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4968ac58b4
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Do not abort battle opening sound, only allow actions
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2023-03-21 13:49:19 +02:00 |
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2864a04bda
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Minor refactoring
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2023-03-20 20:19:05 +02:00 |
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688b8db3eb
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Removed delays due to thread waits from battle animations
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2023-03-20 20:19:05 +02:00 |
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4718396f5f
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Prevent crashing when pressing auto-combat button on enemy turn
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2023-03-17 15:40:14 +01:00 |
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7030fa8fe7
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Allow changing queue size instantly on option toggle
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2023-03-05 19:55:38 +02:00 |
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b57a07b10f
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Restored ambient sounds functionality
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2023-03-05 18:02:59 +02:00 |
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7e409df3cb
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Apply manual changes from code review
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2023-02-18 16:35:07 +01:00 |
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9101f05835
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Fixes for new battle settings
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2023-02-15 22:38:41 +01:00 |
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be9c71934c
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Merge remote-tracking branch 'origin/develop' into settings-rework
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2023-02-14 21:00:17 +01:00 |
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91b17bed79
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Partial encapsulation of AdvMapInt
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2023-02-14 11:18:42 +02:00 |
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fc7d2b9778
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Merge remote-tracking branch 'origin/develop' into settings-rework
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2023-02-12 11:55:21 +01:00 |
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ab8b407294
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Style cleanup
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2023-02-08 13:56:09 +02:00 |
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1e09c39c0e
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Fix battle cursor after attack command
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2023-02-02 14:36:58 +02:00 |
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a2035122e1
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Removed makingTurn variable
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2023-02-02 13:25:55 +02:00 |
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d04c53e7e0
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Merge branch 'develop' into settings-rework
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2023-02-02 11:55:13 +01:00 |
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108a42e4ba
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Reorganized includes for new layout. New class - IImageLoader
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2023-02-01 20:42:06 +02:00 |
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cc9d65a341
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Make battle settings callable without battle, save last settings tab
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2023-01-30 22:15:37 +01:00 |
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3749074a4d
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Renamed speed setting name to force-reset it to new scale
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2023-01-28 16:49:35 +02:00 |
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9d1a075806
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Fix battle speed selector in settings
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2023-01-28 14:00:49 +02:00 |
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d34efaeb81
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All battle effects now use time-based timings
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2023-01-28 13:19:35 +02:00 |
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cf56f7ccce
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vcmi: remove unused-but-set-variables
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2023-01-26 23:49:00 +03:00 |
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05ac217b0f
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Merge with vcmi/develop
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2023-01-17 23:02:25 +02:00 |
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0e8ee929df
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Renamed CCursorHandler -> CursorHandler
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2023-01-15 21:18:34 +02:00 |
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4f3ea0d1d9
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
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f51b3bca57
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use JsonKey or NameTranslated instead of ambiguos Name
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2023-01-10 00:01:35 +02:00 |
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7c7ae26e67
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Map/Road/River identifiers are now private members
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2023-01-10 00:01:35 +02:00 |
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9895dca615
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Play sound if spell was resisted
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2023-01-07 14:27:12 +02:00 |
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a25214ae71
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Fixes graphical artifacts on toggling stack queue visibility
Battlefield rendering now uses local coordinates
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2023-01-05 14:16:01 +02:00 |
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d8a70de068
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Improved ordering of movement animation, fixes potential visual artifact
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2023-01-04 23:04:48 +02:00 |
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a9808a6541
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Fix battle start when hero has tactics and no battle sounds mod is on
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2022-12-30 11:55:22 +02:00 |
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5d80457eda
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Merge with vcmi/develop branch
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2022-12-30 00:52:23 +02:00 |
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c8cd8aaf10
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merge fix - do not attempt to display multiple dialogs at once
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2022-12-29 22:11:47 +02:00 |
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da7766e90b
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Fix battle start with disabled opening sounds
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2022-12-28 16:51:44 +02:00 |
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ae3f6c5e79
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Renamed PointEffectAnimation -> EffectAnimation
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2022-12-25 21:39:55 +02:00 |
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5b41ced427
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Removed sound playback from PointEffectAnimation
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2022-12-25 21:35:13 +02:00 |
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5a7eed01da
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Made BattleInterface class less friendly
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2022-12-25 17:44:40 +02:00 |
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eb20a4b208
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Merge remote-tracking branch 'vcmi/develop' into warnings_fix
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2022-12-23 14:40:45 +02:00 |
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bab5922951
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Spells can now define color muxer effect (e.g. Bloodlust & Petrify)
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2022-12-22 00:25:35 +02:00 |
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41b87088d5
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Color muxer effects can now be (partially) configured by user.
TODO: move color muxer effects from spells into spell config
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2022-12-21 23:29:56 +02:00 |
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8a9a7b9650
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Fix UI on battle start if hero has tactics
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2022-12-21 20:01:50 +02:00 |
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541d98143b
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Renamed BattleControlPanel -> BattleWindow
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2022-12-21 17:06:47 +02:00 |
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c835a84051
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Moved all GUI handling from BattleInterface to BattleControlPanel
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2022-12-21 17:02:53 +02:00 |
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6138ff1670
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Minor refactoring of BattleHero class
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2022-12-21 01:08:56 +02:00 |
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16c4851d3b
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Animated cursor for spell selection, removed hardcoded cursor ID's
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2022-12-18 22:32:07 +02:00 |
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e9e549148d
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Implemented teleportation animation effect
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2022-12-18 18:26:43 +02:00 |
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deffba01b9
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All battle effects are now fully client sided
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2022-12-17 17:35:15 +02:00 |
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70eac47f08
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Fixes #1051, #1042 - highlight creatures that will be affected by spell
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2022-12-17 00:10:12 +02:00 |
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4d5311789e
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Fixes #831 - do not process any incoming Packs until opening is over
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2022-12-16 23:22:04 +02:00 |
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bbabc991ee
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Clean up logging
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2022-12-16 22:37:44 +02:00 |
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4d628a8ba1
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Fixed several assertion failures on shutting down game
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2022-12-16 16:19:57 +02:00 |
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