Ivan Savenko
2cbe6bcb47
Added common method to get names of hardcoded mod scopes
2022-12-07 15:18:19 +02:00
Ivan Savenko
861a6849f9
Added possibility to define per-town tower icon for battle queue in siege
2022-11-29 14:47:51 +02:00
Tomasz Zieliński
475f835769
More style tweaks
2022-09-28 11:38:08 +02:00
Tomasz Zieliński
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
# lib/battle/CBattleInfoEssentials.cpp
# lib/rmg/ObstaclePlacer.cpp
# lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Tomasz Zieliński
2bd30556a3
Store TerrainType by havlue and handle by reference
2022-09-26 09:17:55 +02:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
Tomasz Zieliński
b20f649521
stash
2022-09-19 16:13:58 +02:00
Nordsoft91
ad01c7ffce
Vlc obstacles [part 1] ( #888 )
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* obstacles content handler, entity service and VLC integration
2022-09-15 11:06:54 +03:00
Andrey Filipenkov
cedc9a92ed
prevent crash when a mod from save file doesn't exist
2022-09-11 13:42:21 +03:00
Andrii Danylchenko
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
3b1d271ae0
allow configurable battleground graphics
2022-09-11 11:31:26 +03:00
Nordsoft91
c4035134e5
New battlegrounds ( #758 )
2022-09-11 11:31:26 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
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Initial support of new terrains
2022-09-11 11:31:26 +03:00
Dmitry Orlov
b1db6e26d1
Fix: nextPrimarySkill crash in case when probability values are incorrect
2021-07-30 12:10:33 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
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* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Dmitry Orlov
55b3f0b24c
Fix: Map objects sometimes do not increment primary skills for some heroes
2021-02-13 00:24:14 +03:00
John Bolton
a05ae78e67
Fixed lots of warnings.
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Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.
4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
John Bolton
6d8f1e4530
Fixed incorrect usage of const std::shared_ptr. Resolves 0003142.
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Replaced const TBonusListPtr with TConstBonusListPtr where necessary
Replaced const std::shared_ptr<T> with std::shared_ptr<const T> where necessary.
Removed superfluous use of const.
Replaced const std::shared_ptr<T> with const std::shared_ptr<T> & in function parameters and ranged for-loops.
2020-09-30 22:56:28 -07:00
godric3
f9ac46576b
Add description for bonuses from hero specialty
2018-10-29 21:33:13 +01:00
Fior.in
cca46e311d
Fixed schemas for battle animation overwritting an solo attribute instead images attribute dependant. Now working for replacing battle sprites on pre-existant heroes too ( #490 )
2018-09-13 02:33:34 +03:00
Fior.in
47ba3b2476
Hero scheme: allow each hero to have a unique battle animation ( #480 )
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* attribute for battle image added on hero class, allowing on hero schemes each hero have a unique battle .def in 'images' structures sided with portraits and specialties images
2018-08-27 09:42:36 +03:00
Karlis Senko
69330de89c
Avoid integer overflow and conversion related UB.
2018-05-01 00:02:07 +03:00
Henning Koehler
6ddcb079a4
Enabled new secondary skills to be created ( #438 )
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* Universities, Scholars and Witch Huts may offer new skills
* Moved encode/decodeSkill to CSkillHandler
* Refactored CSkill interface and CSkill::LevelInfo image storage
* Legacy game constants renamed to ORIGINAL_XXX_QUANTITY
2018-03-31 12:56:40 +07:00
Henning Koehler
6c443d7094
SPECIAL_SPELL_LEV and SPECIAL_BLESS_DAMAGE no longer scale with hero level
2018-02-21 09:56:20 +13:00
Henning Koehler
6442842731
added one-line option for standard creature specialty; also fixes bug for creatures where upgrades have different attack/defense
2018-02-18 20:59:05 +13:00
Henning Koehler
552bad08b3
added TimesHeroLevelUpdater; renamed ScalingUpdater to GrowsWithLevelUpdater
2018-02-18 20:36:24 +13:00
Henning Koehler
f9a8cb2876
fixed formatting and other small issues
2018-02-18 20:22:23 +13:00
Henning Koehler
ee46862784
replaced JsonNode::isEmpty() with JsonNode::containsBaseData()
2018-02-18 20:08:34 +13:00
Henning Koehler
6414cd18e8
fixed bug with old specialty conversion
2018-02-18 20:08:34 +13:00
Henning Koehler
de6d4d8367
fixed indentation for switch statements
2018-02-18 20:08:34 +13:00
Henning Koehler
ab7ce6625e
moved nameForBonus into Bonus class
2018-02-18 19:47:37 +13:00
Henning Koehler
ba7709da50
middle-aged specialty format is converted properly and logged
2018-02-18 19:27:24 +13:00
Henning Koehler
16f59fb213
fixed base merging and limiter creation
2018-02-18 19:27:24 +13:00
Henning Koehler
6ae103dd63
print json in compact format
2018-02-18 19:27:24 +13:00
Henning Koehler
a002df399e
updated json loading and schema to fit new specialty format
2018-02-18 19:27:24 +13:00
Henning Koehler
038cb4bf19
remove base json from specialty bonuses
2018-02-18 19:27:24 +13:00
Henning Koehler
eb02ce0f31
changed specialty json format to struct with base (WIP)
2018-02-18 19:27:24 +13:00
Henning Koehler
d7942fd929
fixed typo in specialty log
2018-02-18 18:53:01 +13:00
Henning Koehler
c31950612c
convert spec format in afterLoadFinalization
2018-02-18 18:53:01 +13:00
Henning Koehler
26862b4c51
improved/fixed specialty json encoding
2018-02-18 18:25:49 +13:00
Henning Koehler
c79b776f3c
Limiters (at least creature type limiters) are printed as well
2018-02-18 17:33:23 +13:00
Henning Koehler
89b1ba7538
added basics for specialty format updating
2018-02-18 17:33:23 +13:00
Henning Koehler
3e0022be27
added support for new specialty json format; old format is converted to bonuses with updaters
2018-02-18 17:33:23 +13:00
Henning Koehler
03b7da93e2
use logMod for all mod-related logging
2017-08-31 09:23:19 +12:00
AlexVinS
15138c23de
Finished conversion to new logging API
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* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
ArseniyShestakov
b52cfe5283
Code style: use parentheses for creating heap-based objects ( #344 )
2017-07-16 12:58:05 +03:00
ArseniyShestakov
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
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Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
FeniksFire
4113bdab01
Moving some files from lib to the battle subdirectory.
2017-06-26 15:26:08 +02:00