17:34:59 +00:00
DjWarmonger
1b04f4fa9f Hopefully fixed ALL the cases when hero could use invalid path, for good. 2013-12-20 10:15:29 +00:00
DjWarmonger
983c0496d0 Some work towards fuzzy goal comparison. 2013-12-19 20:21:21 +00:00
Ivan Savenko
881a7cf862 - added check to avoid recursion in AI town building code
- restored previously missing AI shield during AI turn
2013-12-19 17:29:35 +00:00
Ivan Savenko
ee1b0459e6 Extended building dependencies:
- buiding/structure lists must use object format. This may break some
outdated mods.
- generic support for logical expressions that consist from and/or/not
operators.
- string ID's for buidings are now actually used.
2013-12-02 11:58:02 +00:00
DjWarmonger
54c52869cf - Fixed some more cases when heroes could block each other
- More generous checking of complete goals and their dependencies
2013-11-24 19:15:08 +00:00
DjWarmonger
b0bdfff117 Compile fixes, refactoring 2013-11-24 15:30:17 +00:00
DjWarmonger
74a1d09871 Fixed new issue with hero trying to visit himself. 2013-11-24 08:56:02 +00:00
DjWarmonger
cedb3ea82a Some more logging for goal completion.
Stub of fuzzy goal selection.
2013-11-24 08:21:51 +00:00
DjWarmonger
0ab7b498f5 VCAI is now functional again!
Implemented Visitor pattern for double-dispatch (actually only goal type dispatch).
2013-11-23 18:16:25 +00:00
DjWarmonger
e6bb39d3a4 More work on VCAI Goals, still derived functions are not called :/ 2013-11-23 12:30:10 +00:00
beegee1
3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
- Improved showing player lost message for one special case
2013-11-17 17:57:04 +00:00
DjWarmonger
900d7a03f0 Template magic. Implemented method chaining + clone pattern for Goals. 2013-11-15 17:30:16 +00:00
Ivan Savenko
3560bbb7f3 two patches/pull requests from janisozaur
- replace our custom bmap with std::map::at()
- compile fixes for editor
2013-11-12 10:45:42 +00:00
DjWarmonger
1657f124e1 - Compile fixes for MVS
- AI goals will now be handled by smart pointers
2013-11-09 21:29:46 +00:00
Ivan Savenko
55577d0ac4 - fixed missing DLL_LINKAGE
- use precalculated checksum for zip files
- UNUSED macro to silence some warnings
2013-11-09 13:49:36 +00:00
Ivan Savenko
ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
Ivan Savenko
0e3eae3095 patch from KroArtem 2013-11-03 12:51:25 +00:00
Ivan Savenko
012212698e compile fixes, cmake files update 2013-10-20 13:51:05 +00:00
DjWarmonger
c77fa499e7 Some more. 2013-10-19 11:37:22 +00:00
DjWarmonger
7b4964b882 Constructors for Goals. 2013-10-19 06:16:21 +00:00
DjWarmonger
f0248dd245 More AI refactoring. 2013-10-19 05:52:30 +00:00
DjWarmonger
9950bc6ec3 First part of AI refactoring. Trying to split AI into three distinct parts:
- Core with callback handling and processing
- Logic (goal decomposition)
- Utility and helper functions based on simple mechanics

Also, Goals will now be organized in object-oriented fashion.
2013-10-18 20:17:25 +00:00
Michał W. Urbańczyk
0e8fa04d9f Fixed #1487. 2013-10-13 15:24:02 +00:00
Michał W. Urbańczyk
30a0237fb8 Merged the 092c-compat branch. 2013-09-28 12:31:06 +00:00
Michał W. Urbańczyk
c6c53a5b1e Few more freeze-related fixes. 2013-09-28 00:30:12 +00:00
Michał W. Urbańczyk
d1807585ad Fixed at least two #1428 freezes, likely more.
They were occurring when AI hero visited bank that was also guarded by neutral creature nearby,
2013-09-27 23:46:58 +00:00
Michał W. Urbańczyk
b62bb096a7 Fixed #1430, work-around to make #1435 non-crashing.
Fixed at least one of the #1428 infinite turns cases.
2013-09-11 21:57:08 +00:00
Michał W. Urbańczyk
dd72261193 Fixed #1437. 2013-09-05 22:11:13 +00:00
Michał W. Urbańczyk
92246a2c17 * Fixed #1417 — infinite loop of AI trying to visit allied creture generator
* Fixed #1401 — battle AI won't attempt attacks with First Aid Tent
2013-08-25 13:03:29 +00:00
Ivan Savenko
5654fef901 - ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp.
- new fields in mod format, for use with mod manager (check config/shemas/mod.json for details)
- removed some 0.92 compatibility from mods loading
- several compile fixes
2013-08-19 11:50:53 +00:00
Michał W. Urbańczyk
3b42cff3ec #1409 should not crash anymore.
Fixed crash on serializing empty path. [How did it got there...?]
operator<< for boost::optional.
2013-08-18 15:46:28 +00:00
Michał W. Urbańczyk
e9d51a2670 Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible. 2013-07-21 10:08:32 +00:00