DjWarmonger
2f4aabca52
Compile issue fixed - it's temporary solution.
2011-02-24 18:27:44 +00:00
mateuszb
3ed607e1f6
* fixed bug 673
2011-02-24 15:54:45 +00:00
mateuszb
7ccffc550f
* changelog updated for upcoming 0.84 release
2011-02-24 15:50:43 +00:00
mateuszb
ab4418917a
* artillery skill fixed
2011-02-24 15:33:03 +00:00
mateuszb
ba7eb6ce49
* bug 492 fixed
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* boost::filesystem version set to 2 (should work with all relatively new versions of boost)
2011-02-24 15:05:21 +00:00
Michał W. Urbańczyk
91d0ea64de
Version to be released as dev release 0.83b
2011-02-24 14:54:18 +00:00
Michał W. Urbańczyk
e505328fcd
Reverted r1992 for now [boost < 1.46 won't work with it]
2011-02-24 14:01:58 +00:00
Michał W. Urbańczyk
1afcaf2817
* CThreadHelper.cpp now belongs to VCMI_lib project
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* fixed console on Windows (restored old code)
* GeniusAI won't get blocked when it has a hero with tactics in battle
* fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
* suppressed bonus system console output: it goes only to the logfile
* [win32] setting thread names (debug purposes)
* minor fixes
2011-02-24 13:57:47 +00:00
mateuszb
0482195489
* bug 652 fixed
2011-02-24 13:14:52 +00:00
mateuszb
4647d4af2c
boost 1.46 compile fixes.
2011-02-24 12:21:48 +00:00
mateuszb
5e0b0e49b2
* bug 392 fixed
2011-02-23 18:21:51 +00:00
mateuszb
6d6a1af9ed
* fixed crash on after attack spell casting
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* more aggressive stack direction normalization after action
* artillery support
2011-02-23 17:10:35 +00:00
mateuszb
e979802012
* fix for bug 672
2011-02-23 15:51:33 +00:00
mateuszb
a6b4cfdde7
* spell scroll campaign bonus
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* minor fix (gratuitous call to giveCampaignBonusToHero)
2011-02-23 11:21:40 +00:00
mateuszb
8e7b855478
BLOCK_SPELLS_ABOVE_LEVEL was removed on purpose
2011-02-23 10:01:23 +00:00
Michał W. Urbańczyk
cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
DjWarmonger
9d313d3d2c
Minor fixes and tweaks.
2011-02-22 14:23:09 +00:00
mateuszb
6db7f1d610
* minor improvements in spell immunity handling
2011-02-22 13:44:34 +00:00
mateuszb
b4edd10e6c
* beegee's comments patch
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* very minor changes
2011-02-22 11:52:36 +00:00
Michał W. Urbańczyk
a46ad0b7ef
Next set of fixes, mostly for deserialization.
2011-02-22 09:47:25 +00:00
mateuszb
1458cf64c2
* fixed bug 298
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* fixed INDEPENDENT_MIN bonus value type
* minor changes
2011-02-21 16:53:23 +00:00
mateuszb
43468e16e1
* bug 97 fixed
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* better handling of BLOCK_SPELLS_ABOVE_LEVEL bonus
2011-02-21 13:27:31 +00:00
Michał W. Urbańczyk
d36f8087aa
minor fix — duration has to be passed as ui16.
2011-02-21 04:24:46 +00:00
Michał W. Urbańczyk
4c9edd3f06
Many fixes around bonus system. Some basic propagation mechanism (not clever but works).
2011-02-21 04:13:00 +00:00
mateuszb
519a4186de
* fixed bugs 470 and 523
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* minor improvements
2011-02-20 18:32:39 +00:00
Ivan Savenko
450ae1772c
- Buttons optimization - less memory and CPU usage
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- gcc compilation fixes
2011-02-20 09:24:53 +00:00
DjWarmonger
872c893789
Fixed parsing for Mind Immunity.
2011-02-17 09:06:24 +00:00
mateuszb
4e631fc530
* fix for bug 573
...
* minor changes
2011-02-15 19:54:55 +00:00
Michał W. Urbańczyk
44619757e8
Fixed opening spellbook via hero screen.
2011-02-15 18:40:06 +00:00
DjWarmonger
6db068f506
Fixed stacks speed and general parsing bug.
2011-02-14 21:08:29 +00:00
Michał W. Urbańczyk
2f9ed138f6
Tactics more or less working (some improvements still needed, as proper updating battle GUI).
2011-02-14 20:31:53 +00:00
Michał W. Urbańczyk
99a7320e99
Fixes for Altar of Sacrifice (got broken after artifact rewrite)
2011-02-14 10:38:33 +00:00
Michał W. Urbańczyk
e3310f8759
Eagle Eye seems to work.
2011-02-14 09:29:35 +00:00
Michał W. Urbańczyk
0c700f97cd
A little progress with Eagle Eye and Tactics.
2011-02-13 22:46:04 +00:00
DjWarmonger
4dc258521b
Various fixes.
2011-02-13 19:46:16 +00:00
DjWarmonger
adb1d9181d
Missing file.
2011-02-13 13:16:41 +00:00
DjWarmonger
a5a493bfc1
Stack experience more or less handled. Neutrals get 10K xp every day.
2011-02-13 13:11:09 +00:00
DjWarmonger
252cee96f5
Partial Stack Exp operations. Can't really test it as battle is unplayable atm.
2011-02-12 18:48:11 +00:00
DjWarmonger
7a49240520
Some additional info for Stack Experience, fixes.
2011-02-12 16:21:48 +00:00
mateuszb
fcdc3f0bdd
Various changes, including exprank limiter and development towards Tactics secondary skill support.
2011-02-12 16:12:48 +00:00
Michał W. Urbańczyk
9f90ef58ca
Some work towards Eagle Eye skill support.
2011-02-11 19:12:08 +00:00
Michał W. Urbańczyk
ab20e024c0
Various fixes and improvements around kill hero and kill monster quests. A few minor unrelated fixes.
2011-02-11 12:27:38 +00:00
DjWarmonger
c0f2b3f32b
Now parsing CREXPBON into Bonus System, with limiters. StackExperience class removed.
...
Exp ranks are now calculated, though exp is never set.
2011-02-11 08:20:26 +00:00
mateuszb
d630d88ac1
* some work towards fix of 537
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* 338 seems to be fixed
2011-02-10 14:44:21 +00:00
Michał W. Urbańczyk
979f77d900
Some preparations towards handling stack experience by the new bonus system. New nodes for controlling premies for creatures of given tier (level). Minor changes.
2011-02-10 13:12:53 +00:00
mateuszb
8b8d06ac64
* fixed bug 257
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* minor changes
2011-02-09 15:19:53 +00:00
DjWarmonger
454beba90c
Backup of last modifications in stack experience.
2011-02-09 14:58:15 +00:00
mateuszb
8a4187df16
* fixed displaying animation of creature starting moving
2011-02-09 13:56:30 +00:00
Michał W. Urbańczyk
9f21e4b46f
Minor compile fix, std::copy used that way overwrites original bonuses [but the code won't be needed anyway]
2011-02-09 12:33:58 +00:00
DjWarmonger
72c30df16a
More parsing for CREXPBON.
2011-02-08 11:34:34 +00:00