1c809bcb88
fixes build on clang
2024-09-03 00:25:35 +02:00
ee64928454
Merge pull request #4448 from smanolloff/split-client+develop
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Split vcmiclient in two
2024-09-02 15:34:05 +03:00
e502853227
address code review comments
2024-08-31 18:14:05 +03:00
39e5ba32f6
Merge pull request #4530 from IvanSavenko/town_fortifications
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Support for configurable town fortifications
2024-08-31 13:59:40 +03:00
71c7beb7a5
Merge pull request #4533 from IvanSavenko/town_growth
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Change logic of neutral towns garrisons to match H3
2024-08-31 13:52:36 +03:00
0a72a0a48e
Merge pull request #4534 from SoundSSGood/BulkEraseArtifacts
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BulkEraseArtifacts network pack
2024-08-31 13:52:26 +03:00
8cfc1c4ee1
Merge pull request #4535 from IvanSavenko/savecompat_bump
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Removed save compatibility with 1.4
2024-08-31 13:51:10 +03:00
7f926fc30e
Merge pull request #4478 from Laserlicht/resource_generation
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generate assets to file
2024-08-30 15:36:51 +03:00
82c37573fa
Removed save compatibility with 1.4
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All save compatibility checks targeting 1.4 saves have now been removed.
Saves from 1.5 can still be loaded in 1.6
Implemeted few TODO's in serialization that were postponed to avoid
breaking save compatibility in MP for 1.5.X releases.
Fixed missed case for loading black market object from 1.5 saves
2024-08-29 18:51:53 +00:00
e15ea4fc75
BulkEraseArtifacts network pack
2024-08-29 20:22:08 +03:00
7064374d87
Fix visions not working for towns
2024-08-29 15:46:03 +00:00
32ad9c1902
Change ordering of UI elements in main menu to fix hota 1.7 menu
2024-08-29 13:18:33 +00:00
9a2d918360
Fixed mouse wheel in xbrz mode, use mouse position information if
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provided by SDL
2024-08-29 13:18:30 +00:00
c6f0f8de03
generate assets only when necessary
2024-08-29 00:37:39 +02:00
f327224d45
remove original resource functionality
2024-08-28 23:44:31 +02:00
36c1ed670f
Support for configurable town fortifications
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Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.
It is now possible to define which parts of town fortifications are
provided by town buildings
Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".
Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
4c84379110
Open thieves guild if building provides corresponding bonus
2024-08-28 14:04:47 +00:00
408a632002
Deprecate artifact-related building types
2024-08-28 13:50:08 +00:00
55fd7bd7aa
Thieves guild information level is now a bonus type
2024-08-28 13:50:07 +00:00
a1a194d904
Allow replacing war machine if hero has a different machine in the slot
2024-08-28 13:49:42 +00:00
8ef8ffa5c4
Implemented configurable blacksmith. Deprecated ballistaYard type
2024-08-28 13:49:42 +00:00
ce1e0b8875
Moved NewTurn pack generation to NewTurnProcessor
2024-08-28 13:03:24 +00:00
0fd9dbf240
Unified income handling, added IOwnableObject interface
2024-08-28 12:40:44 +00:00
58da447f43
Merge pull request #4523 from IvanSavenko/xbrz_fixes
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Xbrz fixes
2024-08-28 15:39:45 +03:00
70190ea1fe
Merge branch 'develop' into resource_generation
2024-08-28 00:03:46 +02:00
4704e92d98
adjust resource naming
2024-08-28 00:02:29 +02:00
a2bac260e7
Fix images with custom scaling in xBRZ mode
2024-08-27 19:49:41 +00:00
0bbc2bce33
Fix handling of transparency in xbrz and in images with non-cyan
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transparent color in unscaled mode
2024-08-27 19:44:11 +00:00
d47271de6c
avoid zero size Y axis
2024-08-27 21:41:50 +02:00
20d5b33ea6
Remove marketModes as member
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marketModes are now generated in runtime and are not a member of
IMarket. Was not a bad change, but towns load buildings before town type
is randomized, leading to case where market modes are not actually known
when building is added to town (like random towns with market built)
Since altar requires CArtifactSet for work, IMarket will now always
contain it, but it will only be accessible if market supports altar
mode.
2024-08-27 14:07:00 +00:00
20ccc92e6d
move shutdown functions in EntryPoint
2024-08-27 13:12:55 +03:00
e9131538dd
Merge branch 'develop' into split-client+develop
2024-08-27 03:05:07 +03:00
01396b62b7
Extracted handling of type ID's from serializer into a separate class
2024-08-26 19:48:46 +00:00
232a759db7
Remove type registration from library pack applying
2024-08-26 19:48:46 +00:00
b84af1a6de
Significantly simplify packs applying
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Apparently our logic for packs applying with types registration is
overcomplicated and by now completely unnecessary - it became redundant
after introduction of visitor pattern.
2024-08-26 19:48:46 +00:00
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
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IMarket refactoring
2024-08-26 22:48:23 +03:00
7b746bcaec
Merge pull request #4496 from Laserlicht/statistic_improve
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Statistics improve
2024-08-26 19:12:56 +03:00
e65eaf0e06
Merge pull request #4506 from mikeiit/add_missisng_stack_artifact_description
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Added missing stack artifact description
2024-08-26 19:10:48 +03:00
3d39963a1c
Merge branch 'master' into 'develop'
2024-08-26 14:01:00 +00:00
2a6525c5ef
Check battleInt->curInt instead of battleInt
2024-08-25 19:43:21 +00:00
619b35ab33
Allow dialogs when in battle interface
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But also it is not our turn
2024-08-25 19:43:14 +00:00
2c5a1bcbb4
remove comment out line
2024-08-25 11:48:17 +02:00
d9d82fc836
add horicaontal grid + fixes
2024-08-25 02:21:24 +02:00
3671079754
Added artifact description
2024-08-24 16:37:11 -07:00
95d2fbc9b7
fix grid
2024-08-25 00:43:55 +02:00
62790e9aad
scaling anim have problems -> use other icon
2024-08-25 00:33:36 +02:00
6e33b86dcb
fix days surived
2024-08-24 23:36:01 +02:00
6d8bc9b859
Merge pull request #4500 from MichalZr6/allow_dialogs_when_in_battle
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Allow dialogs when in battle interface but not on the players turn
2024-08-24 16:18:20 +03:00
c22820f484
Merge pull request #4484 from Laserlicht/text_len
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campaign text length
2024-08-24 16:06:31 +03:00
3e605253db
Merge pull request #4481 from Laserlicht/fix_hota
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fix for 8th creature
2024-08-24 16:06:12 +03:00