Alexander Shishkin
7cef9529e2
Merge pull request #223 from dydzio0614/patch-1
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Fixing some wrong ingame sounds
2016-09-30 03:25:01 +04:00
AlexVinS
245d17a9e9
Fixed typo bonus duration enum. Mod compatibility retained.
2016-09-30 01:57:33 +03:00
Dydzio
97bae58f47
Fixing magog shoot sound
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In H3 magog shooting sound is same as fireball spell sound.
2016-09-30 00:46:14 +02:00
Dydzio
5a34cb69aa
Correcting timed spell sounds
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Haste spell has wrong sound, rest seems to be fine.
2016-09-30 00:37:44 +02:00
Dydzio
aa412a9812
Correcting offensive spell sounds
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Fireball and destroy undead sounds are incorrect, fixed them to be same as in original H3.
2016-09-30 00:32:27 +02:00
AlexVinS
1c33bd42a9
Revert "Denied healing/resurrection of hypnotized creatures."
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This reverts commit db2663613c
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Resurrection of own stack is allowed even if control is lost.
2016-09-29 23:16:19 +03:00
AlexVinS
db2663613c
Denied healing/resurrection of hypnotized creatures.
2016-09-29 19:15:57 +03:00
AlexVinS
0bbdabcae3
Hypnotize and Berserk countering
2016-09-29 19:10:25 +03:00
AlexVinS
a2e75bf443
Fixed http://bugs.vcmi.eu/view.php?id=2266
2016-09-29 17:05:04 +03:00
AlexVinS
d5fb3b62e6
Fixed http://bugs.vcmi.eu/view.php?id=2270
2016-09-29 15:26:50 +03:00
AlexVinS
810d464d8f
formatting
2016-09-29 15:20:27 +03:00
AlexVinS
34b8b2c91b
Fixed Berserk spell effect aka Bonus::ATTACKS_NEAREST_CREATURE
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* issue http://bugs.vcmi.eu/view.php?id=2513
* fix is not retroactive
2016-09-29 14:11:15 +03:00
Arseniy Shestakov
dba58e5eb1
Faerie Dragon: decrease Magic Mirror cast chance from 30 to 20 percent
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Povelitel find out it's work too often and FizMiG doc confirms this.
2016-09-21 19:09:02 +03:00
AlexVinS
13aedac3f4
Fixed war machines spell immunity.
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* Should fix http://bugs.vcmi.eu/view.php?id=2407
2016-09-05 05:21:13 +03:00
Krzesimir Nowak
32f5033a4d
Add a displayIndex setting to the video settings
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This setting will control on which display the game window will be
shown.
2016-08-31 11:12:59 +02:00
Arseniy Shestakov
25a68c3ca1
Add "citadel" and "fort" to all town templates. Lazy fix for issue 1911
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Without this capitol appearance tend to be used by default.
HotA mod have all templates and actual different DEFs so it's was never affected.
2016-08-24 05:06:21 +03:00
AlexVinS
21fff9d827
Fixed old regression from 0cf969d5
2016-06-12 07:21:57 +03:00
AlexVinS
027d8765d5
Fixed 2437
2016-04-07 11:11:46 +03:00
Arseniy Shestakov
a13aec4fd7
Aplly some fix for merge and explicitly specify type for std::max
2016-02-08 04:09:02 +03:00
ArseniyShestakov
54eb9bf81a
Merge pull request #192 from vmarkovtsev/feature/petrified_damage
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Implement half damage to petrified units
2016-02-08 02:33:44 +03:00
DjWarmonger
b98a83f743
Added string identifiers for terrain types.
2016-02-04 17:57:51 +01:00
Vadim Markovtsev
4a326e163b
Implement blinded units attack penalties
2016-02-03 18:00:28 +03:00
Vadim Markovtsev
97bae518fc
Fix 1376 turrets damage can decrease
2016-02-01 20:39:51 +03:00
Arseniy Shestakov
a7059fe681
Remove Ore primaryResource from towns that must get both Wood and Ore
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Currently default behaviour is to give both wood and ore for resource bonus when primaryResource not specified.
Though for some reason towns currently have ore specified so you only get 5-10 Ore.
2016-01-29 20:25:57 +03:00
Arseniy Shestakov
8c39ecf538
moatHexes: add saves and mods compatability
2016-01-28 01:35:01 +03:00
Arseniy Shestakov
48aedaef47
Merge branch 'develop' into feature/moatHexesConfig
2016-01-28 01:15:08 +03:00
Vadim Markovtsev
36eaa399e7
Add hardcodedFeature to switch winner's retreating with no troops
2016-01-27 16:42:17 +03:00
Arseniy Shestakov
ffeb7f253b
moatHexes: update faction schema and configuration files
2016-01-06 12:52:52 +03:00
ArseniyShestakov
e91d79414b
PathfinderOptions: use settings and move all defaults into schema
2015-11-21 00:32:23 +03:00
ArseniyShestakov
a49950e958
Fix 2292. Fix chat on adventure map, increase maxOutputPerLine
2015-11-08 22:16:58 +03:00
DjWarmonger
17071c6ec8
Merge pull request #125 from ArseniyShestakov/newMovementSystem
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Okay, time to merge this.
2015-10-31 13:56:22 +01:00
ArseniyShestakov
68bd37aa45
Store penalty in value of FLYING_MOVEMENT and WATER_WALKING
2015-10-26 18:30:11 +03:00
ArseniyShestakov
6ebe2abc1a
Fix penalties for FLYING_MOVEMENT and WATER_WALKING
2015-10-23 20:50:52 +03:00
ArseniyShestakov
596e0d7b40
Fix issue 1230. Implement Nomads sandwalker bonus
2015-10-15 01:11:15 +03:00
ArseniyShestakov
52a52dcfd9
Implement NO_TERRAIN_PENALTY bonus
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Penalty of specified terrain type is ignored if hero have this bonus
2015-10-15 01:09:02 +03:00
AlexVinS
a112c2f7c8
Made Disrupting Ray effect permanent.
2015-10-06 00:26:04 +03:00
AlexVinS
fa06e05487
Merge branch 'develop' into SpellsRefactoring7
2015-10-05 00:45:57 +03:00
AlexVinS
1e2e40b9c0
Tweak bonus descriptions, fixes mantiss 2261
2015-09-29 18:11:43 +03:00
AlexVinS
3d7435c520
Introduced absolute specific spell immunity.
2015-09-29 17:26:44 +03:00
AlexVinS
253b850ac3
Partial fix for 1791
2015-09-29 17:26:43 +03:00
AlexVinS
e5b4b2341d
Fix fortess heros specialities, issue 2131
2015-09-14 17:36:33 +03:00
AlexVinS
3ed3f1fa13
Use json configuration for special spell effect duration
2015-09-14 13:22:23 +03:00
AlexVinS
3c053e5dd5
Quick fix for 2245 & 2238
2015-09-14 12:35:58 +03:00
AlexVinS
d4ae63e7ef
Expert FIRE_SHIELD should not be massive
2015-09-14 12:08:48 +03:00
AlexVinS
075b65b31b
Use dummy animations
2015-09-12 21:09:53 +03:00
AlexVinS
98ea8bf314
Introduce dummy spell animation/ animation pause configuration
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* save format changed with backward compatibility, UNTESTED
2015-09-12 21:09:52 +03:00
AlexVinS
83fdce473e
Fix mod schema: RMG templates added.
2015-07-27 08:36:19 +03:00
AlexVinS
4e72978abd
Add some missing object subtypes, (found on test map VCMI_Tests_2011b.h3m)
2015-06-10 23:59:13 +03:00
AlexVinS
478a1b8dfd
Explicitly define garrison subtypes
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(!) named subtypes are required for future map format.
2015-06-10 19:58:03 +03:00
AlexVinS
5f8ecc22d5
Introduce configuration option for editor animation of map object and setup it for hero classes.
2015-06-10 14:21:33 +03:00