08fbcd5239
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
c2e49bd10a
Merge pull request #4821 from IvanSavenko/flaggable
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Basic support for configurable flaggable objects
2024-10-27 21:19:22 +02:00
152962354d
Don't paste objects that cannot be placed, show warning only if error occurred
2024-10-26 12:20:13 +02:00
8a5ac73438
Basic support for configurable flaggable objects
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Converted CGLighthouse class into FlaggableMapObject
Bonus provided by Lighthouse/Flaggable is now defined in config and is
accessible to mods.
2024-10-25 16:48:10 +00:00
604e3b5c67
Merge pull request #4763 from IvanSavenko/herohandler_split
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Split CHeroHandler.cpp/.h into 1 file per class
2024-10-14 19:05:48 +03:00
10ad0fc760
Split CHeroHandler.cpp/.h into 1 file per class
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All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
31095248ab
Removed typeName and subtypeName properties from CGObjectInstance
2024-10-13 13:05:50 +00:00
4bdc503186
Workaround for prison hero reset on loading map in editor
2024-10-13 08:28:37 +00:00
3dd4fa2528
Reduce usage of pointers to VLC entities
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Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
30fa2846aa
ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified
2024-09-04 21:25:55 +03:00
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
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IMarket refactoring
2024-08-26 22:48:23 +03:00
0be5a1a2ad
Code review followup with additional refactor
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Changes following review
2024-08-23 10:43:48 +02:00
58bb2b58e3
IMarket suggestions
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com >
2024-08-20 18:49:48 +03:00
78aa376d50
introduce getModScope
into AObjectTypeHandler
2024-08-12 13:58:03 +02:00
c34956e912
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
18e96171de
map editor: check hero and town spells during mod assessment
2024-08-07 21:29:21 +02:00
63bcf7d83c
Replaced most of usages of CRandomGenerator with vstd::RNG in library
2024-07-16 13:13:07 +00:00
3bea383b59
Merge branch 'vcmi/beta' into 'vcmi/develop'
2024-06-21 12:58:36 +00:00
b5cc3e8dc6
[editor] fix crash on quit with an opened map
2024-06-13 21:35:30 +03:00
9438c5f9f7
code style
2024-06-13 21:35:30 +03:00
7461df161c
lib now uses shared_ptr for entities. Removed manual memory management.
2024-05-17 15:04:05 +00:00
acceca0139
map editor: Allow to customize hero spells
2024-03-24 10:01:20 +01:00
ec735aa959
Fix mine resource and productivity on map load, also made them non editable
2024-02-03 11:30:09 +01:00
d5c4478816
Remove most of non-const access to VLC entities
2024-01-19 13:54:49 +02:00
817ab1d53d
Actually fix quest artifacts not getting banned at all
2024-01-16 17:16:03 +01:00
285bafdbf4
Do not ban heroes in Prisons, they might be rehired after they are defeated.
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Restore hero to pool if Prison fails to be placed.
2024-01-15 07:41:29 +01:00
9b40271ab1
Update editor and tests
2023-12-22 17:56:43 +02:00
10e110320b
Remove std::vector<boo> from Json Serializer, simplify affected code
2023-11-15 15:55:18 +02:00
8346d71c98
Remove more subID access
2023-11-01 14:44:05 +02:00
b9a660f6c3
Redesign map editor rendering
2023-10-20 01:25:06 +02:00
037efdf5fc
Improvements to type safety of Identifier class
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- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
7d56b704a2
Fix events/rumors identifiers
2023-10-01 13:38:16 +02:00
9c5725da66
Convertion finished
2023-10-01 13:32:35 +02:00
cb02e221f3
Couple fixes
2023-09-30 04:33:41 +02:00
a05f8339ae
Proper mod compatibility check system
2023-09-21 04:31:08 +02:00
5136305455
Fix hero type for random hero
2023-09-11 20:37:25 +02:00
e8453916cf
Merge remote-tracking branch 'vcmi/beta' into develop
2023-09-08 18:49:06 +03:00
db32c2387e
Fix hero initialization form random map
2023-09-04 02:58:16 +04:00
62fddca21e
Split massive CModHandler class/file into multiple parts:
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- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
025b0814c8
+ Handled banning spells and artifacts
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+ Rename allowedSpell => allowedSpells
2023-07-17 17:21:28 +02:00
1e9eea30e1
Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop
2023-06-05 18:53:17 +03:00
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2023-06-02 21:47:37 +03:00
acac42291e
Remove excessive CMap.h includes
2023-05-31 23:18:38 +03:00
62595cb039
Split massive CMap.h a bit
2023-05-31 23:01:57 +03:00
ccaece9d71
Refactor mapController to use precalculated obstacle set.
2023-05-20 10:57:05 +02:00
cf0515dcd3
Moved Modificators to separate folder
2023-05-20 10:17:37 +02:00
73d9f5bd0a
Parallel RMG works fine for maps without water.
2023-05-19 20:30:15 +02:00
1175990724
fixup
2023-05-19 01:55:11 +03:00
9ecf16ca23
Fix minor bugs
2023-04-20 03:20:00 +04:00
e4c147db16
Add mod management into map editor
2023-04-17 03:01:29 +04:00