Frank Zago
938aaac2ca
applyGh is overloaded so don't make an empty body.
2009-05-23 21:37:33 +00:00
Frank Zago
a0417e95c4
Do not return reference to temporary.
2009-05-23 21:16:42 +00:00
Frank Zago
24449e0c41
blit8bppAlphaTo24bpp speedup.
2009-05-23 20:13:09 +00:00
Frank Zago
d5bd4d4aaf
Optimized (a little) CDefHandler::getSprite.
2009-05-23 04:22:21 +00:00
Frank Zago
e569159f3c
Removed svn:mime-type property.
2009-05-23 04:19:25 +00:00
Frank Zago
e3c3d3478d
Simplify infs2.
2009-05-23 01:23:09 +00:00
mateuszb
564c8ae839
Common changes.
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for changes see http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=2576#2576
2009-05-22 19:20:30 +00:00
Frank Zago
8e2a6466e2
Split audioh into soundh and musich. Derive both from a new CAudioBase class. Fixed crash when there is no sound card present.
2009-05-22 04:14:59 +00:00
Michał W. Urbańczyk
1d5565b3a3
* updated project files for MSVC
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* fixed a few includes paths
* it's possible to enter Tavern via Brotherhood of Sword
* fixes for statusbar
* fixes for townlist
* fixed crashes on building / clicking some buildings
* bumped version number to 0.71c
* bonuses from wearing more than one same artifact won't cumulate
2009-05-21 23:50:45 +00:00
Frank Zago
73949f3367
Build fixes for linux.
2009-05-21 00:55:30 +00:00
mateuszb
429b226517
* moved a few files
2009-05-20 10:08:56 +00:00
mateuszb
4c0936a3dc
* further code reorganization
2009-05-20 09:02:50 +00:00
Frank Zago
2ab691ef40
Linux build fixes.
2009-05-20 03:10:16 +00:00
mateuszb
35f7281024
* battle options window works again
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* reorganization of GUI code
2009-05-19 18:23:04 +00:00
Frank Zago
199be7b06e
Added boost iostreams lib.
2009-05-18 00:07:43 +00:00
Michał W. Urbańczyk
a8c4a53e91
Updated changelog.
2009-05-17 23:29:50 +00:00
Michał W. Urbańczyk
37f38aed0c
No newline at the end of settings.txt please.
2009-05-17 23:24:38 +00:00
Michał W. Urbańczyk
7fbd4e696c
* Fixed crashbug on iterating stack effects
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* Altered probabilities of starting with 1/2/3 stacks (according to Zamolxis tests)
* fix compilation min/max (windef.h is somehow included and it has its own macros min/max)
2009-05-17 22:52:22 +00:00
Frank Zago
7862fe25d1
Fix bpp comment.
2009-05-17 20:34:54 +00:00
Frank Zago
0f6bb0d8b0
Use mapped memory for LOD files. Fixed a few bugs.
2009-05-17 20:31:57 +00:00
Frank Zago
8f5e8fb2a8
Added COPYING (refers to license.txt).
2009-05-17 15:48:13 +00:00
Frank Zago
84937a3e24
Missing build file.
2009-05-17 15:42:47 +00:00
mateuszb
27ffad3580
* next part of stack bonus system
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* stacks can shoot again
2009-05-17 15:24:50 +00:00
Frank Zago
5ce428cf1d
Let SDL decide which pixel depth is the best. This fixes the sluggish interface under linux. Removed SDL_DOUBLEBUF for it's only valid with SDL_HWSURFACE.
2009-05-17 04:14:30 +00:00
Frank Zago
bc506bbc77
Fix 32 bits depth issues during combat.
2009-05-17 03:34:41 +00:00
Frank Zago
bf562bdb77
Depth neutral implementation of CSDL_Ext::rotate01 and CSDL_Ext::hFlip.
2009-05-17 02:43:36 +00:00
Frank Zago
ce9b7b48ca
Fix visual artefacts on the map when using 32 bits screen depth.
2009-05-17 02:35:28 +00:00
Frank Zago
0d5de20a7a
vcmi builds with boost 1.36. Add a note for systems where boost is installed in /usr/lib64.
2009-05-16 17:15:21 +00:00
mateuszb
38226c1056
* further changes in stack feature code
2009-05-16 14:49:06 +00:00
mateuszb
cc78c2d350
* more of the new stack bonus system
2009-05-15 12:07:55 +00:00
mateuszb
f07c80ce44
* more of the new stack bonus system
2009-05-14 17:26:55 +00:00
Frank Zago
1f337764bd
Support for combat spell sounds.
2009-05-14 04:49:04 +00:00
Frank Zago
bbf4394ecc
Removed unused variable.
2009-05-14 03:28:55 +00:00
Frank Zago
e7d4635da8
Use the creatures parameter.
2009-05-14 03:13:54 +00:00
mateuszb
a93796e9d8
* a few changes to new stack bonus system
2009-05-13 20:40:23 +00:00
ambtrip
8ecabaa041
GeniusAI:
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* UML project (can be viewed and edited in BOUML). The aim of this UML documentation is to help to share ideas and to make good AI logic.
2009-05-12 21:01:42 +00:00
mateuszb
cc053e4dc2
* partially reverted r861 - one of those lines is actually useful
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* fixed bug with defending / waiting while no stack is active
2009-05-12 17:30:32 +00:00
Frank Zago
51216c224d
Recrutation -> Recruitment.
2009-05-12 03:43:40 +00:00
Frank Zago
788343dd1d
Typo: cast is an irregular verb.
2009-05-12 03:35:51 +00:00
Frank Zago
68d106ff1a
Let's cast combat spells again.
2009-05-12 03:13:07 +00:00
Frank Zago
c1eea72fce
Support for new source files.
2009-05-11 04:58:50 +00:00
Frank Zago
a8ebc0fb5b
Fix include path.
2009-05-11 04:57:58 +00:00
Frank Zago
4dd4912b81
Unused file.
2009-05-11 00:59:10 +00:00
mateuszb
2daad01c7a
* missing file
2009-05-10 15:24:46 +00:00
mateuszb
8a32855900
* further changes in stack's bonus code
2009-05-10 15:09:42 +00:00
mateuszb
f960208729
* pathfinder will now look for a path going via printed positions of roads when it's possible (reported by Zamolxis)
2009-05-10 13:19:21 +00:00
mateuszb
3c50890d16
* msvc compilation fix
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* fixed problem with maximal spell level checking reported by ubuntux
2009-05-10 13:00:15 +00:00
ambtrip
1906060bc6
GeniusAI:
...
* project was reorganized - now there is possibility to work simultaneously on battle AI and general AI
2009-05-10 08:15:30 +00:00
Michał W. Urbańczyk
b961d22052
* the number of creatures at the beginning is their base growth
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* clicking scrolling arrows in town/hero list won't open town/hero window
* fixed crash on NewGame -> Single -> Back -> Back -> LoadGame -> Single when no saves available
* fixed crash on clicking "Load" in load game menu when no saved games available
2009-05-09 22:19:41 +00:00
Michał W. Urbańczyk
90fd75e66c
* Removed trailing newline from settings.txt (caused warning)
...
* Sprite/Bitmap handlers moved to VCMI_Lib
* Moved volume sliders 1px down for better look
2009-05-09 16:18:27 +00:00