Ivan Savenko
b4c6906471
Merge branch 'vcmi/beta' into 'vcmi/develop'
2024-06-11 19:22:23 +00:00
Ivan Savenko
56ee3713fe
Pressing shift will now add tile coordinates to adventure map hover text
2024-06-04 14:11:53 +00:00
Ivan Savenko
b8beb4fb13
Fixes for various minor issues detected by Sonar Cloud
2024-06-01 11:48:30 +00:00
Ivan Savenko
df83fa33a1
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-05-31 09:34:21 +00:00
Ivan Savenko
16f963bed5
Fix zooming with keyboard shortcuts
2024-05-19 09:58:55 +00:00
Ivan Savenko
6ba36cf6c0
Add separate shortcuts for adventure map and settings window
2024-05-19 09:12:36 +00:00
Ivan Savenko
0db8266495
Implemented some of the requested shortcuts
2024-05-19 09:12:36 +00:00
Ivan Savenko
88fbb7ee71
Most of buttons created in cpp now have assigned shortcut
2024-05-19 09:12:36 +00:00
Ivan Savenko
947d07faa4
Add separate shortcuts for saving and loading of artifact costumes
2024-05-18 16:27:42 +00:00
Ivan Savenko
d27b854cb1
Reorganized music, video and sound players:
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- All XXXplayers are now in client/media directory
- Reogranized code on one class per file basis
- Extracted interfaces from handlers. Handlers now implement
corresponding interface.
- CCS now only stores pointer to an interface
2024-05-15 17:05:12 +00:00
Ivan Savenko
bbdd2ffb37
Force-show on-screen keyboard when clicking on active status bar
2024-05-15 12:45:45 +00:00
Laserlicht
79206ce65b
fix hotseat hide
2024-05-14 22:25:10 +02:00
Ivan Savenko
da9d82b697
Merge pull request #3973 from vcmi/master
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Merge master -> beta
2024-05-14 16:59:10 +03:00
Ivan Savenko
4787b9eded
Block movement if first node in path needs more move points that we have
2024-05-13 17:25:20 +00:00
Ivan Savenko
7267e02b8d
Better handling of Ctrl / Cmd modifier keys on Apple systems:
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- Test only for Cmd modifier key when processing mouse clicks
- Test both Ctrl and Cmd modifier key when processing keyboard input
- This logic is now used for all Apple systems - macOS and iOS
2024-05-12 17:09:31 +00:00
Ivan Savenko
dd9e002031
Add hotkey to track human player hero in MP. Fixed broken 'toggle grid'
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hotkey
2024-04-30 19:10:10 +03:00
Ivan Savenko
49691ef743
Unblock interface during turn of another human player
2024-04-30 17:51:31 +03:00
Ivan Savenko
1dc962804e
Fixed possible crash on having selectable reward with no visual image
2024-04-25 14:04:45 +03:00
Ivan Savenko
21dff9413e
Merge pull request #3786 from IvanSavenko/instant_movement
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Instant movement
2024-04-22 11:08:00 +03:00
Ivan Savenko
d5a2ad1be8
Allow sending requests to move across multiple tiles at once
2024-04-20 12:28:50 +03:00
Laserlicht
68e63630d8
Code review
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-04-20 00:23:25 +02:00
Laserlicht
cf4384071d
use CIntObject instead of IShowActivatable
2024-04-19 23:11:24 +02:00
Laserlicht
19b75c3d88
possibility to disable dimming of small windows
2024-04-19 22:50:05 +02:00
Ivan Savenko
320469d773
Cleanup
2024-04-10 20:04:08 +03:00
Ivan Savenko
8353bca34f
Small refactoring of adventure map spell casting:
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- Removed duplicated checks for DD possibility
- Moved most of spell-specific code from AdventureMapInterface to library
code
- AdventureSpellMechanics class now provides methods to check whether
spellcast is possible, similarly to battle spells
- If it is not possible to cast adventure map spell (e.g. no mana or no
move points) game will show infowindow immediately on clicking spellbook
instead of on cast attempt
- If hero does not have movement points for a DD, game will show correct
error message
- Added game settings 'dimensionDoorFailureSpendsPoints' due to
discovered H3 logic
2024-04-10 20:04:08 +03:00
Ivan Savenko
5b43720dda
Merge pull request #3686 from dydzio0614/dimension-door-changes
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Dimension door changes
2024-04-10 11:47:36 +03:00
Ivan Savenko
f73243eb1c
Merge pull request #3669 from SoundSSGood/market-window-unified
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Market window and widgets
2024-04-09 12:48:25 +03:00
Dydzio
3f94d316cb
Fix cursor & add way to access danger info for HotA-like DD cursor
2024-04-01 20:18:35 +02:00
Dydzio
3bb66de551
Serverside validation, setting for terrain compatibility before cast etc
2024-04-01 18:12:38 +02:00
Dydzio
e69c096f94
Move dimension door FoW limit check to lib
2024-04-01 15:13:18 +02:00
Dydzio
fe42fab2d6
Merge remote-tracking branch 'origin/develop' into dimension-door-changes
2024-03-28 18:26:21 +01:00
Dydzio
25f9e6a3e9
Add setting to allow previous VCMI mechanics of dimension door
2024-03-27 23:39:08 +01:00
Dydzio
048fb1867d
Merge remote-tracking branch 'origin/develop' into dimension-door-changes
2024-03-27 23:03:33 +01:00
Dydzio
38659abcb8
Fix wrong cursor assignment for uncovered tiles beyond DD range
2024-03-27 22:48:53 +01:00
Dydzio
4f0a286167
Fix checks for tile visibility in tile click/hover handlers
2024-03-27 22:06:31 +01:00
Ivan Savenko
671b61c64e
Implement various todo's and review suggestions
2024-03-27 13:10:55 +02:00
Ivan Savenko
4ed961fb96
Partially unified handling of pregame and in-game chats
2024-03-27 13:10:55 +02:00
SoundSSGood
0813fdbf8c
market window
2024-03-25 12:44:33 +02:00
Dydzio
807035c321
temporarily add TODO's
2024-03-25 09:21:42 +01:00
Dydzio
982e67cea8
Working version of SoD dimension door spell
2024-03-24 23:58:04 +01:00
Ivan Savenko
af671d109f
Made graphical primitive-based UI more configurable
2024-02-18 20:48:45 +02:00
Ivan Savenko
c23953eac5
Remove custom casts
2024-02-14 12:56:37 +02:00
Ivan Savenko
7992144763
Gem class is now Sorceress
2024-01-30 23:34:27 +02:00
Laserlicht
0225590bb5
add info for not implemented replay; reorder button code; fix exit position
2024-01-27 17:36:19 +01:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Laserlicht
a1f4fcb78a
hide adventuremap
2024-01-18 00:47:18 +01:00
Alexander Wilms
cca08e29da
Remove duplicate semicolons
2024-01-16 19:02:39 +00:00
Ivan Savenko
b9f4c557fa
Fix cursor on visiting sea objects from land
2024-01-16 00:12:51 +02:00
Ivan Savenko
b4a1a755a4
Merge pull request #3498 from IvanSavenko/simturns_pathfinder
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[1.4.3] Fixes for simultaneous turns
2024-01-15 12:00:54 +02:00
Ivan Savenko
b453b9d6d0
Fix UI lock on ending turn while simturns are active
2024-01-13 23:38:43 +02:00