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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
Commit Graph

50 Commits

Author SHA1 Message Date
godric3
acceca0139 map editor: Allow to customize hero spells 2024-03-24 10:01:20 +01:00
godric3
ec735aa959 Fix mine resource and productivity on map load, also made them non editable 2024-02-03 11:30:09 +01:00
Ivan Savenko
d5c4478816 Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
Tomasz Zieliński
817ab1d53d Actually fix quest artifacts not getting banned at all 2024-01-16 17:16:03 +01:00
Tomasz Zieliński
285bafdbf4 Do not ban heroes in Prisons, they might be rehired after they are defeated.
Restore hero to pool if Prison fails to be placed.
2024-01-15 07:41:29 +01:00
Ivan Savenko
9b40271ab1 Update editor and tests 2023-12-22 17:56:43 +02:00
Ivan Savenko
10e110320b Remove std::vector<boo> from Json Serializer, simplify affected code 2023-11-15 15:55:18 +02:00
Ivan Savenko
8346d71c98 Remove more subID access 2023-11-01 14:44:05 +02:00
nordsoft
b9a660f6c3 Redesign map editor rendering 2023-10-20 01:25:06 +02:00
Ivan Savenko
037efdf5fc Improvements to type safety of Identifier class
- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
nordsoft
7d56b704a2 Fix events/rumors identifiers 2023-10-01 13:38:16 +02:00
nordsoft
9c5725da66 Convertion finished 2023-10-01 13:32:35 +02:00
nordsoft
cb02e221f3 Couple fixes 2023-09-30 04:33:41 +02:00
nordsoft
a05f8339ae Proper mod compatibility check system 2023-09-21 04:31:08 +02:00
nordsoft
5136305455 Fix hero type for random hero 2023-09-11 20:37:25 +02:00
Ivan Savenko
e8453916cf Merge remote-tracking branch 'vcmi/beta' into develop 2023-09-08 18:49:06 +03:00
nordsoft
db32c2387e Fix hero initialization form random map 2023-09-04 02:58:16 +04:00
Ivan Savenko
62fddca21e Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Tomasz Zieliński
025b0814c8 + Handled banning spells and artifacts
+ Rename allowedSpell => allowedSpells
2023-07-17 17:21:28 +02:00
Ivan Savenko
1e9eea30e1 Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop 2023-06-05 18:53:17 +03:00
Ivan Savenko
d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
Ivan Savenko
acac42291e Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
Ivan Savenko
62595cb039 Split massive CMap.h a bit 2023-05-31 23:01:57 +03:00
Tomasz Zieliński
ccaece9d71 Refactor mapController to use precalculated obstacle set. 2023-05-20 10:57:05 +02:00
Tomasz Zieliński
cf0515dcd3 Moved Modificators to separate folder 2023-05-20 10:17:37 +02:00
Tomasz Zieliński
73d9f5bd0a Parallel RMG works fine for maps without water. 2023-05-19 20:30:15 +02:00
SoundSSGood
1175990724 fixup 2023-05-19 01:55:11 +03:00
nordsoft
9ecf16ca23 Fix minor bugs 2023-04-20 03:20:00 +04:00
nordsoft
e4c147db16 Add mod management into map editor 2023-04-17 03:01:29 +04:00
Ivan Savenko
6c472339ce Refactoring of ObjectClassesHandler 2023-01-26 23:26:49 +02:00
Ivan Savenko
fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67 Map/Road/River identifiers are now private members 2023-01-10 00:01:35 +02:00
Nordsoft91
37d1e1e748
Merge pull request #1277 from Nordsoft91/editor-cutcopypaste 2022-12-27 17:28:39 +04:00
nordsoft
e6f459cbe4 Address naming questions 2022-12-27 04:04:09 +04:00
Ivan Savenko
f073c676f9 Merge 1.1 release into develop 2022-12-23 14:17:18 +02:00
nordsoft
aa120fa69f Implemented cut copy paste 2022-12-05 01:32:50 +04:00
nordsoft
bd32bd66b3 Fix hero serialization 2022-12-04 16:58:03 +04:00
nordsoft
bc37ceb7f3 Smart invalidation for move/erase/new object 2022-12-03 23:11:40 +04:00
nordsoft
00789cb0d7 Cleanup undo stack for new map 2022-12-03 20:56:05 +04:00
nordsoft
b4a806d7fa Code polishing 2022-10-13 01:51:55 +04:00
nordsoft
d7de9accee Fix code review problems 2022-10-13 01:40:52 +04:00
nordsoft
2eb49315f5 Fix terrains/roads/rivers after code synch 2022-10-09 00:11:29 +04:00
nordsoft
6d92a66fea Fix compilation with latest develop 2022-10-08 23:54:45 +04:00
nordsoft
bc84ffe8d6 Code review changes 2022-09-25 00:55:05 +04:00
nordsoft
6817cfe2bc Some automation 2022-09-20 03:34:07 +04:00
nordsoft
7d58ede8a9 Revert "Auxiliary commit to revert individual files from c08fce4d65313cb862ea404199be323dcd5c3fd2"
This reverts commit 1e21c0893404a6ec75c2699213cfb6725c21d4de.
2022-09-20 02:42:12 +04:00
nordsoft
c08fce4d65 Fix map export 2022-09-20 02:38:10 +04:00
nordsoft
0563828763 Fix hero initialization for random map 2022-09-18 03:44:52 +04:00
nordsoft
0b9f601d2c Squashing editor 2022-09-18 03:23:17 +04:00