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Commit Graph

146 Commits

Author SHA1 Message Date
0f2e00c780 -(linux) Moved all (I hope) files created by VCMI to ~/.vcmi to prevents crash on launch from read-only directory
- minor fixes for #362 #835 #836
2011-11-01 12:58:01 +00:00
623325ca61 Ouch. Thing was for branch only. 2011-09-27 22:03:43 +00:00
bdd66b6537 Zmiany do Programming challenge. 2011-09-27 21:54:40 +00:00
56bf3dc8ab Replaced io_service()) with get_io_service(). Fixes bug #780. 2011-08-04 23:49:32 +00:00
e494171de3 - several changes to get reusable code
- possibly fixed #725
- bug in random seed initializing?
2011-04-30 18:16:58 +00:00
b3ed75ab03 * first part of ERM parser 2011-03-19 17:06:46 +00:00
406b3e3f1c * unnecessary code removed 2011-03-15 17:25:51 +00:00
af2c4633ad * partially done duel mode
* program options parsing via boost::program_options
* Stupid AI - a stupid battle-only AI
* precompiled headers for server and Stupid AI on MSVC
2010-12-22 20:14:40 +00:00
49083c4e5a * ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
daeb3af67a Early changes towards MP support.
It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
4aa60cd40e Minor changes. 2010-08-18 09:50:25 +00:00
a7d3c5fbca * minor cleanups 2010-07-16 14:22:18 +00:00
ec6342d9a7 Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
Started making support for Black Market / Artifact merchant.
2010-06-26 16:02:10 +00:00
8bda10b695 * Freelancer's Guild support (both town structure and adventure map object)
* fixed crashes on r-click on hero in tavern and adv map
* fixed descync issue
* allow free movement FROM guarded tile
2010-05-26 09:47:53 +00:00
adbc142ff0 * a bit of campaign support 2010-05-08 18:56:38 +00:00
0a950c508b Grail digging and construction.
Minor fixes.
2010-02-24 13:03:36 +00:00
0078037df8 * compilation fixes for MSVC / minor changes
* CDefHandler::openFromMemory DOES NOT WORK! It seems to be design error, not windows specific.

Note: please write more C++-like code (declarations don't have to be in the beginning of block of code, use C++-style casts, follow our naming convention for structs / classes, don't write struct before structure's name etc.)
2009-10-14 12:44:44 +00:00
b02d4c1c2f (linux) Manage one directory per user for save games and config. 2009-10-10 05:47:59 +00:00
fe7ef6bbe1 Smart map object serialization over net.
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
ee3c318ed9 Version for development release 0.73c
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
78afb07f52 New, experimental crashhandler for windows (creates minidumps).
Several minor fixes and improvements.
2009-07-31 20:10:22 +00:00
a17936908a * updated changelog
* version set to 0.72
* integrated save format version to the CLoadFile
* fixed problems on entering non-number as resolution number
* minor improvements
2009-06-01 22:31:11 +00:00
6635cf4f23 Made a few functions static or static inline. 2009-05-23 22:57:39 +00:00
429b226517 * moved a few files 2009-05-20 10:08:56 +00:00
90fd75e66c * Removed trailing newline from settings.txt (caused warning)
* Sprite/Bitmap handlers moved to VCMI_Lib
* Moved volume sliders 1px down for better look
2009-05-09 16:18:27 +00:00
bb8e505ccd * refactoring 2009-05-01 14:37:25 +00:00
f9ae91d88c * further changes towards support for ranged spells
* added info about author & license in files
2009-04-15 14:03:31 +00:00
3d29c31deb * further fight with hanged scroll tab
* fixed r-click on FoW crash
* fixed crash on opening tavern window after load
* fixed recruiting new heroes after load
* fixed crash on loading map with spell scrolls
* fixed more crashes
* displpaying difficulty level of saved game
* added support for Library of Enlightenment
* added notification when saving is done
2009-02-01 14:11:41 +00:00
f28c76984c Really fixed the evil bug. 2009-01-30 22:23:13 +00:00
3474fdaf05 * save/load partially working
* Arena and Witch Hut support
* improved support for Resources
* minor fixes and changes
2009-01-10 22:08:18 +00:00
2d01e00284 Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
* woggaladriel -> vcmiainur 
* wogoliphaunt -> vcminoldor 
* wogshadowfax -> vcminahar 
* wogeyeofsauron -> vcmieagles 
* wogisengard -> vcmiformenos 
* wogsaruman -> vcmiistari 
* wogpathofthedead -> vcmiangband 

Minor changes.
2008-10-18 23:20:48 +00:00
ca1dbfe949 changed most of std::cout to tlogX
Alt+F4 quits the game
2008-09-19 12:09:15 +00:00
856698bd80 * fixes for MSVC (it needs to have global variables from library explicitly exported)
* renamed logging variables to tlogX ('_' in var names looks ugly)
* cleaned it improved setting formations
* fixed crashbug on maps with random hero
2008-09-19 08:16:19 +00:00
a1dd7f22f9 gcc fixes(bad idea to call global vars such as log2, this name used by math function). Colored log support on some non-win32 platforms. Small Automake project update 2008-09-18 20:24:53 +00:00
629d934810 * moved CConsoleHandler to lib (update project files)
* using winapi for better console handling with MSVC (I hope I didn't break anything at GCC)
* new logging system (use log0 - log5 for different priorities and colors (at msvc))
* using lists for storing activated interface objects
* more proper closing of server
2008-09-17 10:18:22 +00:00
e71b40ccc5 * counterattacks
* spells learning
* no tooltips for objects under FoW
* working resource silo
* new system for simple unit abilities/states
* neutral monster army disappears when defeated
* synchronization between client and server processes
* fixed battle ending
2008-09-12 08:51:46 +00:00
387f8230cf gcc fixes 2008-09-09 21:10:24 +00:00
6233066b91 * it's possible to use other port than 3030 by passing it as an additional argument
* removed some redundant warnings
* minor improvements for marketplace
2008-09-09 01:40:43 +00:00
3d147a7be8 * version set to 0.63
* mostly done morketplace
* more logging around netcode
2008-09-07 03:38:37 +00:00
65999f4429 2008-08-17 19:30:00 +00:00
3d11b2c4e7 Changes to work better on other(non win32) platforms 2008-08-17 19:15:31 +00:00
6e737bbf3c Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 2008-08-04 09:05:52 +00:00
62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
b72d065265 Minor changes/cleanups. Adventure map is shown :) 2008-07-26 06:39:44 +00:00