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570 Commits

Author SHA1 Message Date
Xilmi
c10c04779f Adaptive Build-order
When not threatened by nearby enemies the AI adds missing gold-income-buildings towards gold-pressure. This impacts the build-order in a way that they try to rush these more and get up a good economy more quickly.
2024-08-14 22:52:19 +02:00
Xilmi
a7b26e237f Fix crash
Fixed a crash due to improperly trying to access "cb".
2024-08-11 21:59:06 +02:00
Xilmi
fba34a743e Update DefenceBehavior.cpp
Reverted previous change to defense-behavior.

Both approaches have pros and cons and neither really works as I want. This still needs work.
2024-08-11 18:23:52 +02:00
Xilmi
ed059393ec No more prio 3 tasks
The AI no longer performs prio 3 tasks, when no prio 0-2 tasks were found.
2024-08-11 18:23:02 +02:00
Xilmi
958aeb3a60 AI improvements
Deliberately defending towns in danger will now only be performed when the town has at least a citatel.

The AI will now count the buildings per town-type and add a score-bonus to dwellings of towns it already has a lot of buildings of. This shall help with getting a stronger army with less morale-issues.

Scoring for mage-guild now increased the bigger the existing armies are.

AI is less afraid of enemy-heros than previously.
2024-08-11 18:21:24 +02:00
Xilmi
5907aae057 Fixed AI not taking hero-strength into account when hero is garrisoned.
When evaluating their fighting-chance against towns with a garrisoned hero the AI didn't consider the attribute-boosts of the defending hero.
Now it does.
2024-08-11 17:59:10 +02:00
Xilmi
730e574bef Fixed AI ignoring garrisioned heroes when it comes to danger-analysis.
AI now considers garrisoned heros a potential threat for their heroes too.
2024-08-11 12:44:07 +02:00
Xilmi
99e4052dc0 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-11 11:37:10 +02:00
Andrii Danylchenko
78dea24017 Visual logger colored text 2024-08-10 19:13:09 +03:00
Andrii Danylchenko
47c77826c3 Visual logger map texts 2024-08-10 13:04:35 +03:00
Xilmi
ea4e412f9a Update Nullkiller.cpp
Only actual heroes and not nullptrs will exculde each other in comparison.
2024-08-07 01:37:15 +02:00
Xilmi
ec5da0e6b3 Update PriorityEvaluator.cpp
Further working towards heroes avoiding danger.
2024-08-07 01:36:27 +02:00
Xilmi
b0e4551dbf Update BuyArmyBehavior.cpp
No longer saving money for city-halls when city-halls cannot be built.
2024-08-07 01:35:17 +02:00
Xilmi
f4c0bee003 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-05 21:53:59 +02:00
Xilmi
07108ce03d Update PriorityEvaluator.cpp
Allow defending in priority 2.
2024-07-25 21:49:17 +02:00
Xilmi
183ce82b99 Update Nullkiller.cpp
Readded prio-3 tasks for heroes when no prio 0-2 tasks were found. It's anything that doesn't lose more than the loss-threshold.
2024-07-25 21:48:44 +02:00
Xilmi
38da53135b Update DefenceBehavior.cpp
A town will no longer communitcate that it doesn't need defenses, when it currently has a garrisioned hero. Because otherwise the garrisoned hero would just leave and let the town undefended.
2024-07-25 21:47:56 +02:00
Laserlicht
bfd1e8a7c8 calculate income 2024-07-25 02:51:00 +02:00
Xilmi
909c308614 Update Nullkiller.cpp
Removed unused variable.
2024-07-24 21:46:18 +02:00
Xilmi
1e2021fb6d Update RecruitHero.h
Fix warning.
2024-07-24 21:41:49 +02:00
Xilmi
8152b003fe Update Nullkiller.cpp
Fixed a bug that caused tasks that are generated with an initial priority not being executed.
Fixed an error-message wrongfully claiming a hero was locked by STARTUP, when infact the hero was locked by something else (usually a hero-chain).
Recruiting-heros is now handled alongside buying army and buildings.
2024-07-24 21:26:53 +02:00
Xilmi
e2e3cd281c Update RecruitHero.h
Multiple orders for the same hero by different towns are now handled properly instead of trying to buy the same hero several times.
2024-07-24 21:23:20 +02:00
Xilmi
19b969406c Update PriorityEvaluator.cpp
Delivering troops to mains is now considered a priority 0 task that should immediately be fulfilled.
Defending nearby towns against nearby enemies is now also considered a priority 0 task.
Priority 0 tasks are now exclusively scored by distance and armyloss has only a cut-off-point instead of lowering the score.

Building-cost now has more impact on their score.
2024-07-24 21:22:14 +02:00
Xilmi
bbb5157f74 Update RecruitHeroBehavior.cpp
Reworked recruit-behavior to be a bit more conservative and avoid recruiting-sprees. Stuff like buying several heros in a row because the next one is always slightly better than the last but using up the whole starting-bank for that.
2024-07-24 21:17:04 +02:00
Xilmi
aade79720f Update BuildAnalyzer.cpp
Allow queuing citadels and castles on other days than satur- and sunday.
2024-07-24 21:14:27 +02:00
Xilmi
69b64a3241 Update ExplorationBehavior.cpp
Added missing bracked and changed indenting to make it less confusing.
2024-07-24 15:40:20 +02:00
Xilmi
34e4ab45ee Fixed what merge-conflict-handling had broken.
Restored exploration-without relying on memory but with included whirlpool
2024-07-24 15:21:17 +02:00
Xilmi
b83a214763 Merge remote-tracking branch 'upstream/develop' into develop 2024-07-24 14:59:24 +02:00
Andrii Danylchenko
dbcd7677ac
Merge pull request #4313 from vcmi/nkai-whirlpool
NKAI: whirlpool
2024-07-24 00:03:11 +03:00
Xilmi
69efe9cfda Merge remote-tracking branch 'upstream/develop' into develop 2024-07-22 20:15:40 +02:00
Ivan Savenko
4aa73b40c9 Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
Xilmi
6f9309696d Merge remote-tracking branch 'upstream/develop' into develop 2024-07-21 19:06:14 +02:00
Andrii Danylchenko
683c363946 NKAI: whirlpool 2024-07-21 17:20:54 +03:00
Xilmi
945de7c369 More warnings
Removed unused code
2024-07-20 21:12:43 +02:00
Xilmi
ed82e2bf4a Warnings
Removed unused variable.
2024-07-20 21:02:39 +02:00
Ivan Savenko
1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Xilmi
2bf7b3200b Merge remote-tracking branch 'upstream/develop' into develop 2024-07-19 22:05:58 +02:00
Xilmi
f0f40660c4 reverse getTotalArmyLoss()-change
Due to a recent fix in army-loss calculations this method should now work correctly the way it was.
2024-07-19 15:59:57 +02:00
Xilmi
fa2f883361 Merge remote-tracking branch 'upstream/develop' into develop 2024-07-19 15:26:31 +02:00
Xilmi
eb26b16823 Trace level
Increased AI-trace-level because I need it for debugging.
2024-07-19 15:26:14 +02:00
Xilmi
e374f24016 complete Building-costs as evaluation-context
Added building-cost including all resoruces as evaluation-context for more sophisticated building-selection and also as a countermeasure to softlocking a build-order by having no ways to obtain certain resources.
For example, if the AI would drop below 5 wood, while having no market-place and no wood-income it will avoid building any buildings that neither allow trading nor produce wood.
2024-07-19 15:25:24 +02:00
Xilmi
2d715f4d7e Trading logic
Added trading-logic to Nullkiller-AI.
The AI can now identify which resources it is lacking the most and buy them to fix softlocks in their build-order. It can also sell excess resources that it doesn't have a need for.
2024-07-19 15:21:56 +02:00
Xilmi
f094bf9602 Added marketplace to buildable buildings
Before marketplaces could only be built as part of a requirement for other buildings but not on their own when that other building already existed like it is the case in certain campaign-missions.
2024-07-19 15:19:27 +02:00
Xilmi
9c6d8762c5 Lowered restrictions from hero-hiring.
Removed two restrictions from hero-hiring, that prevented AI from hiring heros in certain scenarios.
2024-07-19 15:18:02 +02:00
Andrii Danylchenko
e9e5948d61 NKAI: take into account 7lvl creature cost when we consider what resources we need 2024-07-18 20:24:24 +03:00
Andrii Danylchenko
37dc2a38e8 NKAI: reduce double army loss cases 2024-07-18 13:38:25 +03:00
Andrii Danylchenko
7571fb7046 NKAI: fix gosolo when human is lead by gosolo AI + multiplayer 2024-07-17 17:09:04 +03:00
Ivan Savenko
1072356002
Merge pull request #4268 from IvanSavenko/pathnode_reduce
Reduce size of CGPathNode and AIPathNode
2024-07-17 13:08:05 +03:00
Xilmi
455ad648ae More warning fixes
heroRole is no longer needed here.
2024-07-15 20:09:11 +02:00
Xilmi
d4b4a6c4db Warnings
Commented out relics from debugging that were causing warnings for unused variables.
2024-07-15 19:57:33 +02:00