0f2e00c780
-(linux) Moved all (I hope) files created by VCMI to ~/.vcmi to prevents crash on launch from read-only directory
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- minor fixes for #362 #835 #836
2011-11-01 12:58:01 +00:00
623325ca61
Ouch. Thing was for branch only.
2011-09-27 22:03:43 +00:00
bdd66b6537
Zmiany do Programming challenge.
2011-09-27 21:54:40 +00:00
56bf3dc8ab
Replaced io_service()) with get_io_service(). Fixes bug #780 .
2011-08-04 23:49:32 +00:00
e494171de3
- several changes to get reusable code
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- possibly fixed #725
- bug in random seed initializing?
2011-04-30 18:16:58 +00:00
b3ed75ab03
* first part of ERM parser
2011-03-19 17:06:46 +00:00
406b3e3f1c
* unnecessary code removed
2011-03-15 17:25:51 +00:00
af2c4633ad
* partially done duel mode
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* program options parsing via boost::program_options
* Stupid AI - a stupid battle-only AI
* precompiled headers for server and Stupid AI on MSVC
2010-12-22 20:14:40 +00:00
49083c4e5a
* ConstTransitive CGI more or less done
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* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
dbe38a7062
A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ...
2010-10-30 21:53:41 +00:00
daeb3af67a
Early changes towards MP support.
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It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
4aa60cd40e
Minor changes.
2010-08-18 09:50:25 +00:00
a7d3c5fbca
* minor cleanups
2010-07-16 14:22:18 +00:00
ec6342d9a7
Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
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Started making support for Black Market / Artifact merchant.
2010-06-26 16:02:10 +00:00
8bda10b695
* Freelancer's Guild support (both town structure and adventure map object)
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* fixed crashes on r-click on hero in tavern and adv map
* fixed descync issue
* allow free movement FROM guarded tile
2010-05-26 09:47:53 +00:00
adbc142ff0
* a bit of campaign support
2010-05-08 18:56:38 +00:00
0a950c508b
Grail digging and construction.
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Minor fixes.
2010-02-24 13:03:36 +00:00
0078037df8
* compilation fixes for MSVC / minor changes
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* CDefHandler::openFromMemory DOES NOT WORK! It seems to be design error, not windows specific.
Note: please write more C++-like code (declarations don't have to be in the beginning of block of code, use C++-style casts, follow our naming convention for structs / classes, don't write struct before structure's name etc.)
2009-10-14 12:44:44 +00:00
b02d4c1c2f
(linux) Manage one directory per user for save games and config.
2009-10-10 05:47:59 +00:00
fe7ef6bbe1
Smart map object serialization over net.
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Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
ee3c318ed9
Version for development release 0.73c
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* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
78afb07f52
New, experimental crashhandler for windows (creates minidumps).
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Several minor fixes and improvements.
2009-07-31 20:10:22 +00:00
a17936908a
* updated changelog
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* version set to 0.72
* integrated save format version to the CLoadFile
* fixed problems on entering non-number as resolution number
* minor improvements
2009-06-01 22:31:11 +00:00
6635cf4f23
Made a few functions static or static inline.
2009-05-23 22:57:39 +00:00
429b226517
* moved a few files
2009-05-20 10:08:56 +00:00
90fd75e66c
* Removed trailing newline from settings.txt (caused warning)
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* Sprite/Bitmap handlers moved to VCMI_Lib
* Moved volume sliders 1px down for better look
2009-05-09 16:18:27 +00:00
bb8e505ccd
* refactoring
2009-05-01 14:37:25 +00:00
f9ae91d88c
* further changes towards support for ranged spells
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* added info about author & license in files
2009-04-15 14:03:31 +00:00
3d29c31deb
* further fight with hanged scroll tab
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* fixed r-click on FoW crash
* fixed crash on opening tavern window after load
* fixed recruiting new heroes after load
* fixed crash on loading map with spell scrolls
* fixed more crashes
* displpaying difficulty level of saved game
* added support for Library of Enlightenment
* added notification when saving is done
2009-02-01 14:11:41 +00:00
f28c76984c
Really fixed the evil bug.
2009-01-30 22:23:13 +00:00
3474fdaf05
* save/load partially working
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* Arena and Witch Hut support
* improved support for Resources
* minor fixes and changes
2009-01-10 22:08:18 +00:00
2d01e00284
Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
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* woggaladriel -> vcmiainur
* wogoliphaunt -> vcminoldor
* wogshadowfax -> vcminahar
* wogeyeofsauron -> vcmieagles
* wogisengard -> vcmiformenos
* wogsaruman -> vcmiistari
* wogpathofthedead -> vcmiangband
Minor changes.
2008-10-18 23:20:48 +00:00
ca1dbfe949
changed most of std::cout to tlogX
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Alt+F4 quits the game
2008-09-19 12:09:15 +00:00
856698bd80
* fixes for MSVC (it needs to have global variables from library explicitly exported)
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* renamed logging variables to tlogX ('_' in var names looks ugly)
* cleaned it improved setting formations
* fixed crashbug on maps with random hero
2008-09-19 08:16:19 +00:00
a1dd7f22f9
gcc fixes(bad idea to call global vars such as log2, this name used by math function). Colored log support on some non-win32 platforms. Small Automake project update
2008-09-18 20:24:53 +00:00
629d934810
* moved CConsoleHandler to lib (update project files)
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* using winapi for better console handling with MSVC (I hope I didn't break anything at GCC)
* new logging system (use log0 - log5 for different priorities and colors (at msvc))
* using lists for storing activated interface objects
* more proper closing of server
2008-09-17 10:18:22 +00:00
e71b40ccc5
* counterattacks
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* spells learning
* no tooltips for objects under FoW
* working resource silo
* new system for simple unit abilities/states
* neutral monster army disappears when defeated
* synchronization between client and server processes
* fixed battle ending
2008-09-12 08:51:46 +00:00
387f8230cf
gcc fixes
2008-09-09 21:10:24 +00:00
6233066b91
* it's possible to use other port than 3030 by passing it as an additional argument
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* removed some redundant warnings
* minor improvements for marketplace
2008-09-09 01:40:43 +00:00
3d147a7be8
* version set to 0.63
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* mostly done morketplace
* more logging around netcode
2008-09-07 03:38:37 +00:00
65999f4429
2008-08-17 19:30:00 +00:00
3d11b2c4e7
Changes to work better on other(non win32) platforms
2008-08-17 19:15:31 +00:00
6e737bbf3c
Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC
2008-08-04 09:05:52 +00:00
62b0365e70
Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed.
2008-07-27 17:07:37 +00:00
b72d065265
Minor changes/cleanups. Adventure map is shown :)
2008-07-26 06:39:44 +00:00