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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
Commit Graph

445 Commits

Author SHA1 Message Date
Johannes Schauer Marin Rodrigues
f9e1b302c7
some spelling fixes 2023-10-18 01:41:02 +02:00
Laserlicht
be2b3afe48 implements sounds 2023-10-08 12:49:59 +02:00
Laserlicht
8de4b88a1b basically playing 2023-10-08 12:49:59 +02:00
Ivan Savenko
195320dcf2 Removed remaining references to 'pim' name 2023-09-27 18:50:01 +03:00
Ivan Savenko
d6b9fa8fbd Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
- Removed CPlayerInterface::pim since this lock does not actually
protects LOCPLINT but rather entire game UI state
- added more logical CGuiHandler::interfaceLock
- interface lock is now non-recursive and is locked only once by initial
caller that want to access GUI
2023-09-27 18:33:52 +03:00
Ivan Savenko
97b7d44c88 Use ResourcePath for video accessing 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
44d16b32fe Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
Ivan Savenko
142889e3a5 Give all threads created by client human-readable name for debug 2023-08-23 16:32:29 +03:00
Ivan Savenko
f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
Ivan Savenko
d947c14495 Few more H3 data validation checks 2023-08-08 12:50:16 +03:00
Ivan Savenko
0b99fc0ccb Show message box when H3 data is missing 2023-08-06 18:16:32 +03:00
Ivan Savenko
5faaf175f9 Added debug information to SDL-related crashes 2023-08-06 13:31:10 +03:00
Ivan Savenko
43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
Ivan Savenko
7f72f7a82c Cleanup server connection code a bit 2023-07-30 20:15:32 +03:00
Ivan Savenko
593b82d178 Removed all references to boost::interprocess library 2023-07-30 20:14:57 +03:00
Ivan Savenko
4d08a131d3 Reorganization of boost filesystem usage
- Removed (most of) boost filesystem namespace usings
- Replaced boost::filesystem::fstream with std::fstream and different
constructor that should be available on any plaftorm
2023-07-28 19:12:04 +03:00
Dydzio
5882cbae78 Merge branch 'develop' into unlimited-autosave 2023-07-16 15:19:04 +02:00
Dydzio
1711b3848f Remove unused variable 2023-07-15 20:03:07 +02:00
Ivan Savenko
0ec9af7d9b Replaced WoG opening with H3:SoD files 2023-07-15 16:09:44 +03:00
Dydzio
404ab23bc6 Get autosave day without leading 0, delete ancient saveprefix stuff 2023-07-13 21:55:51 +02:00
Ivan Savenko
2a634b2ec0 Fixed UI updates on switching to/from fullscreen 2023-07-07 15:26:42 +03:00
Ivan Savenko
0f8d53e978 Replaced SDL user events list with dispatching of arbitrary functors 2023-06-26 21:51:10 +03:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Ivan Savenko
f4d67fe675 Restore SDL_main in CMT.cpp 2023-05-20 01:51:49 +03:00
Ivan Savenko
e23dfec6c5 Fix SDL_Hints location 2023-05-20 01:51:49 +03:00
Ivan Savenko
0e70f2998f SDL event handling is now done exclusively in input handler 2023-05-20 01:51:49 +03:00
Ivan Savenko
5e86b00dda Moved input handling from GuiHandler to set of classes in eventsSDL dir 2023-05-20 01:51:49 +03:00
Ivan Savenko
e2ef136003 Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
Ivan Savenko
051a4a3c17 Encapsulation of WindowHandler state 2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4 Moved window stack management from GuiHandler to new class 2023-05-16 19:10:21 +03:00
Ivan Savenko
3ecdff2a21 FramerateManager now uses chrono instead of SDL_Ticks 2023-05-14 22:22:37 +03:00
Ivan Savenko
03df274450 Framerate manager is now in a separate file and private member of GH 2023-05-14 22:22:37 +03:00
Ivan Savenko
e26b18c139 Rename & cleanup of WindowHandler -> ScreenHandler 2023-05-09 13:10:33 +03:00
Ivan Savenko
fd3933e589 Support for changing resolution without game restart 2023-05-09 13:10:33 +03:00
Ivan Savenko
b4e7093c01 Added IWindowHandler interface for OS screen/window utilities 2023-05-09 13:10:33 +03:00
Ivan Savenko
28f41bb472 Moved remaining render-related code from CMT 2023-05-09 13:10:33 +03:00
Ivan Savenko
c688411bab Extracted window management from CMT to new class 2023-05-09 13:10:33 +03:00
Ivan Savenko
4958190e82 Fixed visibility of corner gems 2023-05-09 13:10:33 +03:00
Ivan Savenko
a015bf6507 Initial part of dynamically-sized adventure map:
- removed no longer used CConfigHandler
- remove no longer use resolutions.json
- moved widget management from adventure map to a separate class
- adventure map layout is now loaded from config
2023-05-09 13:10:33 +03:00
Ivan Savenko
3738171b21 Refactoring of H3M loader to make HotA format support easier
- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00
Ivan Savenko
369e925af8 Loading of translation mods is now skipped on language mismatch 2023-03-14 16:02:16 +02:00
Ivan Savenko
2e69a4769d Implemented framerate limit option (not available in UI) 2023-03-05 21:06:52 +02:00
Ivan Savenko
b57a07b10f Restored ambient sounds functionality 2023-03-05 18:02:59 +02:00
Ivan Savenko
46200b133f Remove default parameter 2023-03-05 17:57:36 +02:00
Ivan Savenko
4501036a04 Basic version of hero movement on map. Removed old code. 2023-03-05 17:48:02 +02:00
Andrey Filipenkov
fd56f86a84 introduce VCMI_MOBILE macro 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
5b1f3bf0db use JNIEnv object from SDL instead of forwarding from Java for Client 2023-03-02 12:09:47 +03:00
Andrey Filipenkov
970bd6ed34 adjust project for Android (except AI) 2023-03-02 12:09:47 +03:00
Ivan Savenko
e1bd0d2a04 API for custom events no longer requires SDL access 2023-02-03 11:39:40 +02:00