Michał Kalinowski
ec536e613c
CMake more transitive
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-Moving AIs cmake to target focusing code
-Beign explicit when link libraries
2019-03-28 16:56:51 +03:00
Dydzio
c310a05ee0
Allow learning secondary skills in ally towns
2019-03-25 02:21:32 +03:00
Dydzio
e1857df4bb
Fix defense battle action logic ( #563 )
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* Fix defense battle action logic
2019-03-25 02:16:47 +03:00
Alexander Shishkin
549d8c97df
Merge pull request #557 from dydzio0614/CrystalDragonAbility
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Fix crystal dragon ability to match H3
2019-03-21 17:02:20 +03:00
Dydzio
53f4ba6464
Fix crystal dragon ability to match H3
2019-03-17 19:48:47 +01:00
Dydzio
36cb9f11c4
Hardcoded feature: no random week/month effects
2019-03-17 18:27:05 +01:00
AlexVinS
9311966706
[C::B] Switch to MinGW 7.3
2019-02-19 14:59:10 +03:00
Michał Kalinowski
a0d1808b62
CMake transitive compile dependency
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Moving to more target focusing code that provides better transitive scope
2019-01-19 17:38:54 +03:00
Alexander Shishkin
b00e935e4d
Warnings fixes ( #538 )
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Warnings fixes
* Suppress `missing-braces` for Clang
* Fixed many C4275 warnings
* Fixed almost all Clang/GCC warnings
* Silence most frequent MSVC warning.
* Fixed some pessimizing-move warnings
* Fixed some unused capture warnings
2019-01-19 13:52:02 +03:00
AlexVinS
da20aa2388
Use the same cost value in Pathfinder and fuzzy evaluations.
2019-01-17 10:54:41 +03:00
Dydzio
216d50788b
Fix AI build, update default Windows SDK version for projects
2018-12-31 15:18:42 +01:00
Andrii Danylchenko
035d279ae8
Refactor CGHeroInstance, make spells private
2018-12-23 15:49:26 +03:00
Andrii Danylchenko
83531f4355
Rename typo in NetPacksServer.cpp
2018-11-17 21:58:54 +02:00
Andrii Danylchenko
9a36572446
Build boat in allied shipyards is allowed now
2018-11-17 21:58:54 +02:00
Dydzio
c3088e293a
Workaround linker bug, set higher optimization by default
2018-11-17 11:34:39 +01:00
Andrii Danylchenko
6ac987794c
AI: first rule extracted for pathfinder
2018-09-23 15:26:53 +03:00
KasyanDiGris
fa5a14e2d8
Stabilize vcmi ( #488 )
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* Shared statusbar
* Fixed server fails on client disconnected
2018-08-26 19:09:56 +03:00
Konstantin Vukolov
96215233bc
macOS: fix packet deserialization ( #479 )
2018-08-14 01:03:45 +03:00
Alexander Shishkin
84be667363
Merge pull request #463 from dydzio0614/skel_transformer_fix
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Fix bone/ghost dragon handling in skeleton transformer
2018-07-19 00:03:32 +03:00
Dydzio
301b70ddd8
Fix bone/ghost dragon handling in skeleton transformer
2018-07-18 20:21:19 +02:00
Dydzio
d5d2c65c4b
Fix counterattack wrong mechanics
2018-07-18 15:52:33 +02:00
Dydzio
260981d586
Update project files to match vcmi code changes
2018-07-06 18:52:51 +02:00
Andrii Danylchenko
dcbcff41dc
apply review comments for CAndroidVMHelper
2018-05-26 14:50:49 +03:00
Andrii Danylchenko
ee033e9c9c
fix android build
2018-05-25 22:57:29 +03:00
Karlis Senko
224ea28433
Fix various memory errors related to server and connections.
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* keep connection when restarting scenario
* wrong double free in Connection
* multiple use after free when stopping server
* double free of StartInfo
2018-05-01 00:04:20 +03:00
Karlis Senko
40e6292ed2
Fix memory leaks in launcher.
2018-05-01 00:01:20 +03:00
ArseniyShestakov
6f6f399911
Merge pull request #451 from josch/develop
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Remove compilation warnings
2018-04-27 17:29:15 +07:00
Karlis Senko
965b33d16a
Server: add GAMEPLAY_STARTING state ( #450 )
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Fixes issue 2962.
2018-04-23 00:26:40 +07:00
Johannes 'josch' Schauer
a0be483525
server/CVCMIServer.cpp: remove variable that was only set but never used
2018-04-19 15:18:08 +02:00
AlexVinS
a8e1c51c36
[c::b] projects update
2018-04-05 21:12:21 +03:00
Arseniy Shestakov
f5d8e5b0cc
Move Boost Asio compatibility code to Global.h. Fix by @dydzio06143
2018-04-05 19:35:08 +07:00
Arseniy Shestakov
74e5c5bf05
CGameHandler: rename CPackForClient argument and add network logging
2018-04-04 14:24:32 +07:00
Arseniy Shestakov
ac66fc7f42
Full rework of pre-game interface and networking
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New features for players:
* Loading for multiplayer. Any save could be used for multiplayer.
* Restart for multiplayer. All clients will restart together.
* Loading from single save.
* Hotseat mixed with network game. Multiple players per client.
* Now connection to server could be cancelled.
* Return to menu on disconnections instead of crashes.
* Restoring of last selected map, save or campaign on next run.
TLDR on important changes in engine code:
* UI: work with server separated from UI
* UI: all explitic blitting replaced with IntObject's
* UI: all new code use smart pointers instead of DISPOSE
* Gameplay always start through lobby controlled by server.
* Threads receiving netpacks now shared for lobby and gameplay.
* Campaigns: heroes for crossover now serialized as JsonNode.
2018-04-04 14:24:26 +07:00
AlexVinS
03cfd2cb78
Do not use StackLocation in netpacks
2018-03-17 13:24:12 +08:00
AlexVinS
8cec07afbd
Replaced CGHeroInstance and CGObjectInstance with ObjectInstanceID in NetPacks
2018-03-17 13:24:12 +08:00
Henning Koehler
7f76648a7c
Extend Bonus.addInfo to integer vector ( #427 )
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* changed Bonus::additionalInfo to integer vector
* fixed deserialization for old savegames
* removed newline from JsonNode::toJson()
* updated bonus schema; SPELL_AFTER_ATTACK and SPELL_BEFORE_ATTACK use new addInfo format
* removed unnecessary init in Bonus constructor
2018-03-12 08:20:18 +03:00
Raphnalor
83c6ffbda0
Reflect changes in boost::asio released in Boost 1.66. ( #428 )
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The service template parameters are disabled by default for now.
Use BOOST_ASIO_ENABLE_OLD_SERVICES macro to enable the old interface.
2018-03-11 21:02:20 +08:00
ArseniyShestakov
079cd470c2
Merge pull request #425 from vcmi/CatapultRework
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Catapult rework
2018-03-06 01:16:53 +08:00
Dydzio
07cf59592b
Updated catapult spell effect to match new code
2018-03-05 12:55:44 +01:00
AlexVinS
f126a34a5e
Fixed https://bugs.vcmi.eu/view.php?id=2904
2018-03-04 11:15:24 +03:00
Dydzio
fb9ee9ddf7
Visual fix - destroy shooters together with tower
2018-03-02 15:36:44 +01:00
Dydzio
e68a2e7ef5
Fix arrow tower destruction mechanics
2018-03-02 15:23:07 +01:00
Dydzio
b55d506e22
Grant advanced catapult proficiency with CATAPULT_EXTRA_SHOTS
2018-03-02 13:46:14 +01:00
Alexander Shishkin
8b002ad774
Issue2888 ( #421 )
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Fixed issue 2888
* Merged AFTER_ATTACK & BEFORE_ATTACK cast modes.
* Introduced new caster class for creature ability usage
* Added few tests
2018-03-02 13:22:51 +03:00
Nikolay Shalakin
3795985de9
Eliminate warnings / errors. Pull request #388
2018-02-11 15:17:14 +03:00
Arseniy Shestakov
8bbe747e8e
Cleanup undef for min / max. NOMINMAX is already in Global.h
2018-02-11 05:42:49 +03:00
Ivan Romanov
eea50a044c
Hide "this statement may fall through" warnings
2018-02-10 22:27:00 +05:00
AlexVinS
35b01eb379
Fixed https://bugs.vcmi.eu/view.php?id=2466
2018-02-10 08:37:15 +03:00
AlexVinS
c94daf6faa
Fixed https://bugs.vcmi.eu/view.php?id=2864
2018-02-10 07:31:02 +03:00
AlexVinS
b194f8f13b
Fixed https://bugs.vcmi.eu/view.php?id=2865
2018-02-10 00:02:56 +03:00