DjWarmonger
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2bc762fca8
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Increased treasure density a bit.
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2014-07-30 15:15:21 +02:00 |
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DjWarmonger
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e1936b4b0d
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Corrected treasure value rounding.
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2014-07-30 15:00:44 +02:00 |
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DjWarmonger
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e5f3a60c9e
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Treasure distance now scales depending on zone size. Should be close to OH3 formula.
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2014-07-30 13:52:21 +02:00 |
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DjWarmonger
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f9245e67e8
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Quantize treasure values to let objects at upper bound spawn.
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2014-07-30 10:58:45 +02:00 |
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DjWarmonger
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5814a057c8
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Remove trash treasures from large piles.
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2014-07-30 10:21:53 +02:00 |
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DjWarmonger
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f8359b4eb5
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Randomized shapes for treasure piles.
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2014-07-29 19:19:15 +02:00 |
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DjWarmonger
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2220786d0c
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Finally placing objects sparsely.
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2014-07-29 19:05:35 +02:00 |
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DjWarmonger
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930fa21d38
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Tweaked treasure density.
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2014-07-29 18:12:27 +02:00 |
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DjWarmonger
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3712b9a48b
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- Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
- Fixed some object amounts which seemed wrong.
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2014-07-29 16:58:08 +02:00 |
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DjWarmonger
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dc03a251f6
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- Fixed treasure generating formula It should be now identical to OH3.
- Refactorings, tweaks.
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2014-07-29 15:58:54 +02:00 |
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rhn
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aba3421e0a
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Fixed: 0001854: Rewarding objects loose their state after game is reloaded (breaks savegames)
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2014-07-29 15:28:58 +02:00 |
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rhn
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e7fa17af38
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Fixed message when a structure can't be built due to requirements, but a different building has been built already
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2014-07-29 09:49:50 +02:00 |
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DjWarmonger
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fe292dfa1d
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Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
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2014-07-27 19:30:17 +02:00 |
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DjWarmonger
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3acbda75ef
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Restored old function signature for sanity.
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2014-07-27 13:59:53 +02:00 |
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DjWarmonger
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713912574a
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Fixed duplicated Redwood Observatory on snow and possibly other objects.
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2014-07-27 07:37:56 +02:00 |
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DjWarmonger
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c6d8a0a01e
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2014-07-26 14:21:39 +02:00 |
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DjWarmonger
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b97e4b1ab5
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Fixed crash when setting players number to 1.
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2014-07-26 14:20:33 +02:00 |
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AlexVinS
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c431d9fe52
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Merge branch 'develop' into FFMpeg
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2014-07-26 13:07:45 +04:00 |
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Ivan Savenko
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c23261ac0a
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Removed references to WoG files from CMake
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2014-07-26 11:51:44 +03:00 |
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DjWarmonger
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16aa230dd1
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Enchanters, sharpshooters and dragons are not "special" and should normally spawn on the map.
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2014-07-26 10:42:12 +02:00 |
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DjWarmonger
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b99d6f862d
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Improved gravity algorithm. Now zones will start as small and inflate until they fill the map.
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2014-07-26 10:02:33 +02:00 |
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AlexVinS
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b654ea831b
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[RMG] Fix mingw build, fix some warnings
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2014-07-26 10:12:45 +04:00 |
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AlexVinS
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76c3228afa
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Merge branch 'develop' into FFMpeg
Conflicts:
client/CVideoHandler.cpp
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2014-07-26 07:54:43 +04:00 |
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DjWarmonger
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8f946e4add
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Denser and bigger obstacles.
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2014-07-25 18:52:24 +02:00 |
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DjWarmonger
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a9ddeb665b
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Place large obstacles first.
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2014-07-25 17:55:48 +02:00 |
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DjWarmonger
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67d8a24f0b
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Experiments with object distance.
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2014-07-25 17:10:16 +02:00 |
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DjWarmonger
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1dd88d394f
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All required objects will now constitute main paths of zone (again), which should improve their shape.
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2014-07-25 16:26:50 +02:00 |
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DjWarmonger
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e65b85873c
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Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804
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2014-07-25 10:44:17 +02:00 |
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DjWarmonger
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c119ddf5ee
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Reduced usage of TerrainViewPattern constructor for faster map generation.
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2014-07-24 20:36:52 +02:00 |
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DjWarmonger
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156e19cdf6
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Various optimizations based on RMG profiling.
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2014-07-24 19:16:49 +02:00 |
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DjWarmonger
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21386081bf
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Fixed formula for dwellings value.
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2014-07-24 12:26:10 +02:00 |
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DjWarmonger
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4b28afcaa4
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Fixed counting of faction-aligned zones.
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2014-07-23 19:17:07 +02:00 |
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DjWarmonger
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9644314c8a
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Removed map limit cap for objects that probably don't need them and came from H3 engine limitations.
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2014-07-23 18:18:06 +02:00 |
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DjWarmonger
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1cabc8f7f4
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- Implemented map object limit which should also distribute the objects evenly
- Fixed Magic Well limit of 1 per zone
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2014-07-23 18:02:17 +02:00 |
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DjWarmonger
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8471d32334
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Fixed not free tiles in front of required objects.
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2014-07-23 11:42:05 +02:00 |
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DjWarmonger
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a842068d54
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Merge pull request #30 from vcmi/RMG
Since there are no objections, I finally merge this branch.
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2014-07-23 08:06:51 +01:00 |
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Ilya Zhuravlev
|
6812ec6b7e
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Updated .gitignore
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2014-07-20 14:26:26 +04:00 |
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DjWarmonger
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eb0ea86ccb
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Fix for Travis.
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2014-07-18 07:40:27 +02:00 |
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Ivan Savenko
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4fca583062
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Merge pull request #29 from Mixaill/nsis
CMake: add NSIS generator settings
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2014-07-18 00:56:46 +03:00 |
|
Michael Pavlyshko
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a6e590f220
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cpack/nsis: do not strip files
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2014-07-17 23:11:09 +03:00 |
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Ivan Savenko
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6073a08d1c
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Merge pull request #31 from NikolayIT/develop
Added optimization flag (-O1) for the GCC compiler on Windows platform to prevent "CGameState.cpp.obj: too many sections" compile error
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2014-07-16 13:57:33 +03:00 |
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NikolayIT
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3d3713ae7f
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Added optimization flag (-O1) for the GCC compiler on Windows platform to prevent "CGameState.cpp.obj: too many sections" compile error
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2014-07-16 11:37:57 +03:00 |
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DjWarmonger
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0763b9a758
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- Implemented object per zone limit
- Various tweaks for Travis & repo
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2014-07-15 22:33:51 +02:00 |
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DjWarmonger
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090abf41e8
|
Fixed sealing off parts of zones.
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2014-07-15 19:52:58 +02:00 |
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DjWarmonger
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128b63a285
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Fixed tiles around unguarded objects -> denser zones, less misplaced guards.
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2014-07-15 19:10:03 +02:00 |
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DjWarmonger
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e8580229dc
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RMG will now actually use all the settings from pregame. Till now it did not.
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2014-07-15 16:44:07 +02:00 |
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DjWarmonger
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ca7fe822eb
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Removed treacherous randomized constructor.
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2014-07-15 15:41:53 +02:00 |
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DjWarmonger
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be8c9c8378
|
Correct strength of zone guards. Logs for guard strength.
|
2014-07-15 14:38:05 +02:00 |
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DjWarmonger
|
173111955e
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-07-15 12:27:59 +02:00 |
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DjWarmonger
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89c97a88bb
|
Updated Visual projects for SDL2.
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2014-07-15 12:26:18 +02:00 |
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