AlexVinS
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ec7e58786d
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Merge branch 'SDL2' into develop
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2014-07-06 21:34:04 +04:00 |
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Alexander Shishkin
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b761645a50
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Merge pull request #24 from Mixaill/cmake
CMake/SDL2: add ability to find SDL2 without pkg-config
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2014-07-06 21:32:06 +04:00 |
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DjWarmonger
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f3ccdc8a21
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Even distribution for surface / underground zones.
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2014-07-06 10:43:30 +02:00 |
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DjWarmonger
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cbd2d74292
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Generate random Pandora boxes.
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2014-07-06 07:15:52 +02:00 |
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Michael Pavlyshko
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476c7c32dc
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CMake/SDL2: add ability to find SDL2 without pkg-config
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2014-07-05 21:47:03 +03:00 |
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DjWarmonger
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6b26f0675c
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-07-05 19:36:44 +02:00 |
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DjWarmonger
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0782557814
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- Place all standard visitable objects
- Fixed some constructors
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2014-07-05 19:36:12 +02:00 |
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DjWarmonger
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22f811ea52
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Integrated and fixed object RMG configs by Kantor.
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2014-07-05 15:58:10 +02:00 |
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DjWarmonger
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e63b05c82b
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-07-05 15:34:23 +02:00 |
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DjWarmonger
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3a1a1a0425
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-07-05 15:34:06 +02:00 |
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DjWarmonger
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a076277e2b
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Conflicts:
Mods/WoG/mod.json
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2014-07-05 15:27:47 +02:00 |
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DjWarmonger
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2b0b6cca61
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-07-05 15:25:47 +02:00 |
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DjWarmonger
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0494c24575
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-07-05 15:25:10 +02:00 |
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DjWarmonger
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9cfbbb2048
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Merge underground maps with develop. There is a serious issue with rendering rock tiles, which may cause crash.
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2014-07-05 15:22:53 +02:00 |
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Ivan Savenko
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1ae7a77246
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Cleanup of stack artifacts code
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2014-07-05 11:48:03 +03:00 |
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Ivan Savenko
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60e5815014
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Implemented stack artifact handling, no tested yet
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2014-07-05 01:22:56 +03:00 |
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AlexVinS
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0edd10078f
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Fix usage of fillRect.
* proper fix for slider drawing
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2014-07-05 01:52:11 +04:00 |
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Ivan Savenko
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ac6cfdfb92
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Extracted too big lambda into a separate helper method
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2014-07-04 20:58:18 +03:00 |
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DjWarmonger
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7c3233f4c9
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Fixed gravity algorithm not attracting adjacent zones at all -.-
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2014-07-04 18:50:29 +02:00 |
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DjWarmonger
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d942858ef9
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Throw exception when there are not enough two-way monoliths available.
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2014-07-04 14:46:02 +02:00 |
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DjWarmonger
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05c2a4e716
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Better gravity-based algorithm.
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2014-07-04 11:51:28 +02:00 |
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Ivan Savenko
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20f7071d11
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Implemented stack experience/commander experience display for window
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2014-07-04 12:48:09 +03:00 |
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DjWarmonger
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5fb07ded38
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Correct underground terrains. More improvements for connection placement.
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2014-07-04 10:45:00 +02:00 |
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DjWarmonger
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d4d3f1a568
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More tweaks.
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2014-07-04 09:54:55 +02:00 |
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DjWarmonger
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ab748ae221
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Somewhat better gate placement, attempt to add rocky tiles to underground zones.
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2014-07-03 23:11:24 +02:00 |
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AlexVinS
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e70e68a56b
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Fix puzzle map fade.
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2014-07-03 23:06:11 +04:00 |
|
AlexVinS
|
74d3effa98
|
More safe way of update locking
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2014-07-03 22:30:56 +04:00 |
|
Ivan Savenko
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e4e9d71143
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Fixed texts:
- added new texts to translate.json
- implemented texts for abilities
Remaining TODO's:
- handling of stack artifact
- handling of commander artifacts
- stack experience
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2014-07-03 21:09:17 +03:00 |
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AlexVinS
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9b8ad51cd3
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Run all rendering with pim lock if possible
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2014-07-03 22:05:59 +04:00 |
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Ivan Savenko
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3e9ad21ca9
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Updated readme to with info on assets license, including link to not-yet-existing vcmi-assets repository
|
2014-07-03 19:49:42 +03:00 |
|
AlexVinS
|
30d6eab20b
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Do not render fully hidden tiles
|
2014-07-03 20:41:42 +04:00 |
|
Ivan Savenko
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079866d99d
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Implemented leveling up abilities. TODO: implement visible selection/descriptions
|
2014-07-03 19:05:19 +03:00 |
|
AlexVinS
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8a488aeb86
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Cleanup
|
2014-07-03 19:57:21 +04:00 |
|
DjWarmonger
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d118fbffe8
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Correct placement of subterranean gates.
|
2014-07-03 17:24:28 +02:00 |
|
AlexVinS
|
57f82f2bed
|
Add a comment.
|
2014-07-03 18:46:23 +04:00 |
|
AlexVinS
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f3067878dd
|
Force full redraw for sliders. This fixes backgroung glitches with SDL2.
(!) there should be better fix
|
2014-07-03 18:44:25 +04:00 |
|
AlexVinS
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ecc7b8e05a
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Draw cursor on each frame. Fix TTF rendering under cursor.
|
2014-07-03 18:05:07 +04:00 |
|
AlexVinS
|
e521e6687a
|
centralize cursor drawing
|
2014-07-03 15:10:01 +04:00 |
|
AlexVinS
|
022f71c26e
|
fix deletion in in-game console
|
2014-07-03 14:58:56 +04:00 |
|
DjWarmonger
|
60a5c764b8
|
Correct zone placement & sizing for underground maps.
|
2014-07-03 12:28:51 +02:00 |
|
AlexVinS
|
397f4cf8b6
|
Workaround for TFF font glitches under cursor in pregame
|
2014-07-03 14:10:15 +04:00 |
|
AlexVinS
|
c948891fc6
|
Fix threaded handlers initialization, cleanup
|
2014-07-03 12:26:15 +04:00 |
|
DjWarmonger
|
cc8d484775
|
Refacoring, tweaks.
|
2014-07-03 09:39:26 +02:00 |
|
Ivan Savenko
|
328944e111
|
Fixed levelling up of commander
|
2014-07-03 01:00:16 +03:00 |
|
AlexVinS
|
dbb7526040
|
fix uninitialized flag
|
2014-07-02 23:53:49 +04:00 |
|
AlexVinS
|
5a029c88d1
|
cleanup
|
2014-07-02 23:53:23 +04:00 |
|
AlexVinS
|
9437bc52c1
|
Merge remote-tracking branch 'remotes/origin/develop' into SDL2
|
2014-07-02 22:42:10 +04:00 |
|
AlexVinS
|
3e4e810888
|
More ColorKey cleanup
|
2014-07-02 22:41:11 +04:00 |
|
Ivan Savenko
|
b58bbcbdd8
|
Leveling up commander skills seems to be working. Optimized some png's to decrease size
|
2014-07-02 21:38:38 +03:00 |
|
Ivan Savenko
|
617ea79d3c
|
Button overlays are now more generic (not necessarily text), removed old version of creature window
|
2014-07-02 21:38:38 +03:00 |
|