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Commit Graph

716 Commits

Author SHA1 Message Date
2b899d5777 Fixed #544. Final fix for #493. 2010-07-26 20:56:39 +00:00
a00e5cc177 - implemented scholar skill
- fixed some remaining building issues (#361)
- Portal of Summoning will now be present in fort window
- some fixes for Thieves Guild window (partial #386)
2010-07-25 22:47:59 +00:00
e507f8300b REAL base for dev build 0.81b
(saveformat version bump)
2010-07-24 12:27:08 +00:00
a981dfd1fd Refugee Camp supported. 2010-07-23 21:05:49 +00:00
8487653a8e Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog. 2010-07-23 12:02:15 +00:00
215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
- fixed some g++ errors in macroses
- minor tweaks
2010-07-22 00:32:45 +00:00
a8bb13cbcd Secondary skill bonuses will now be correctly updated on level-up. 2010-07-21 17:05:07 +00:00
7ae02b7c5a Fixed #471.
Bonuses from artifacts are now inherited. Some work on artifacts set GUI. CArtifactsOfHero now operates on its own hero copy when picking artifact. Still more fixes are needed though.
2010-07-20 18:34:32 +00:00
5dc444cd2b - University is finally implemented, both town and map objects 2010-07-20 14:08:13 +00:00
7afc478ff4 Resolved #487
Minor fixes.
2010-07-19 18:30:51 +00:00
49beed4e42 Support for secondary skill specialities. Lots of changes, may be buggy. 2010-07-17 17:02:11 +00:00
91b0340540 Support for level-dependent spell bonuses (Deemer)
TODO: Bonuses for Resurrection, Animate Dead and probably other non-direct damage spells.
2010-07-17 13:49:58 +00:00
115b626cfd Support for damage bonus (Ciele, Luna). Creeps won't grow on first day. 2010-07-17 13:11:12 +00:00
112ac29fc0 Support for special upgrades (like Gelu). 2010-07-17 06:49:16 +00:00
eecfa0f2bd (g++) Compilation fixes. 2010-07-17 01:19:16 +00:00
52c224502c Compilation fix. Creature damage will now be displayed correctly. 2010-07-16 15:52:21 +00:00
a7d3c5fbca * minor cleanups 2010-07-16 14:22:18 +00:00
695c862638 Support for creature damage bonus.
TODO: display it in a creature window
2010-07-16 06:18:41 +00:00
23d2dec3e5 Further support for specialities - fixed creature bonuses. Minor fixes. 2010-07-15 19:38:15 +00:00
75f9f0c52f * hopefully fixed 152 2010-07-15 17:50:33 +00:00
fffef1d740 Changes towards Hill fort support. 2010-07-15 03:04:57 +00:00
d69ae9aa4c More logging for #520 2010-07-14 02:53:21 +00:00
ab8e24c490 Hero speciality in creatures (growing with level) is now ready.
Fixed Tree of Knowledge giving only 2^31 XP.
2010-07-13 19:55:13 +00:00
88e1636250 Fixed #15, #224, #370, #516
Minor changes.
2010-07-13 05:25:40 +00:00
49b7fc590d Fix for Portal of Summoning. (ID is type of object, id is position of object instance in the map vector of object instances)
Most correct way of getting visitable position ;)
2010-07-12 10:42:51 +00:00
fa4ee94cf9 Fixed #484. Preliminary support for bonus limiters/ 2010-07-12 10:20:25 +00:00
bb7615309f - Implemented Portal of Summoning (Dungeon) 2010-07-10 16:50:23 +00:00
b1a916fb15 Fixed #103 2010-07-10 02:15:49 +00:00
10463155d8 Fix #521 2010-07-10 01:46:06 +00:00
b189356a63 Fix for quest artifacts 2010-07-09 05:07:56 +00:00
3af697b91a Support for Favourable Winds. 2010-07-09 04:29:11 +00:00
44ee8e47b7 Support for sanctuary.
Minor fix.
2010-07-09 00:54:17 +00:00
1e30045541 Support for Tavern on adv map. 2010-07-08 23:03:27 +00:00
24b47ce006 General tweaking of specialities for general consistency.
Values now grow with level. Warning: they affect entire hero himself, not the specific type of creature.
2010-07-08 19:10:26 +00:00
94f7ee41e2 Fixed some issues with hiring heroes: #25, #232, #333 2010-07-08 05:52:11 +00:00
742e80b168 Preliminary distribution of hero specials. Sir Mullich actually works fine. 2010-07-06 07:32:40 +00:00
740c227d6c Fixed random crashes caused by random artifact starting bonus. 2010-07-06 05:09:06 +00:00
d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
Commented out giving starting artifact - new artifact randomization make it crashing. Please fix it.

New control - CTextBox - for multi-line text with optional slider. Used it for map description and info windows. Related changes. Fixes #22 and #96.
2010-07-06 02:10:26 +00:00
60c90af39c #41 - Implemented Castle Gates
#375, #376 - fixed recruit window 
#362, #377 - fixed town window
2010-06-30 19:27:35 +00:00
1159750bb6 Support for #448. Few code tweaks. 2010-06-29 09:59:14 +00:00
9544b5c13e Include assert.h since assert is used. 2010-06-29 01:48:12 +00:00
f17adfafc7 Definitely handled #119 2010-06-28 06:12:22 +00:00
12f6d5a380 Redesigned artifact randomization.
Fixed #119, #128, #433, #493
2010-06-28 05:07:21 +00:00
21a05d73cb Black Market and Artifact Merchant (only buying artifacts) support. 2010-06-27 16:03:01 +00:00
ec6342d9a7 Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
Started making support for Black Market / Artifact merchant.
2010-06-26 16:02:10 +00:00
2a99bc76da - part of castle gate handling (need to make server-client interaction)
- minor fixes ( 361, 507, 466 )
2010-06-26 10:01:26 +00:00
53d4b51b26 Fixed #506. Some really weird issues caused it.
Also fixed #502 - eye radius is now 10.
2010-06-21 04:43:10 +00:00
ea150305a2 * a few fixes for darkness; more are needed 2010-06-13 13:59:59 +00:00
27722d9043 Support for Whirlpool 2010-06-07 13:11:08 +00:00
6869551510 Experimental support for Veil of Darkness - messing around with new bonus style. Fixed Cover of Darkness for many players.
Minor fixes, as always.
2010-06-07 05:28:12 +00:00