nordsoft
c096b8dd00
Passability view and grid view
2022-08-31 22:05:57 +04:00
nordsoft
f3caa3d7bb
Progress bar for random map loading
2022-08-31 01:24:12 +04:00
nordsoft
68b106fdc1
Generate random maps from map editor
2022-08-30 17:08:33 +04:00
nordsoft
4afa8eb463
Adjust scene size
2022-08-30 07:17:02 +04:00
nordsoft
ab46e8f128
Fix order of objects
2022-08-30 06:56:37 +04:00
nordsoft
3c062bae32
Showing objects
2022-08-30 06:38:24 +04:00
nordsoft
ea3845e8dd
Fix flips for terrains
2022-08-30 04:48:44 +04:00
nordsoft
822e6a858b
Can draw the terrain
2022-08-30 04:15:54 +04:00
nordsoft
107709d728
Somithing compilable and workable
2022-08-30 02:44:02 +04:00
nordsoft
ff0d6707b6
Load mao
2022-08-29 22:19:05 +04:00
nordsoft
d8822eaaaa
Initial commit for new map editor
2022-08-29 01:28:36 +04:00
nordsoft
1bbb2f420c
Fix linker problem
2022-08-28 12:23:45 +04:00
nordsoft
4c8a2685f5
update cmakelists
2022-08-28 07:23:36 +04:00
nordsoft
c8a23e0572
Fix tests
2022-08-28 06:31:51 +04:00
nordsoft
108470471e
Minor fixes
2022-08-28 06:31:45 +04:00
nordsoft
c3276f2276
Obstacles works fine without regression
2022-08-28 06:31:39 +04:00
nordsoft
9bb8f2a971
Game runs without crash
2022-08-28 06:31:33 +04:00
nordsoft
756793992f
First compilable commit for obstacles
2022-08-28 06:31:26 +04:00
nordsoft
b0526ca51b
Refactoring
2022-08-27 21:25:24 +04:00
nordsoft
035857c190
Fix problems with water zone
2022-08-27 03:21:27 +04:00
Nordsoft91
4458cdf6c9
Fix RMG bug with incorrect town placement ( #779 )
...
* Fix RMG bug with incorrect town placement
* Readability tweak
2022-08-22 14:32:54 +03:00
Nordsoft91
d79d788e6f
Improve treasure placement logic ( #775 )
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Improve treasure placement logic (#775 )
2022-08-20 13:17:27 +03:00
Nordsoft91
3fa22ebcb0
Fix problem with empty areas ( #772 )
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* Fixes for obstacles and treasures
2022-08-11 14:29:39 +03:00
Nordsoft91
457def94ae
Fix for sealed-off treasures ( #771 )
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Fix for sealer-off treasures
2022-08-09 15:12:58 +03:00
Nordsoft91
6da7c9ccb5
Random map generator refactoring ( #762 )
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random map generator refactoring and improvements
2022-08-09 08:54:32 +03:00
nordsoft
1644a19053
Fix typo
2022-07-12 15:19:40 +03:00
Andrii Danylchenko
25183142e6
Fix getting battlefield crash
2022-07-09 19:00:03 +03:00
Andrii Danylchenko
232010c5de
battlefields in VLC and custom bonuses for terrain patches
2022-07-02 14:47:40 +03:00
Andrii Danylchenko
8b8e837495
allow configurable battleground graphics
2022-06-26 10:21:05 +03:00
Nordsoft91
d8f552006a
New battlegrounds ( #758 )
2022-06-22 11:41:02 +03:00
Nordsoft91
5f1c5c6731
New terrain support - part 1 ( #755 )
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Initial support of new terrains
2022-06-20 17:39:50 +03:00
Soar Qin
c87df8e704
Fix warnings/errors on MSVC ( #753 )
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* Fix warnings/errors on MSVC
1. update googletest to tag release-1.11.0 to make googletest and
googlemock compile on MSVC2022.
2. set gtest_force_shared_crt to ON in test cmake project to make tests
compile on MSVC.
3. add /wd4251 and /wd4275 to MSVC compile flags to ignore DLL related
warnings for class exports.
4. fix some other warnings and errors while compiling on MSVC2022.
2022-06-11 18:45:34 +03:00
Nordsoft91
0b29fec63c
Rmg water support ( #754 )
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* Final changes before merge
2022-06-11 18:40:24 +03:00
Nordsoft91
5054ee011a
Rmg water support ( #751 )
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* Roads added to shipyard
* Load general rmg parameters from config
* Fix issue with default zone guard
* Move magic numbers related to balance to randomMap.json
2022-06-11 18:40:24 +03:00
Nordsoft91
5c1a66ab69
Rmg water support ( #745 )
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* RMG: water support and refactoring
* Fix seers hut bug
2022-06-11 18:40:24 +03:00
Andrii Danylchenko
b698f32557
Allow features/* branches to be published to downloads
2022-06-11 18:40:24 +03:00
Andrii Danylchenko
1128abc593
Fix hero movement animation
2022-06-07 15:00:39 +03:00
Andrii Danylchenko
31c9d6e28d
Fix performance issue related to TurnInfo construction
2022-06-06 09:47:37 +03:00
Soar Qin
b061c4988c
Changes to resolution check on window creation ( #747 )
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* Changes to resolution check on window creation:
1. Allow scaled rendering in window mode
2. Match closest logical rendering resolution while scaling is used
2022-06-06 09:46:24 +03:00
Konstantin
1a6ee0d697
Launcher: Qt6 support. Qt 5.12 required ( #746 )
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* Launcher: Qt6 support. Qt 5.12 required
2022-05-28 16:32:20 +03:00
Nordsoft91
9d06e51631
Place proper towns in underground ( #743 )
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Implement feature of proper town selection in underground and surface
* Some minor refactoring of rmg
2022-05-28 16:03:50 +03:00
nordsoft
d92356f085
Fixed game crash: divide by zero due to threads racing
2022-05-28 14:34:36 +03:00
Konstantin
7a32e41d47
Correct linux preset ( #748 )
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* presets: add correct linux presets
* CMakePresets: added MSVC Release preset
2022-05-28 14:32:54 +03:00
Andrii Danylchenko
6c9b0f5667
Switch back to Release for now
2022-05-27 10:11:44 +03:00
Konstantin
8fc14369a4
CMake presets. ( #744 )
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* CI: use single build action
* CMake: use imported targets
* CI: do not build boost for linux
* CMake: add FORCE_BUNDLED_MINIZIP option
* linux: use external minizip and fuzzylite
* CMake: add presets
* .gitignore: ignore cmake build dirs
* github: use cmake presets
2022-05-26 08:55:20 +03:00
Nordsoft91
a8265c7052
[0002285] Implement feature with extra resources near mines ( #742 )
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* RMG: clear start position
* [0002285] some heaps of resources are placed nearby mines
* Fix leak in case of inability to place resource
* Fix indentation according to vcmi style
* Add constant for random amount of resources
* Code review fixes
2022-05-23 13:08:36 +03:00
Andrii Danylchenko
c293b655f5
Fix one more battle ai related crash.
2022-05-21 15:41:56 +03:00
Konstantin
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) ( #739 )
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* clang warning fixes
* use CMake 3.10 due to MXE CI does not have 3.13 yet
Co-authored-by: Konstantin <rilian@niisi.ras.ru>
2022-05-19 15:14:50 +03:00
Andrii Danylchenko
55b8aac63e
fix missed required fields in settings
2022-05-16 12:09:10 +03:00
Andrii Danylchenko
b269d7fed6
Fix case when defender creature is killed with pre-attack spell like liches death ripple
2022-05-14 17:38:06 +03:00