2b899d5777
Fixed #544 . Final fix for #493 .
2010-07-26 20:56:39 +00:00
a00e5cc177
- implemented scholar skill
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- fixed some remaining building issues (#361 )
- Portal of Summoning will now be present in fort window
- some fixes for Thieves Guild window (partial #386 )
2010-07-25 22:47:59 +00:00
e507f8300b
REAL base for dev build 0.81b
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(saveformat version bump)
2010-07-24 12:27:08 +00:00
a981dfd1fd
Refugee Camp supported.
2010-07-23 21:05:49 +00:00
8487653a8e
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
2010-07-23 12:02:15 +00:00
215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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- fixed some g++ errors in macroses
- minor tweaks
2010-07-22 00:32:45 +00:00
a8bb13cbcd
Secondary skill bonuses will now be correctly updated on level-up.
2010-07-21 17:05:07 +00:00
7ae02b7c5a
Fixed #471 .
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Bonuses from artifacts are now inherited. Some work on artifacts set GUI. CArtifactsOfHero now operates on its own hero copy when picking artifact. Still more fixes are needed though.
2010-07-20 18:34:32 +00:00
5dc444cd2b
- University is finally implemented, both town and map objects
2010-07-20 14:08:13 +00:00
7afc478ff4
Resolved #487
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Minor fixes.
2010-07-19 18:30:51 +00:00
49beed4e42
Support for secondary skill specialities. Lots of changes, may be buggy.
2010-07-17 17:02:11 +00:00
91b0340540
Support for level-dependent spell bonuses (Deemer)
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TODO: Bonuses for Resurrection, Animate Dead and probably other non-direct damage spells.
2010-07-17 13:49:58 +00:00
115b626cfd
Support for damage bonus (Ciele, Luna). Creeps won't grow on first day.
2010-07-17 13:11:12 +00:00
112ac29fc0
Support for special upgrades (like Gelu).
2010-07-17 06:49:16 +00:00
eecfa0f2bd
(g++) Compilation fixes.
2010-07-17 01:19:16 +00:00
52c224502c
Compilation fix. Creature damage will now be displayed correctly.
2010-07-16 15:52:21 +00:00
a7d3c5fbca
* minor cleanups
2010-07-16 14:22:18 +00:00
695c862638
Support for creature damage bonus.
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TODO: display it in a creature window
2010-07-16 06:18:41 +00:00
23d2dec3e5
Further support for specialities - fixed creature bonuses. Minor fixes.
2010-07-15 19:38:15 +00:00
75f9f0c52f
* hopefully fixed 152
2010-07-15 17:50:33 +00:00
fffef1d740
Changes towards Hill fort support.
2010-07-15 03:04:57 +00:00
d69ae9aa4c
More logging for #520
2010-07-14 02:53:21 +00:00
ab8e24c490
Hero speciality in creatures (growing with level) is now ready.
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Fixed Tree of Knowledge giving only 2^31 XP.
2010-07-13 19:55:13 +00:00
88e1636250
Fixed #15 , #224 , #370 , #516
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Minor changes.
2010-07-13 05:25:40 +00:00
49b7fc590d
Fix for Portal of Summoning. (ID is type of object, id is position of object instance in the map vector of object instances)
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Most correct way of getting visitable position ;)
2010-07-12 10:42:51 +00:00
fa4ee94cf9
Fixed #484 . Preliminary support for bonus limiters/
2010-07-12 10:20:25 +00:00
bb7615309f
- Implemented Portal of Summoning (Dungeon)
2010-07-10 16:50:23 +00:00
b1a916fb15
Fixed #103
2010-07-10 02:15:49 +00:00
10463155d8
Fix #521
2010-07-10 01:46:06 +00:00
b189356a63
Fix for quest artifacts
2010-07-09 05:07:56 +00:00
3af697b91a
Support for Favourable Winds.
2010-07-09 04:29:11 +00:00
44ee8e47b7
Support for sanctuary.
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Minor fix.
2010-07-09 00:54:17 +00:00
1e30045541
Support for Tavern on adv map.
2010-07-08 23:03:27 +00:00
24b47ce006
General tweaking of specialities for general consistency.
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Values now grow with level. Warning: they affect entire hero himself, not the specific type of creature.
2010-07-08 19:10:26 +00:00
94f7ee41e2
Fixed some issues with hiring heroes: #25 , #232 , #333
2010-07-08 05:52:11 +00:00
742e80b168
Preliminary distribution of hero specials. Sir Mullich actually works fine.
2010-07-06 07:32:40 +00:00
740c227d6c
Fixed random crashes caused by random artifact starting bonus.
2010-07-06 05:09:06 +00:00
d0ff61807d
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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Commented out giving starting artifact - new artifact randomization make it crashing. Please fix it.
New control - CTextBox - for multi-line text with optional slider. Used it for map description and info windows. Related changes. Fixes #22 and #96 .
2010-07-06 02:10:26 +00:00
60c90af39c
#41 - Implemented Castle Gates
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#375 , #376 - fixed recruit window
#362 , #377 - fixed town window
2010-06-30 19:27:35 +00:00
1159750bb6
Support for #448 . Few code tweaks.
2010-06-29 09:59:14 +00:00
9544b5c13e
Include assert.h since assert is used.
2010-06-29 01:48:12 +00:00
f17adfafc7
Definitely handled #119
2010-06-28 06:12:22 +00:00
12f6d5a380
Redesigned artifact randomization.
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Fixed #119 , #128 , #433 , #493
2010-06-28 05:07:21 +00:00
21a05d73cb
Black Market and Artifact Merchant (only buying artifacts) support.
2010-06-27 16:03:01 +00:00
ec6342d9a7
Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
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Started making support for Black Market / Artifact merchant.
2010-06-26 16:02:10 +00:00
2a99bc76da
- part of castle gate handling (need to make server-client interaction)
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- minor fixes ( 361, 507, 466 )
2010-06-26 10:01:26 +00:00
53d4b51b26
Fixed #506 . Some really weird issues caused it.
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Also fixed #502 - eye radius is now 10.
2010-06-21 04:43:10 +00:00
ea150305a2
* a few fixes for darkness; more are needed
2010-06-13 13:59:59 +00:00
27722d9043
Support for Whirlpool
2010-06-07 13:11:08 +00:00
6869551510
Experimental support for Veil of Darkness - messing around with new bonus style. Fixed Cover of Darkness for many players.
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Minor fixes, as always.
2010-06-07 05:28:12 +00:00