Henning Koehler
|
feba7e1979
|
tactics distance increased to 1 + bonus (#375)
|
2017-09-10 00:26:56 +03:00 |
|
Dydzio
|
eab8e8f869
|
Fixed "commit merge" fail
|
2017-09-09 21:27:22 +02:00 |
|
Dydzio
|
14c07afd3c
|
Merge branch 'develop' into NewAbilities
|
2017-09-09 21:04:40 +02:00 |
|
Dydzio
|
3eef689005
|
Add TERMINATOR ability support, small fixes
|
2017-09-09 21:01:12 +02:00 |
|
Arseniy Shestakov
|
940c8a0b82
|
CMake: add $ORIGIN into RPATH for single-directory installation
End up that single-directory installation is useful for Snap package.
|
2017-09-08 03:43:44 +03:00 |
|
ArseniyShestakov
|
d01ecbba90
|
Merge pull request #372 from vcmi/guiCleanup2
Gui cleanup2
|
2017-09-07 02:46:54 +03:00 |
|
AlexVinS
|
c30d9f2fd6
|
Fix
|
2017-09-06 15:50:59 +03:00 |
|
Henning Koehler
|
a7104377d6
|
fixed CREATURE_TYPE_LIMITER for creatures without a stack instance (#374)
|
2017-09-06 15:27:26 +03:00 |
|
AlexVinS
|
3bbff27127
|
Wiped CDefEssential
|
2017-09-06 15:13:28 +03:00 |
|
Arseniy Shestakov
|
610740011c
|
CMake: print useful debug information on every build
That way we don't need to ask more questions regarding system where build failed.
|
2017-09-06 13:15:49 +03:00 |
|
Dydzio
|
7cbd9acd67
|
Add BLOCK_MAGIC_BELOW bonus
|
2017-09-06 00:03:32 +02:00 |
|
Dydzio
|
59764d8349
|
Implemented SHOOTS_ALL_ADJACENT
|
2017-09-05 23:45:31 +02:00 |
|
Dydzio
|
5c17e172b6
|
Revert some changes, update WIDE_BREATH
|
2017-09-05 22:29:31 +02:00 |
|
AlexVinS
|
6cd0dd9843
|
Use CAnimation for creature projectiles
|
2017-09-05 20:04:17 +03:00 |
|
AlexVinS
|
05bb8b13e9
|
Use CAnimation for battle creature animation
|
2017-09-05 18:59:26 +03:00 |
|
AlexVinS
|
78b86224a0
|
Use CAnimation fro custom battle effects
|
2017-09-05 17:21:44 +03:00 |
|
AlexVinS
|
882e279818
|
Use CAnimation in CBattleInterfaceClasses
|
2017-09-05 16:44:27 +03:00 |
|
AlexVinS
|
69c6643893
|
More CCursorHandler style tweaks
# Conflicts:
# AI/FuzzyLite
|
2017-09-05 15:25:49 +03:00 |
|
AlexVinS
|
9423555015
|
Declare ownership of CCursorHandler::dndObject
# Conflicts:
# AI/FuzzyLite
# client/gui/CGuiHandler.cpp
|
2017-09-05 15:25:31 +03:00 |
|
AlexVinS
|
a8d25ea7b2
|
CHeroWindow tweaks
# Conflicts:
# AI/FuzzyLite
# client/windows/CHeroWindow.cpp
|
2017-09-05 15:22:48 +03:00 |
|
AlexVinS
|
ce4b206472
|
More complete support of .def format
|
2017-09-05 14:32:52 +03:00 |
|
AlexVinS
|
3a9d73da23
|
[c::b] Update project, fixed build
|
2017-09-05 14:31:34 +03:00 |
|
ArseniyShestakov
|
ca066841f1
|
Merge pull request #370 from vcmi/issue/2780
Issue/2780
|
2017-09-05 01:21:58 +03:00 |
|
Dydzio
|
d2e9848443
|
Fix RANGED_RETALIATION bug
|
2017-09-04 23:35:48 +02:00 |
|
Dydzio
|
4cab76900f
|
Add SYNERGY_TARGET and [wip]-SHOOTS_ALL_ADJACENT
|
2017-09-04 23:32:24 +02:00 |
|
ArseniyShestakov
|
898f2908d8
|
Merge pull request #369 from henningkoehlernz/skill_mod
Allow modding of secondary skills via skills.json
|
2017-09-05 00:20:40 +03:00 |
|
AlexVinS
|
2f7968b803
|
Fixed wrong animation paths
|
2017-09-04 18:41:22 +03:00 |
|
AlexVinS
|
b964a53abe
|
Fixed battle animation
|
2017-09-04 17:52:36 +03:00 |
|
Henning Koehler
|
31ca4db8bd
|
fixed manual control for arrow towers
|
2017-09-05 00:30:43 +12:00 |
|
AlexVinS
|
df34a2cc96
|
Dirty hackfix for https://bugs.vcmi.eu/view.php?id=2780
|
2017-09-03 23:38:15 +03:00 |
|
Henning Koehler
|
bbc087b723
|
updated authors and changelog
|
2017-09-04 00:25:37 +12:00 |
|
Henning Koehler
|
37df5c9d88
|
reworked mod loading to follow standard approach
|
2017-09-03 23:49:36 +12:00 |
|
Arseniy Shestakov
|
d7f76fc433
|
README: add more text and provide links to instructions on wiki
|
2017-09-02 16:25:42 +03:00 |
|
Henning Koehler
|
cd35ece10c
|
fixed DLL_LINKAGE for << operators
|
2017-08-31 10:29:25 +12:00 |
|
Henning Koehler
|
233ead5671
|
fixed Estates description to match original format
|
2017-08-31 09:44:01 +12:00 |
|
Henning Koehler
|
03b7da93e2
|
use logMod for all mod-related logging
|
2017-08-31 09:23:19 +12:00 |
|
Henning Koehler
|
abdca71828
|
skill names and descriptions are fully managed by CSkillHandler
|
2017-08-30 22:35:23 +12:00 |
|
Henning Koehler
|
dba5186a6f
|
fixed skill schema definition
|
2017-08-30 20:01:09 +12:00 |
|
Henning Koehler
|
3764ec8be1
|
more code format issues
|
2017-08-30 19:47:06 +12:00 |
|
Henning Koehler
|
654ca96e9d
|
fixed code format and other minor issues
|
2017-08-30 19:19:54 +12:00 |
|
Henning Koehler
|
36d671b093
|
changed indentation from spaces to tabs
|
2017-08-30 16:23:03 +12:00 |
|
Henning Koehler
|
aadb5d93f7
|
added comment (and commented-out code) about skill legacy data
|
2017-08-30 16:03:24 +12:00 |
|
Henning Koehler
|
5e28202f94
|
dropped requirements for base in skill.json
|
2017-08-30 14:09:02 +12:00 |
|
Henning Koehler
|
899e8403f7
|
skills.json uses base and struct for effects
|
2017-08-30 10:25:36 +12:00 |
|
Henning Koehler
|
3fe9bc34b8
|
CGHeroInstance::recreateSecondarySkillsBonuses() restores bonuses for all levels
|
2017-08-28 23:59:01 +12:00 |
|
Henning Koehler
|
9b3c61616f
|
made diplomacy join chance bonus-based
|
2017-08-28 23:33:19 +12:00 |
|
Henning Koehler
|
69a538a600
|
added bonus type MANUAL_CONTROL
|
2017-08-28 20:09:27 +12:00 |
|
Henning Koehler
|
5091b117e2
|
fixed serialization for older savegames
|
2017-08-28 13:56:00 +12:00 |
|
Henning Koehler
|
03c18ff691
|
added remaining skills to skills.json
|
2017-08-28 10:41:32 +12:00 |
|
Henning Koehler
|
aa15feba62
|
moved SECONDARY_SKILL_VAL2 to end of list
|
2017-08-28 00:17:59 +12:00 |
|