beegee1
db2f468341
- Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default
2013-01-26 13:48:20 +00:00
DjWarmonger
dcedfb05d2
Fix for #1187
2013-01-25 14:39:28 +00:00
DjWarmonger
dad5771a09
Workaround for new artifacts r-click descriptions, they will be displayed in same way as OH3 artifacts.
2013-01-24 08:01:43 +00:00
Ivan Savenko
080e037c54
- fix for starting towns ( #1180 )
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- fix for creature window (#1184 )
2013-01-23 22:09:58 +00:00
Ivan Savenko
6b3debc5ed
- fixes for market window ( #1182 )
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- aligment issues on level-up window
2013-01-22 23:28:10 +00:00
DjWarmonger
e5783801af
Fixed #1183
2013-01-22 09:47:25 +00:00
beegee1
a4129f43f2
- Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning
2013-01-21 20:49:19 +00:00
DjWarmonger
a0e72785a6
Fixed doubled descriptions in creature window.
2013-01-21 09:32:51 +00:00
Ivan Savenko
46eb0b3daf
- wrokaround/fix for #1177
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- removed assert in Fonts.cpp (can be triggered a lot by old pregame\battles code)
- fixed battle console text positioning
- fixed some new compiler warnings
2013-01-20 22:49:34 +00:00
Michał W. Urbańczyk
a96f03e947
Crashes realted to illegal access to enemy hero data should be fixed, including #1178 .
2013-01-20 20:29:35 +00:00
beegee1
1cab54b87a
- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
2013-01-20 14:43:58 +00:00
Michał W. Urbańczyk
5b919d88eb
"More stable" opening AI.
2013-01-20 12:06:49 +00:00
DjWarmonger
ce15eb37c2
- Fixed serialization of limiters
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- Hero can now can have several separate specialty nodes
- Fixed typo (speciality->specialty)
- Fixed several crashes related to commanders
- Improvements to specialty handling, bugfixes and temporary solutions for upcoming hero specialties in mods
2013-01-17 18:15:00 +00:00
Ivan Savenko
5deb499e7e
Last breaking change into mod system (will explain on forum)
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- paths in "filesystem" node are now relative to mod directory
- "filesystem" entry in mod.json is now optional
- made "register object" log messages visible only in log
- minor fixes, including #1173
2013-01-16 14:28:49 +00:00
Ivan Savenko
2f83b211ca
- fix for text on kingdom overview ( #1172 + some other similar cases)
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- removed unused code from text handler
2013-01-12 19:28:38 +00:00
alexvins
f4ee750d64
[refactor] a few more cleanups
2013-01-12 13:53:02 +00:00
Ivan Savenko
7e7d12095b
- basic support for dependencies\conflicts for mods
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- adventure map objects transparency should be more similar to h3
2013-01-10 18:53:49 +00:00
alexvins
d8b068afd9
[c::b] update projects
2013-01-08 09:41:28 +00:00
beegee1
0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
2013-01-06 19:30:12 +00:00
alexvins
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
mateuszb
2848fb6fef
Gernsworth's patch for bug #1118
2012-12-30 18:29:15 +00:00
Ivan Savenko
e023b7d6bc
another OS X patch from stopiccot
2012-12-27 09:21:30 +00:00
Ivan Savenko
96cc88ba91
- removed autotools files from ERM
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- fixed misplaced town label
2012-12-25 15:39:06 +00:00
alexvins
9051731755
[c::b] reorganize workspace
2012-12-24 15:55:19 +00:00
Ivan Savenko
0b1c215882
- end of world, at least for autotools. Removed completely in favor of CMake
2012-12-23 19:44:37 +00:00
Ivan Savenko
da6cb0ae12
- trade windows work with new creatures\artifacts
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- removed some duplicated code in creature loading
2012-12-23 10:23:41 +00:00
Michał W. Urbańczyk
fa3d32925e
A patch from Gernsworth that fixes #166 . CGStatusBar is extended to support alignment, old CStatusBar class is removed.
2012-12-22 20:05:08 +00:00
Ivan Savenko
4e0881f689
- fixed #1167
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- CLabel will print text in "{}" using title color
2012-12-20 13:57:29 +00:00
Michał W. Urbańczyk
bcf8cab19a
Project files update/cleanup.
2012-12-19 18:23:21 +00:00
Michał W. Urbańczyk
27f8408c52
Compile fix for MSVC.
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Fixed crash when no maps are present.
Fixed crash on opening the loading screen.
Fixed crash on starting the turn when Games/ subfolder is not present.
2012-12-19 18:19:09 +00:00
Ivan Savenko
b5ebf443fc
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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- common base class for H3 bmp and ttf fonts
- replaced fonts.txt with fonts.json
2012-12-19 17:24:53 +00:00
alexvins
66d9edf76e
small refactor secskill limit check.
2012-12-18 11:24:13 +00:00
Ivan Savenko
94c55e2632
- string ID's for spells (not configurable due to hardcode)
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- spell chances in new towns guilds can be specified in config
2012-12-18 10:32:11 +00:00
Ivan Savenko
62e99a1ae5
- basic loading screen, no progress bar
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- startGame() call will run in separate thread if loading screen is used (looks OK so far)
2012-12-17 18:01:17 +00:00
Ivan Savenko
ff146a80fe
- fixed empty tavern in new towns
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- by default new heroes\new towns will be enabled on maps (no effect without mods)
2012-12-17 12:55:29 +00:00
Ivan Savenko
e36bc50504
- support for new heroes and hero classes
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- moved hero-specific data from text handler to CHero
- moved hero classes-specific data into heroClasses.json
2012-12-16 13:47:53 +00:00
Ivan Savenko
c764ce6ebe
- one more unitialized memory crash ( #1163 )
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- minor tweaks for hero handler
2012-12-15 13:40:22 +00:00
DjWarmonger
f05b398e5c
Compile fixes.
2012-12-15 09:04:55 +00:00
Ivan Savenko
d2ee602b29
- fix uninitialized cursor
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- stubs for loading heroes and classes from mods (no real code yet)
- heroes loading uses string IDs for secondary skills, some cleanup in HeroHandler
2012-12-15 08:47:02 +00:00
Ivan Savenko
423a226e31
OS X patch from stopiccot
2012-12-15 07:24:25 +00:00
Ivan Savenko
e695f1ad63
- fixed slow hero screen (not specific to it, but most notable here)
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- fixed some bugs related to animation (cove buildings mostly)
2012-12-14 19:47:38 +00:00
Ivan Savenko
ffe8b99369
- reorganized hero classes
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- artifact iconIndex should work
- new file with hardcoded string constants: lib/StringConstants.h
Note: some minor bugs, will fix soon:
- slow to open hero window
- hero adventure map images serialization is broken\incorrect
2012-12-14 15:32:53 +00:00
Ivan Savenko
23fcdd1a4a
- missing fields in town serialization
2012-12-13 13:07:56 +00:00
Ivan Savenko
ec8e078ef8
- fixed out of sync hero armies
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- one more crash in garrison
2012-12-12 14:52:42 +00:00
Ivan Savenko
ca4f53aea1
- some fixes for garrisons (crashfix and correct behaviour of split button)
2012-12-12 12:03:02 +00:00
Ivan Savenko
04358ed0c6
multiple changes in config system, breaks existing mods. See upcoming post on forums.
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- filesystem initialization works in conjuction with modHandler
- (config) split buildings.json in multiple files in "factions" directory
- (mods) merged filesystem.json and config/mod.json into mod.json
2012-12-12 11:13:57 +00:00
Ivan Savenko
e3231db1c9
- primaryResource and warMachine now use string ID
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- fixed long delays on moving units in garrisons
- fixed bug on loading available spells from map
- removed unused bigImgs from Graphics
2012-12-11 12:12:46 +00:00
Ivan Savenko
1c5a4c669c
- merged minimap.json into terrains.json
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- removed no longer used fields from Graphics + portraits.json
- work on pregame:
- - new code for map options window icons + popups
- - fixed bugs related to new towns
- - less hardcoded magic numbers
2012-12-10 14:28:27 +00:00
DjWarmonger
730cbd930a
Parsing for new artifact format: http://wiki.vcmi.eu/index.php?title=Artifact_Format
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Not finished, not tested.
2012-12-10 13:55:54 +00:00
Ivan Savenko
85a23e298c
- generic string ID -> numeric ID resolution system
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- - hero army and creature upgrade names are resolved using new system
- - faction names and creatures in towns are resolved using new system
- (linux) replaced build_data.sh with hopefully better vcmibuilder script
- minor fixes
2012-12-03 16:00:17 +00:00