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Commit Graph

5042 Commits

Author SHA1 Message Date
DjWarmonger
34a59a2788 - Fixed issues with number of players selection
- Added new template for testing multiple players
2015-05-27 18:58:14 +02:00
DjWarmonger
6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
- Fixes for template scheme
2015-05-27 11:30:46 +02:00
DjWarmonger
4388566342 Now each map template is separate submod 2015-05-26 19:04:15 +02:00
DjWarmonger
2e70d8a084 - VCMI will now read templates from mods
- Added partial schema for RMG template
2015-05-26 18:19:41 +02:00
DjWarmonger
4e25d74e74 CRmgTemplateStorage now inherits from IHandlerBase 2015-05-26 15:12:24 +02:00
Alexander Shishkin
a437373a15 Merge pull request #105 from o01eg/develop
Fix compilation with CMake.
2015-05-26 02:57:23 +03:00
O01eg
8785e1f53c Fix compilation with CMake. 2015-05-26 02:02:45 +03:00
DjWarmonger
8711f7905f Merge pull request #104 from vcmi/alexvins-feature/rmg-roads
Merge everything
2015-05-25 20:05:52 +02:00
DjWarmonger
e08a1f32bd Some more fixes, updated changelog. 2015-05-25 20:04:24 +02:00
DjWarmonger
44b1da5eb7 Some more fixes, updated changelog. 2015-05-25 20:02:04 +02:00
DjWarmonger
c6291412d7 Fixed one case of missing roads. 2015-05-25 19:44:03 +02:00
DjWarmonger
a0ed8e0d6d An attempt to straighten roads. 2015-05-25 19:25:48 +02:00
DjWarmonger
353f6dc32e Roads are generated between all nodes. 2015-05-25 19:11:44 +02:00
DjWarmonger
3ec91c550e Correct road nodes iteration 2015-05-25 19:00:00 +02:00
DjWarmonger
fe6fa895c3 More or less working RMG roads. 2015-05-25 18:06:17 +02:00
DjWarmonger
2c88ddf5ed Something works it seems 2015-05-25 17:47:32 +02:00
DjWarmonger
bfd4ff8954 Refactoring 2015-05-25 17:04:17 +02:00
DjWarmonger
6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. 2015-05-25 16:37:57 +02:00
DjWarmonger
2cbe7d7624 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2015-05-25 10:02:17 +02:00
DjWarmonger
ff6638b9f9 Rogues now grant expert Vision effect. 2015-05-25 09:53:32 +02:00
DjWarmonger
b67bc622af Merge pull request #102 from rohit-n/whyboost
Makes sense now, thanks!
2015-05-07 06:25:43 +02:00
Rohit Nirmal
aa00fdbd0e Fix building with Boost 1.58. 2015-05-06 19:16:51 -05:00
DjWarmonger
b8a6455b39 Post-release version bump. 2015-05-01 21:56:17 +02:00
DjWarmonger
fc45665b26 Merge branch 'master' into develop 2015-05-01 15:24:34 +02:00
DjWarmonger
d10aca2d45 To be released as 0.98b 2015-05-01 15:24:09 +02:00
DjWarmonger
9f9b3dd11a To be released as 0.98b 2015-05-01 15:18:09 +02:00
DjWarmonger
f3c7774576 AiI will ignore winning conditions that require defeating his own objects. Fixes #2174 2015-04-13 18:45:43 +02:00
AlexVinS
e45b6cfdda fix mantiss 0001581 2015-04-13 17:27:47 +03:00
AlexVinS
b347fe5457 fix mantiss 0002147 2015-04-13 16:48:46 +03:00
AlexVinS
11b3426bea Fix 0001331 2015-04-13 06:12:23 +03:00
AlexVinS
257a1b024d Fix scuttleBoat configuration 2015-04-13 04:42:28 +03:00
AlexVinS
6448bc6a50 [gcc] fix build 2015-04-12 08:25:53 +03:00
DjWarmonger
cb394754c3 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2015-04-11 17:13:24 +02:00
AlexVinS
0134266fa1 Extract general dispell logic 2015-04-11 16:27:14 +03:00
AlexVinS
b8b9abcc08 Fix 0002169 2015-04-11 15:53:32 +03:00
AlexVinS
736cc14814 Quick fix for mantiss 0001875
* hardcoded permanent effect for animateDead
2015-04-11 15:02:42 +03:00
DjWarmonger
86e2dabdc9 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2015-04-11 13:46:32 +02:00
DjWarmonger
a0840100df Different fractalization algorithm that enforces cycle generation. 2015-04-11 13:46:17 +02:00
DjWarmonger
69c58c6c25 Experiment: fractalize RMG zones before placing important objects. The downside is that it won't be possible to draw road as straight line anymore. 2015-04-11 12:47:41 +02:00
AlexVinS
368401ca07 Fix removeObstacle configuration
* fixes 0002165
2015-04-11 14:34:09 +03:00
AlexVinS
3c9e4916b6 Fix printing stack stats in battle 2015-04-11 14:05:00 +03:00
AlexVinS
41f1d3f21f Quick fix for major spell configuration bug
* clean fix requires save format change
2015-04-11 13:14:26 +03:00
AlexVinS
2d8288d95a Fix mantiss 0002167
* also refactored summon mechanics
2015-04-11 12:09:48 +03:00
AlexVinS
e5b9f76717 Merge branch 'dispellFixes' into develop 2015-04-11 11:02:56 +03:00
AlexVinS
e1deff089d Actually use ANY_CREATURE possible action
* this fixes mantiss 0002140
2015-04-11 10:56:35 +03:00
AlexVinS
cc8c1aea36 Fix DISPELL effect 2015-04-11 10:19:35 +03:00
AlexVinS
724baed55b fix typo 2015-04-11 10:19:35 +03:00
AlexVinS
46e7a0f829 Remove no longer needed (and incomplete) explicit target existence check 2015-04-11 10:19:34 +03:00
AlexVinS
6356247108 Add dispell effect to ANTI_MAGIC
* fixes 0002156
2015-04-11 10:19:33 +03:00
AlexVinS
e4220fef82 Formatting 2015-04-11 10:19:33 +03:00