* if hero doesn't have a spell book, he can buy one in a mage guild
* improvements in closing
* fixed crash on picking artifact
* added event message when picking artifact
* fixed problems with disappearing pikemen
* InfoWindow will be properly centered
* hero portraits again visible in PreGame
* fixed problems with handling Pandora's Box
* support for Campfires
* minor changes
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
* fixed blockmap for generated hero
* one can't choose already disposed hero in pregame
* fixes in heroes and towns picking
* improved hero selection in pregame
* version changed to 0.53
* CGI will be in debug mode a global pointer (much more convenient debugging)
* function in CCallback for getting onfo about res
* giving resources at the beginning of game
* moved several txt files to /config subfolder
* minor changes
* names of lods changed - rename your lod files to h3sprite.lod and h3bitmap.lod and place them in \Data subfolder (as in H3).
* added several clickable buttons to adv. map interface
* underground/surface switch button is functional
* reading more text from ZELP.txt, added CPreGameTextHandler to CGameInfo
* a lot of minor improvements/fixes(/bugs)
* more player interface (but it's still beginning)
* int3 members public
* more usage of int3
* adjusted animation speed
* reversed changes from rev.165 in CPreGame - it wasn't bug, it just works so. That change was breaking a few things in CPreGame and was needless - Player ID == Player's Color. I thought it was obvious.
* minor stuff
* Fixed several memory leaks
* Added support for player colors in CMessage (still need some work)
* Moved declarations of CPreGame buttons to CPreGame.h
* started making player interface (new button classes etc)
* Fixed bug. If you select town/hero and resource bonus and after that select random town the hero and bonus aren't set to random. Same for hero -> artifact bonus
* Fixed two typos in error messages
* now you can choose castle in scenario options
* function blitAtWR works as blitAt, and refreshes destination rect
* vectorize function (on TowDragon's wish) - may be useful for debugging
* as always- minor bigfixes
* disabled loading creatures battle animations
* fixed memory leaks (a few of many)
* creating default start options
* minor bugfix in main menu (slider wasn't removed)
* added txt file with portrait list
* reading heroes portraits
* CLodHandler init cleared up (a bit)
* giveDef optimized
* horizontal slider
* printAtMiddle updates corrrect rect
* adjusted shadows
* parts of advanced options menu
* minor fixes/improvements