1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
Commit Graph

2165 Commits

Author SHA1 Message Date
DjWarmonger
b52eeb2263 Remember "best" placement at right moment. 2014-12-22 21:47:19 +01:00
DjWarmonger
067b56dda4 Zone placer will remember the best solution, not the last generated. 2014-12-22 21:33:37 +01:00
DjWarmonger
94c0d5896f [MVS] Added /LTCG option to improve linker performance. 2014-12-22 19:44:15 +01:00
DjWarmonger
7735e193f0 Merge branch 'develop' into experimental/serializerrefactoring 2014-12-22 19:17:40 +01:00
AlexVinS
74161198c4 More refactoring 2014-12-21 21:47:02 +03:00
AlexVinS
b86938de5e More rafactoring 2014-12-21 18:22:12 +03:00
AlexVinS
c57b2403e1 Refactor metaprogramming-helper structs 2014-12-21 17:53:51 +03:00
AlexVinS
3bca68fd2d Initial refactoring
* reduce registerTypes* templtates instantiation
2014-12-21 17:29:42 +03:00
DjWarmonger
c538370c5d Players will be always able to see their owned heroes and other objects. Fixes #1959. 2014-12-21 13:56:32 +01:00
DjWarmonger
fee2184996 Wood & ore mines will be placed close to zone center. 2014-12-20 22:13:10 +01:00
DjWarmonger
485b2ac688 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2014-12-20 15:17:22 +01:00
DjWarmonger
50dc22fa1b Tuned density. 2014-12-20 14:52:01 +01:00
DjWarmonger
3886a19771 More balanced treasure pile distribution. 2014-12-20 14:01:48 +01:00
DjWarmonger
a3a42ae144 Merge branch 'develop' of https://github.com/vcmi/vcmi into fuzzyFix 2014-12-19 14:21:44 +01:00
DjWarmonger
6fc873dcd5 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2014-12-19 14:14:18 +01:00
DjWarmonger
cb5a3c0f73 Fixed shortage of Prisons on random maps. 2014-12-19 14:04:59 +01:00
DjWarmonger
a1e42caddd Banks won't use fuzzy engine at all, only center of mass. 2014-12-10 12:29:51 +01:00
ArseniyShestakov
6391f0f85a Fix crash on Cartographer if there is no underground level
Show "already visited" text for stalagmite cartographer if map don't have underground level.
This one fixes bug #1985
2014-12-09 14:01:32 +03:00
AlexVinS
499a281dfe Disallow rising spells for genie 2014-11-28 21:08:34 +03:00
AlexVinS
e583f4e44d Fix #1928
* disallow geneie to cast teleport
2014-11-28 20:39:23 +03:00
DjWarmonger
9e5cc2d1b1 Treasure piles will prefer to grow upwards to make space for object accessible from bottom. 2014-11-22 14:17:53 +01:00
DjWarmonger
91d89add7c Reverted RMG bug introduced in 6da79d01d7 2014-11-22 13:01:28 +01:00
DjWarmonger
4b02af23e1 Merge pull request #55 from KroArtem/develop
Merging, thanks!
2014-11-20 16:00:38 +01:00
KroArtem
6da79d01d7 reverted changes back 2014-11-20 15:33:22 +03:00
KroArtem
305ce5b53d fixed else statement 2014-11-20 15:14:16 +03:00
Ivan Savenko
ffd5867913 Merge pull request #58 from josch/kFreeBSDandHurdSupport
FreeBSD and HURD support
2014-11-18 19:24:50 +02:00
josch
5c356f4415 add support for the HURD 2014-11-17 16:43:26 +01:00
josch
a96b5e7905 add support for FreeBSD 2014-11-17 12:25:10 +01:00
josch
c36042f8c7 rename preprocessor variable VCMI_LINUX to VCMI_XDG
- the variable is only used to enable XDG support
 - XDG is not exclusive to linux
2014-11-17 12:19:52 +01:00
ArseniyShestakov
4dd1ca5e78 Fix bonuses of Rampart's Treasury and Fountain of Fortune
Change IDs of two special buildings in Rampart to make them identical with one in config files / game assets.

Original code was introduced in 0ca9f64 with those two IDs likely was typo. As result Fountain of Fortune +2 luck bonus was given to Treasury and Treasury's weekly bonus didn't worked at all.
2014-11-17 03:26:18 +03:00
KroArtem
e73c60740c corrected text in vcmibuilder, corrected errors and warnings from cppcheck 2014-11-16 20:48:29 +03:00
AlexVinS
7a429fc38b Revert @24efb9b4 2014-11-14 03:29:11 +03:00
Ivan Savenko
dce9880d16 Minor refactoring of FunctionList using variadic templates.
Please make sure that all supported compilers are OK with this code
2014-11-12 22:46:37 +02:00
AlexVinS
24efb9b413 SpellHandler: add more error checking + cleanup. 2014-11-12 03:48:11 +03:00
AlexVinS
c4fdca45d9 Small cleanup 2014-11-12 03:48:10 +03:00
AlexVinS
4e9cff3403 spelling fix 2014-11-06 15:06:16 +03:00
AlexVinS
34ffdb5981 small cleanup 2014-11-06 14:28:34 +03:00
Ilya Zhuravlev
3eb3996241 Fix android build. 2014-11-02 16:19:14 +03:00
DjWarmonger
333d740aba Post-release version bump. 2014-11-01 13:57:37 +01:00
DjWarmonger
41acc944a0 Version 0.97. Updated changelog. 2014-11-01 12:57:17 +01:00
DjWarmonger
d280b0ac9f Cleaned some logs. 2014-11-01 09:52:56 +01:00
DjWarmonger
b61b79b458 For 0.97 release: generate full underground to avoid many issues 2014-10-31 18:47:10 +01:00
DjWarmonger
dd0033b5a4 Zones will now not bounce off map edges too much, should allow more space in the middle of a map. 2014-10-31 17:55:47 +01:00
DjWarmonger
9eeea7299a - Removed unecessary includes
- Fixed town types configured from RMG templates
2014-10-31 17:09:34 +01:00
DjWarmonger
afaf74a05b Improved zone sizes for two-level maps. 2014-10-31 13:37:23 +01:00
DjWarmonger
7ac3713d32 Significantly improved zone graph placement. 2014-10-31 12:58:55 +01:00
DjWarmonger
697e42dd24 - Fixed several legacy issues with map templates
- Added Clash of Dragons 1.2 template
- Temporarily disabled exception when RMG runs out of two-way monoliths (exception was not handled anyway)
2014-10-30 21:23:25 +01:00
DjWarmonger
ce83db0f43 - Option to configure monster types spawning in a zone
- 25% chance to get neutral faction in zone with no town
2014-10-30 13:03:53 +01:00
DjWarmonger
530a3e69bf Option to allow / ban certain types of town in a template. 2014-10-30 10:00:29 +01:00
DjWarmonger
b518fd6ea6 Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod. 2014-10-28 19:04:34 +01:00