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Commit Graph

1786 Commits

Author SHA1 Message Date
07ae33b8f4 BattleAI: missing lock 2024-09-03 13:02:58 +03:00
f9442208da BattleAI: avoid standing in moat 2024-09-03 13:02:58 +03:00
39e5ba32f6 Merge pull request #4530 from IvanSavenko/town_fortifications
Support for configurable town fortifications
2024-08-31 13:59:40 +03:00
c3e76f19e1 Add workaround for very common crash in BattleAI 2024-08-30 12:25:55 +00:00
644d6f4529 Merge pull request #4507 from vcmi/fix-battle-ai
Battle AI: fix firewall, fix haste spellcast evaluation for waits and…
2024-08-30 14:36:05 +03:00
36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
0fd9dbf240 Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
01396b62b7 Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
b84af1a6de Significantly simplify packs applying
Apparently our logic for packs applying with types registration is
overcomplicated and by now completely unnecessary - it became redundant
after introduction of visitor pattern.
2024-08-26 19:48:46 +00:00
11e8b04ac5 Merge pull request #4463 from SoundSSGood/IMarket-refactoring
IMarket refactoring
2024-08-26 22:48:23 +03:00
897bc65e64 Merge pull request #4508 from kaja47/dead-code-must-die
remove never used code in CBonusSystemNode
2024-08-26 19:11:03 +03:00
3d39963a1c Merge branch 'master' into 'develop' 2024-08-26 14:01:00 +00:00
ed36b1a882 Battle AI: fix casting Implosion when it kills target stack, fix casting summon elementals 2024-08-26 16:58:27 +03:00
d55996cc46 Battle AI: fix firewall, fix haste spellcast evaluation for waits and movements, allow location spells 2024-08-26 11:31:00 +03:00
K
462c79e190 remove never used code in CBonusSystemNode
Method CBonusSystemNode::getAllBonuses have 'root' parameter which is never
set to anythig else than nullptr. This patch removes the parameter and all
code that depends on it as preparatory work for further bonus system
optimization.
2024-08-25 14:15:21 +02:00
01b6828df6 BattleAI: fix init env 2024-08-22 21:20:22 +03:00
ff8a745a50 BattleAI: optional simulation depth 2024-08-21 23:27:42 +03:00
22de88ad68 BattleAI: count wait correctly for fast creatures 2024-08-21 22:18:41 +03:00
337f99942b BattleAI: remove boost for archers while moving as actual stack may be small 2024-08-21 22:18:41 +03:00
bc80532f29 BattleAI: improve movement towards unreachable 2024-08-21 22:18:40 +03:00
26609d7a4f BattleAI refactoring 2024-08-21 22:18:40 +03:00
8cdfa26fb5 BattleAI: fix bait for archers when need to go long way 2024-08-21 22:18:40 +03:00
b3fc6743d9 BattleAI: better retaliation calculation 2024-08-21 22:18:40 +03:00
2e3e6b1553 market->getObjInstanceID() 2024-08-21 01:01:23 +03:00
58bb2b58e3 IMarket suggestions
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
fd45b5144d IMarket serializeable 2024-08-20 18:49:47 +03:00
f0448acaa3 TBB is now a dependency of lib. Implemented multithreaded xBRZ scale 2024-08-17 15:25:26 +00:00
d09fb07362 Use throwing ::at to prevent undefined behavior 2024-08-15 13:14:51 +00:00
fe115c6917 Fix possible crash on trying to move to invalid battlefield hexes 2024-08-15 13:13:59 +00:00
49c5f650f7 Merge pull request #4437 from IvanSavenko/battle_sides
Unified handling of battle sides ID's
2024-08-14 18:37:05 +03:00
5c7c4a7810 Merge pull request #4443 from IvanSavenko/fix_sonar
Fix miscellaneous issues discovered by Sonar
2024-08-14 17:12:27 +03:00
ac717d57ea Merge pull request #4445 from IvanSavenko/fix_ranged_attack
Do not try to shoot at 2nd hex of wide creatures
2024-08-14 17:05:12 +03:00
38311244a4 Merge pull request #4402 from Laserlicht/8th_creature
support for 8th creature (Factory)
2024-08-14 17:04:32 +03:00
cd6d55fe75 Do not try to shoot at 2nd hex of wide creatures 2024-08-14 10:38:59 +00:00
97f1a310df Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
78dea24017 Visual logger colored text 2024-08-10 19:13:09 +03:00
47c77826c3 Visual logger map texts 2024-08-10 13:04:35 +03:00
9ffd6368d4 Add visual logger for battle interface 2024-08-10 10:54:20 +03:00
170f375179 code review 2024-08-10 00:29:30 +02:00
475b769eef fix ToW 2024-08-07 01:35:50 +02:00
14bcfad7b0 fix upgrade 2024-08-06 23:28:45 +02:00
ebeeff5aa3 abstraction layer 2024-08-05 23:51:07 +02:00
3afddbbf29 replaced constant 2024-08-05 23:03:19 +02:00
1a06a2cc44 basic 8th creature support 2024-08-05 21:15:47 +02:00
51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions 2024-08-04 17:50:19 +03:00
801e919e7e BattleAI: fix ap calculation in exchange variant 2024-08-03 20:35:20 +03:00
3d856bfa9d Merge remote-tracking branch 'origin/develop' into battle-ai-fixes 2024-08-03 12:54:25 +03:00
9edb0afff8 BattleAI: fix dragonbreath retaliation 2024-07-28 14:41:32 +03:00
bfd1e8a7c8 calculate income 2024-07-25 02:51:00 +02:00