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Commit Graph

4340 Commits

Author SHA1 Message Date
DjWarmonger
2bc762fca8 Increased treasure density a bit. 2014-07-30 15:15:21 +02:00
DjWarmonger
e1936b4b0d Corrected treasure value rounding. 2014-07-30 15:00:44 +02:00
DjWarmonger
e5f3a60c9e Treasure distance now scales depending on zone size. Should be close to OH3 formula. 2014-07-30 13:52:21 +02:00
DjWarmonger
f9245e67e8 Quantize treasure values to let objects at upper bound spawn. 2014-07-30 10:58:45 +02:00
DjWarmonger
5814a057c8 Remove trash treasures from large piles. 2014-07-30 10:21:53 +02:00
DjWarmonger
f8359b4eb5 Randomized shapes for treasure piles. 2014-07-29 19:19:15 +02:00
DjWarmonger
2220786d0c Finally placing objects sparsely. 2014-07-29 19:05:35 +02:00
DjWarmonger
930fa21d38 Tweaked treasure density. 2014-07-29 18:12:27 +02:00
DjWarmonger
3712b9a48b - Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
- Fixed some object amounts which seemed wrong.
2014-07-29 16:58:08 +02:00
DjWarmonger
dc03a251f6 - Fixed treasure generating formula It should be now identical to OH3.
- Refactorings, tweaks.
2014-07-29 15:58:54 +02:00
rhn
aba3421e0a Fixed: 0001854: Rewarding objects loose their state after game is reloaded (breaks savegames) 2014-07-29 15:28:58 +02:00
rhn
e7fa17af38 Fixed message when a structure can't be built due to requirements, but a different building has been built already 2014-07-29 09:49:50 +02:00
DjWarmonger
fe292dfa1d Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though. 2014-07-27 19:30:17 +02:00
DjWarmonger
3acbda75ef Restored old function signature for sanity. 2014-07-27 13:59:53 +02:00
DjWarmonger
713912574a Fixed duplicated Redwood Observatory on snow and possibly other objects. 2014-07-27 07:37:56 +02:00
DjWarmonger
c6d8a0a01e Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2014-07-26 14:21:39 +02:00
DjWarmonger
b97e4b1ab5 Fixed crash when setting players number to 1. 2014-07-26 14:20:33 +02:00
AlexVinS
c431d9fe52 Merge branch 'develop' into FFMpeg 2014-07-26 13:07:45 +04:00
Ivan Savenko
c23261ac0a Removed references to WoG files from CMake 2014-07-26 11:51:44 +03:00
DjWarmonger
16aa230dd1 Enchanters, sharpshooters and dragons are not "special" and should normally spawn on the map. 2014-07-26 10:42:12 +02:00
DjWarmonger
b99d6f862d Improved gravity algorithm. Now zones will start as small and inflate until they fill the map. 2014-07-26 10:02:33 +02:00
AlexVinS
b654ea831b [RMG] Fix mingw build, fix some warnings 2014-07-26 10:12:45 +04:00
AlexVinS
76c3228afa Merge branch 'develop' into FFMpeg
Conflicts:
	client/CVideoHandler.cpp
2014-07-26 07:54:43 +04:00
DjWarmonger
8f946e4add Denser and bigger obstacles. 2014-07-25 18:52:24 +02:00
DjWarmonger
a9ddeb665b Place large obstacles first. 2014-07-25 17:55:48 +02:00
DjWarmonger
67d8a24f0b Experiments with object distance. 2014-07-25 17:10:16 +02:00
DjWarmonger
1dd88d394f All required objects will now constitute main paths of zone (again), which should improve their shape. 2014-07-25 16:26:50 +02:00
DjWarmonger
e65b85873c Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804 2014-07-25 10:44:17 +02:00
DjWarmonger
c119ddf5ee Reduced usage of TerrainViewPattern constructor for faster map generation. 2014-07-24 20:36:52 +02:00
DjWarmonger
156e19cdf6 Various optimizations based on RMG profiling. 2014-07-24 19:16:49 +02:00
DjWarmonger
21386081bf Fixed formula for dwellings value. 2014-07-24 12:26:10 +02:00
DjWarmonger
4b28afcaa4 Fixed counting of faction-aligned zones. 2014-07-23 19:17:07 +02:00
DjWarmonger
9644314c8a Removed map limit cap for objects that probably don't need them and came from H3 engine limitations. 2014-07-23 18:18:06 +02:00
DjWarmonger
1cabc8f7f4 - Implemented map object limit which should also distribute the objects evenly
- Fixed Magic Well limit of 1 per zone
2014-07-23 18:02:17 +02:00
DjWarmonger
8471d32334 Fixed not free tiles in front of required objects. 2014-07-23 11:42:05 +02:00
DjWarmonger
a842068d54 Merge pull request #30 from vcmi/RMG
Since there are no objections, I finally merge this branch.
2014-07-23 08:06:51 +01:00
Ilya Zhuravlev
6812ec6b7e Updated .gitignore 2014-07-20 14:26:26 +04:00
DjWarmonger
eb0ea86ccb Fix for Travis. 2014-07-18 07:40:27 +02:00
Ivan Savenko
4fca583062 Merge pull request #29 from Mixaill/nsis
CMake: add NSIS generator settings
2014-07-18 00:56:46 +03:00
Michael Pavlyshko
a6e590f220 cpack/nsis: do not strip files 2014-07-17 23:11:09 +03:00
Ivan Savenko
6073a08d1c Merge pull request #31 from NikolayIT/develop
Added optimization flag (-O1) for the GCC compiler on Windows platform to prevent "CGameState.cpp.obj: too many sections" compile error
2014-07-16 13:57:33 +03:00
NikolayIT
3d3713ae7f Added optimization flag (-O1) for the GCC compiler on Windows platform to prevent "CGameState.cpp.obj: too many sections" compile error 2014-07-16 11:37:57 +03:00
DjWarmonger
0763b9a758 - Implemented object per zone limit
- Various tweaks for Travis & repo
2014-07-15 22:33:51 +02:00
DjWarmonger
090abf41e8 Fixed sealing off parts of zones. 2014-07-15 19:52:58 +02:00
DjWarmonger
128b63a285 Fixed tiles around unguarded objects -> denser zones, less misplaced guards. 2014-07-15 19:10:03 +02:00
DjWarmonger
e8580229dc RMG will now actually use all the settings from pregame. Till now it did not. 2014-07-15 16:44:07 +02:00
DjWarmonger
ca7fe822eb Removed treacherous randomized constructor. 2014-07-15 15:41:53 +02:00
DjWarmonger
be8c9c8378 Correct strength of zone guards. Logs for guard strength. 2014-07-15 14:38:05 +02:00
DjWarmonger
173111955e Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-07-15 12:27:59 +02:00
DjWarmonger
89c97a88bb Updated Visual projects for SDL2. 2014-07-15 12:26:18 +02:00