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Commit Graph

3190 Commits

Author SHA1 Message Date
beegee1
8d82c49a99 - Compile fix - Renamed map operations 2013-04-22 15:08:04 +00:00
beegee1
dd78205ce8 -Added test subfolder and updated CMakeLists for unit testing - Added a test case for the DrawTerrainOperation class(does not pass all tests successfully, 6 failures left to fix) - Fixed a few bugs 2013-04-22 14:49:28 +00:00
DjWarmonger
a9cfb4bddb Refactoring, fixed #1255 2013-04-22 13:23:53 +00:00
Ivan Savenko
d88caec82c - fixes to previous commits 2013-04-21 17:06:24 +00:00
Ivan Savenko
4db13ba845 - proper destructors for handlers and lib objects 2013-04-21 16:38:31 +00:00
Ivan Savenko
2ea1051395 - fixed uninitialized pointer 2013-04-21 14:08:46 +00:00
Ivan Savenko
c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes:
- loading of all objects (including H3 objects) will be directed by mod handlers
- common base for all handlers accessible from mod system (IHanderBase)
- json format changes: use struct with string ID's instead of vector

- fixed some gcc/clang errors and warnings
- fixed several cases of memory leaks and invalid memory access (mostly related to usage of bonus system and/or identifiers resolution)

Note that right now loading is much slower than before due to excessive json validation (or not fast enough validator)
2013-04-21 12:49:26 +00:00
Michał W. Urbańczyk
8a4f81b981 Tribool - part II. 2013-04-21 12:28:26 +00:00
Michał W. Urbańczyk
6e1464b568 Tribool - I used it wrong. 2013-04-21 12:24:54 +00:00
Michał W. Urbańczyk
d30571aa4d AI won't access enemy heroes' objects that went under FoW. Fixes #1235. 2013-04-21 12:11:13 +00:00
Michał W. Urbańczyk
d1d67caa0b Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime.
Fixing #1254.
Fixed possible race causing corruption of the server savegame.
2013-04-20 18:44:55 +00:00
DjWarmonger
87988b0ae7 Compile fixes for MVS2010 2013-04-20 16:01:58 +00:00
alexvins
48e51b8d44 [c::b] update projects 2013-04-20 13:59:09 +00:00
Michał W. Urbańczyk
e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
Minor changes:
* default log level set to trace
* LOG_TRACE raii guardian lifetime will last till the end of block
* compile fixes
* minor refactorings
2013-04-20 11:34:01 +00:00
stopiccot
1fca335a2c Be careful with global var initialization order. All mutexes should be initialized before all CLoggers. Caused a crash on OS X when compiling with clang 2013-04-19 12:26:57 +00:00
beegee1
03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) 2013-04-19 11:43:11 +00:00
Ivan Savenko
857274a670 gcc compile fix 2013-04-18 07:55:57 +00:00
Michał W. Urbańczyk
850f47261d ID should be always outputted as number (not char). 2013-04-17 19:09:54 +00:00
beegee1
45fccfb1a6 - Added new trace macro LOG_TRACE which autom. appends leaving func message - Removed old trace macros - Small refactoring in CMapEditManager - Changed documentation comments to /// style for various mapping header files 2013-04-16 13:16:58 +00:00
beegee1
feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 2013-04-15 17:18:04 +00:00
beegee1
44bde4a1d3 - Fixed indentation for various files, sorry... 2013-04-14 19:24:31 +00:00
beegee1
c10266ed97 - Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h 2013-04-14 18:52:05 +00:00
beegee1
b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
Ivan Savenko
2d89e643c6 - some optimizations to validator - should be a bit faster now 2013-04-12 20:49:02 +00:00
Ivan Savenko
0cf969d508 - console logger by default uses same format as previously (no extra data)
- a lot of changes in configs;
- - update to creature format - abilities are now json structure
- - multiple bugfixes revealed by validation
- made schemas a bit more strict
- creatures data can be replaced via mods
- it is possible to validate vcmi configs using schemas (disabled)
2013-04-11 19:24:14 +00:00
beegee1
f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 2013-04-11 15:58:01 +00:00
DjWarmonger
928dc23003 Compile fix. 2013-04-11 13:33:59 +00:00
beegee1
e6bb9d3887 - Integrated the logger API into the ERM project 2013-04-11 12:04:44 +00:00
Michał W. Urbańczyk
f42cfa6f43 MSVC compile fixes:
1) Names of compile units need to be unique, renamed the new CLogget.cpp to CNewLogger.cpp. (at least till the old CLogger is gone)
2) Fixes for project files (a few includes were marked as compile items).
2013-04-11 01:05:51 +00:00
beegee1
6827fcdb53 - Integrated the logging API into the server project - Simplified CBasicLogConfigurator usage(exception handling, logging, log file appending) 2013-04-10 17:18:01 +00:00
beegee1
abf96a5b66 - Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections 2013-04-10 16:28:14 +00:00
beegee1
c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 2013-04-09 14:31:36 +00:00
beegee1
30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00
beegee1
ee51c5beb5 - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
beegee1
89ad007b44 - Renamed Logging to logging 2013-04-07 10:30:01 +00:00
beegee1
b82f232e50 - Moved the private part of the logging API to CLogger.h/.cpp 2013-04-07 10:17:55 +00:00
beegee1
1bb79ed187 - Removed some documentation comments 2013-04-06 18:34:06 +00:00
beegee1
de01ea54b0 - Added stream-like logging - Schema refactoring 2013-04-06 17:45:02 +00:00
beegee1
fc41d24164 - Deleted RPM-related stuff from SVN 2013-04-06 16:18:06 +00:00
Ivan Savenko
0d3ec3c6da clang compile\warning fixes 2013-04-05 21:27:24 +00:00
beegee1
0baa261dfc - Implemented the new logging API(not used currently) - Added lock typedefs to Global.h - Some layout updates to Global.h 2013-04-05 10:29:46 +00:00
DjWarmonger
f39ad093b9 Compile fix. 2013-04-04 19:54:58 +00:00
Ivan Savenko
2a469d4ffc - removed hardcoded set of catapult trajectories
- some more improvements into projectile blitting

Remaining issues:
- timing is off when catapult hits walls/tower
- catapult trajectory may need tweaking
2013-04-04 18:20:25 +00:00
stopiccot
7a66029d95 Fixed incorrect URL in sparkle_appcast.xml 2013-04-04 16:45:18 +00:00
stopiccot
f2309d70dd replaced extern SDL_Surface* X; all over the code with single header 2013-04-04 14:58:54 +00:00
Ivan Savenko
619a07da03 - projectile blitting should be closer to original H3. But still not perfect.
- removed no longer needed field "projectile spins"
2013-04-04 13:18:38 +00:00
Ivan Savenko
655ade9a00 - vcmi will not crash if building selection area is smaller than def
- detection of transparency on selection area is closer to H3
2013-04-03 16:28:50 +00:00
Ivan Savenko
52e56693ea - fixed handling of incorrect configuration in settings.json
- more compact schema for siege node
2013-04-03 13:39:46 +00:00
Ivan Savenko
0307639c32 properly initialize settings when configuration was not found 2013-04-02 21:39:32 +00:00
Ivan Savenko
c927913f5f - Improved json validation. Now it support most of features from latest json schema draft
- Set of schemas in config/schemas directory that are used to validate input from mods.
2013-04-02 17:06:43 +00:00