Ivan Savenko
f83a004b54
Added workaround to prevent multithreaded access to bonus system in RMG
2024-01-23 00:49:18 +02:00
Ivan Savenko
284273379e
Merge pull request #3536 from IvanSavenko/serialization_refactor
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Refactoring of serialization versioning handling
2024-01-22 19:49:24 +02:00
Tomasz Zieliński
b3adb9e554
Do not place zone guards adjacent to 3rd zone
2024-01-22 09:27:30 +01:00
Laserlicht
0a4b5dbe10
code review
2024-01-21 18:12:46 +01:00
Ivan Savenko
9f3655c41b
Minor code cleanup
2024-01-20 23:26:04 +02:00
Ivan Savenko
fc4ae3bd8c
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-01-20 23:01:49 +02:00
Andrii Danylchenko
0c1664dbe7
NKAI: various AI fixes after tests in headless
2024-01-20 22:55:30 +02:00
Ivan Savenko
0c07384293
Refactoring of serialization versioning handling
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- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum
Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00
Ivan Savenko
6b760089a4
Merge pull request #3473 from IvanSavenko/const_lib
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[1.5] Remove non-const global variables from library
2024-01-20 19:22:46 +02:00
Laserlicht
883ea23495
moved to gameconfig
2024-01-20 17:54:15 +01:00
Ivan Savenko
8e8d42bfa2
Try to simplify / cleanup code to localize crash
2024-01-20 18:40:03 +02:00
Ivan Savenko
912262e826
Avoid crash on invalid artifact in bank config
2024-01-20 18:17:23 +02:00
Ivan Savenko
24d25730ad
Changed checks for null with checks for hasValue
2024-01-20 16:41:10 +02:00
Ivan Savenko
31b04780c9
Added hasValue method to identifiers
2024-01-20 16:40:51 +02:00
Laserlicht
4813179abb
Invite hero setting
2024-01-20 01:24:34 +01:00
Laserlicht
346beea49c
invite hero backend
2024-01-20 01:09:55 +01:00
Ivan Savenko
baa73f5433
Code cleanup
2024-01-20 00:26:25 +02:00
Ivan Savenko
709905b1a0
Simplified networking API
2024-01-19 23:52:28 +02:00
Ivan Savenko
80e960bc8e
Finalized new TCP networking API
2024-01-19 23:52:28 +02:00
Ivan Savenko
47f72af556
Client-side update, adapted and fixed login and chat
2024-01-19 23:49:59 +02:00
Ivan Savenko
4271fb3c95
Extension of lobby server functionality
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Support for:
- listing of active players
- listing of active rooms
- joining and leaving rooms
- placeholder support for multiple chat rooms
- proxy connections
- invites into private rooms
(only lobby server side for now, client and match server need work)
2024-01-19 23:49:59 +02:00
Ivan Savenko
461bca73f3
Minor cleanup - move reinterpret_cast to jsonNode
2024-01-19 23:49:59 +02:00
Ivan Savenko
55b504792e
Implemented basic version of login window and persistent connection on
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client
2024-01-19 23:49:59 +02:00
Ivan Savenko
78b7d9e726
Replaced open port check with server crash check
2024-01-19 23:49:59 +02:00
Ivan Savenko
aa7ecea683
Switch turn timers handling to boost asio timer
2024-01-19 23:49:59 +02:00
Ivan Savenko
a50cdbda0c
Added timer functionality to NetworkServer
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Might not be related to networking strictly speaking, but useful to have
functionality for network thread
2024-01-19 23:49:59 +02:00
Ivan Savenko
c9765a52ff
Do not accept connections into ongoing game
2024-01-19 23:49:59 +02:00
Ivan Savenko
22f0ca67c6
Fix connection to game lobby & map load
2024-01-19 23:49:59 +02:00
Ivan Savenko
0a1153e1c6
Switch client-server communication to new API
2024-01-19 23:49:59 +02:00
Ivan Savenko
de5227142b
Implemented message receiving / broadcasting
2024-01-19 23:49:59 +02:00
Ivan Savenko
07fb313765
Implemented loading of latest messages on joining chat
2024-01-19 23:49:59 +02:00
Ivan Savenko
f10b6df989
Implemented messages sending and storing in database
2024-01-19 23:49:59 +02:00
Ivan Savenko
dff9cf39c0
Implemented connection handling
2024-01-19 23:49:59 +02:00
Ivan Savenko
c2c43602ea
Initial version of global lobby server available in client
2024-01-19 23:49:59 +02:00
Ivan Savenko
d04241b10a
Code cleanup
2024-01-19 23:02:00 +02:00
Ivan Savenko
1f7e53a609
Code style fixes
2024-01-19 21:21:23 +02:00
Ivan Savenko
339fad6e27
Merge pull request #3528 from vcmi/master
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Merge master -> develop
2024-01-19 21:19:20 +02:00
Ivan Savenko
aa02d5787a
Better solution for rmg crash fix
2024-01-19 17:26:51 +02:00
Ivan Savenko
789c96d9b0
Fixed binding lambda to a reference to a temporary on stack
2024-01-19 16:17:59 +02:00
Ivan Savenko
e50f586d8b
Stabilization
2024-01-19 14:21:13 +02:00
Ivan Savenko
ffd604c114
Removed unnecessary access to IHandler::objects
2024-01-19 13:56:06 +02:00
Ivan Savenko
6e629a6a5f
split getBonusLocalFirst into two distinct method:
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- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
2024-01-19 13:56:06 +02:00
Ivan Savenko
496c13b34a
Stabilization
2024-01-19 13:56:06 +02:00
Ivan Savenko
9af7c63a26
Fix build
2024-01-19 13:56:05 +02:00
Ivan Savenko
ea1f05d15a
Stabilization
2024-01-19 13:55:22 +02:00
Ivan Savenko
60ffb81b33
Replaced remaining placeholder code with callbacks
2024-01-19 13:55:22 +02:00
Ivan Savenko
e67e4430ba
Removed most of non-const static fields in lib. Reduced header includes.
2024-01-19 13:55:22 +02:00
Ivan Savenko
a15366f5a5
Make IObjectInterface::cb non-static
2024-01-19 13:55:21 +02:00
Ivan Savenko
c37ce05d06
Attempt to make constant bonus system nodes (CCreature / CArtifact)
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fully constant
2024-01-19 13:54:49 +02:00
Ivan Savenko
2c4cad7d9c
Slight simplification of bonus system node class
2024-01-19 13:54:49 +02:00